update your first 2D game font information

(cherry picked from commit a0d4f8473c)
This commit is contained in:
skyace65
2022-03-11 14:22:57 +01:00
committed by Rémi Verschelde
parent 173be31af8
commit 4253813fe9
@@ -36,21 +36,22 @@ Inspector. The default font for ``Control`` nodes is small and doesn't scale
well. There is a font file included in the game assets called
"Xolonium-Regular.ttf". To use this font, do the following:
1. Under "Theme Overrides/Fonts/Font", choose "New DynamicFont"
1. Under **Theme overrides > Fonts** click on the empty box and select "New DynamicFont"
.. image:: img/custom_font1.png
2. Click on the "DynamicFont" you added, and under "Font/Font Data",
2. Click on the "DynamicFont" you added, and under **Font > FontData**,
choose "Load" and select the "Xolonium-Regular.ttf" file.
.. image:: img/custom_font2.png
Set the "Size" property under ``Settings``, ``64`` works well.
.. image:: img/custom_font3.png
Once you've done this on the ``ScoreLabel``, you can click the down arrow next
to the Font property and choose "Copy", then "Paste" it in the same place
on the other two Control nodes.
Set "Size" property of the "DynamicFont" under "Settings/Size". A setting of ``64`` works well.
.. image:: img/custom_font3.png
.. note:: **Anchors and Margins:** ``Control`` nodes have a position and size,
but they also have anchors and margins. Anchors define the origin -