diff --git a/getting_started/first_2d_game/02.player_scene.rst b/getting_started/first_2d_game/02.player_scene.rst index 3a1c6c070..5467b8f79 100644 --- a/getting_started/first_2d_game/02.player_scene.rst +++ b/getting_started/first_2d_game/02.player_scene.rst @@ -53,8 +53,8 @@ or :kbd:`Cmd + S` on macOS. Sprite animation ~~~~~~~~~~~~~~~~ -Click on the ``Player`` node and add an :ref:`AnimatedSprite2D -` node as a child. The ``AnimatedSprite2D`` will handle the +Click on the ``Player`` node and add (:kbd:`Ctrl + A`) a child node :ref:`AnimatedSprite2D +`. The ``AnimatedSprite2D`` will handle the appearance and animations for our player. Notice that there is a warning symbol next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames ` resource, which is a list of the animations it can