diff --git a/getting_started/first_2d_game/06.heads_up_display.rst b/getting_started/first_2d_game/06.heads_up_display.rst index 334438aa5..8e089f5e1 100644 --- a/getting_started/first_2d_game/06.heads_up_display.rst +++ b/getting_started/first_2d_game/06.heads_up_display.rst @@ -36,21 +36,22 @@ Inspector. The default font for ``Control`` nodes is small and doesn't scale well. There is a font file included in the game assets called "Xolonium-Regular.ttf". To use this font, do the following: -1. Under "Theme Overrides/Fonts/Font", choose "New DynamicFont" +1. Under **Theme overrides > Fonts** click on the empty box and select "New DynamicFont" .. image:: img/custom_font1.png -2. Click on the "DynamicFont" you added, and under "Font/Font Data", +2. Click on the "DynamicFont" you added, and under **Font > FontData**, choose "Load" and select the "Xolonium-Regular.ttf" file. .. image:: img/custom_font2.png +Set the "Size" property under ``Settings``, ``64`` works well. + +.. image:: img/custom_font3.png + Once you've done this on the ``ScoreLabel``, you can click the down arrow next to the Font property and choose "Copy", then "Paste" it in the same place on the other two Control nodes. -Set "Size" property of the "DynamicFont" under "Settings/Size". A setting of ``64`` works well. - -.. image:: img/custom_font3.png .. note:: **Anchors and Margins:** ``Control`` nodes have a position and size, but they also have anchors and margins. Anchors define the origin -