[2D Game Tutorial] Explicit add child node clarification (#6225)

* [Dodge The Creeps] Explicit add child node clarification

Added explicit "add child node" instead of "add animated sprite 2d node as a child"
Also added Ctrl+A shortcut so users get slowly familiarized with the optimal workflow
This commit is contained in:
TheYellowArchitect
2022-10-05 12:51:44 +02:00
committed by GitHub
parent 46092b0847
commit fff8355a8e
@@ -53,8 +53,8 @@ or :kbd:`Cmd + S` on macOS.
Sprite animation
~~~~~~~~~~~~~~~~
Click on the ``Player`` node and add an :ref:`AnimatedSprite2D
<class_AnimatedSprite2D>` node as a child. The ``AnimatedSprite2D`` will handle the
Click on the ``Player`` node and add (:kbd:`Ctrl + A`) a child node :ref:`AnimatedSprite2D
<class_AnimatedSprite2D>`. The ``AnimatedSprite2D`` will handle the
appearance and animations for our player. Notice that there is a warning symbol
next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames
<class_SpriteFrames>` resource, which is a list of the animations it can