Merge pull request #5026 from Calinou/fix-gles2-hdr-typo

Fix typo in Differences between GLES2 and GLES3
This commit is contained in:
Rémi Verschelde
2021-06-21 09:49:56 +02:00
committed by GitHub
@@ -47,9 +47,12 @@ HDR
---
GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits
project, or for a given viewport, Godot will still use Low Dynamic Range (LDR) which limits
viewport values to the ``0-1`` range.
The Viewport **Debanding** property and associated project setting will also have
no effect when HDR is disabled. This means debanding can't be used in GLES2.
StandardMaterial3D features
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