From fff8355a8e3356f52aca8b10f58b4e9d1c6ce657 Mon Sep 17 00:00:00 2001 From: TheYellowArchitect Date: Wed, 5 Oct 2022 10:51:44 +0000 Subject: [PATCH] [2D Game Tutorial] Explicit add child node clarification (#6225) * [Dodge The Creeps] Explicit add child node clarification Added explicit "add child node" instead of "add animated sprite 2d node as a child" Also added Ctrl+A shortcut so users get slowly familiarized with the optimal workflow --- getting_started/first_2d_game/02.player_scene.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/getting_started/first_2d_game/02.player_scene.rst b/getting_started/first_2d_game/02.player_scene.rst index 3a1c6c070..5467b8f79 100644 --- a/getting_started/first_2d_game/02.player_scene.rst +++ b/getting_started/first_2d_game/02.player_scene.rst @@ -53,8 +53,8 @@ or :kbd:`Cmd + S` on macOS. Sprite animation ~~~~~~~~~~~~~~~~ -Click on the ``Player`` node and add an :ref:`AnimatedSprite2D -` node as a child. The ``AnimatedSprite2D`` will handle the +Click on the ``Player`` node and add (:kbd:`Ctrl + A`) a child node :ref:`AnimatedSprite2D +`. The ``AnimatedSprite2D`` will handle the appearance and animations for our player. Notice that there is a warning symbol next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames ` resource, which is a list of the animations it can