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[2D Game Tutorial] Explicit add child node clarification (#6225)
* [Dodge The Creeps] Explicit add child node clarification Added explicit "add child node" instead of "add animated sprite 2d node as a child" Also added Ctrl+A shortcut so users get slowly familiarized with the optimal workflow
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@@ -53,8 +53,8 @@ or :kbd:`Cmd + S` on macOS.
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Sprite animation
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~~~~~~~~~~~~~~~~
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Click on the ``Player`` node and add an :ref:`AnimatedSprite2D
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<class_AnimatedSprite2D>` node as a child. The ``AnimatedSprite2D`` will handle the
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Click on the ``Player`` node and add (:kbd:`Ctrl + A`) a child node :ref:`AnimatedSprite2D
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<class_AnimatedSprite2D>`. The ``AnimatedSprite2D`` will handle the
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appearance and animations for our player. Notice that there is a warning symbol
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next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames
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<class_SpriteFrames>` resource, which is a list of the animations it can
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