From accb9e044527c4f8f07d4d9fc3515737f031e6d8 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 21 Jun 2021 09:44:00 +0200 Subject: [PATCH] Fix typo in Differences between GLES2 and GLES3 This also adds a note about debanding not being supported in GLES2. --- tutorials/rendering/gles2_gles3_differences.rst | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/tutorials/rendering/gles2_gles3_differences.rst b/tutorials/rendering/gles2_gles3_differences.rst index 82d80470f..4f81ece44 100644 --- a/tutorials/rendering/gles2_gles3_differences.rst +++ b/tutorials/rendering/gles2_gles3_differences.rst @@ -47,9 +47,12 @@ HDR --- GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your -project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits +project, or for a given viewport, Godot will still use Low Dynamic Range (LDR) which limits viewport values to the ``0-1`` range. +The Viewport **Debanding** property and associated project setting will also have +no effect when HDR is disabled. This means debanding can't be used in GLES2. + StandardMaterial3D features ---------------------------