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Rename OSX to macOS and iPhoneOS to iOS. Update iOS build instructions.
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@@ -106,7 +106,7 @@ Compile Godot. This assumes you've set up a build environment:
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.. code-block:: shell
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# <platform> is the platform you're targeting for regression testing,
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# like "windows", "x11" or "osx".
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# like "windows", "x11" or "macos".
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$ scons platform=<platform> -j4
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Since building Godot takes a while, you want to dedicate as many CPU threads as
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