diff --git a/tutorials/rendering/gles2_gles3_differences.rst b/tutorials/rendering/gles2_gles3_differences.rst index 82d80470f..4f81ece44 100644 --- a/tutorials/rendering/gles2_gles3_differences.rst +++ b/tutorials/rendering/gles2_gles3_differences.rst @@ -47,9 +47,12 @@ HDR --- GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your -project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits +project, or for a given viewport, Godot will still use Low Dynamic Range (LDR) which limits viewport values to the ``0-1`` range. +The Viewport **Debanding** property and associated project setting will also have +no effect when HDR is disabled. This means debanding can't be used in GLES2. + StandardMaterial3D features ---------------------------