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update your first 2D game font information
(cherry picked from commit a0d4f8473c)
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committed by
Rémi Verschelde
parent
173be31af8
commit
4253813fe9
@@ -36,21 +36,22 @@ Inspector. The default font for ``Control`` nodes is small and doesn't scale
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well. There is a font file included in the game assets called
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"Xolonium-Regular.ttf". To use this font, do the following:
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1. Under "Theme Overrides/Fonts/Font", choose "New DynamicFont"
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1. Under **Theme overrides > Fonts** click on the empty box and select "New DynamicFont"
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.. image:: img/custom_font1.png
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2. Click on the "DynamicFont" you added, and under "Font/Font Data",
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2. Click on the "DynamicFont" you added, and under **Font > FontData**,
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choose "Load" and select the "Xolonium-Regular.ttf" file.
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.. image:: img/custom_font2.png
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Set the "Size" property under ``Settings``, ``64`` works well.
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.. image:: img/custom_font3.png
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Once you've done this on the ``ScoreLabel``, you can click the down arrow next
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to the Font property and choose "Copy", then "Paste" it in the same place
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on the other two Control nodes.
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Set "Size" property of the "DynamicFont" under "Settings/Size". A setting of ``64`` works well.
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.. image:: img/custom_font3.png
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.. note:: **Anchors and Margins:** ``Control`` nodes have a position and size,
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but they also have anchors and margins. Anchors define the origin -
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