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update your first 2D game font information
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@@ -36,21 +36,22 @@ Inspector. The default font for ``Control`` nodes is small and doesn't scale
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well. There is a font file included in the game assets called
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"Xolonium-Regular.ttf". To use this font, do the following:
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1. Under "Custom Fonts", choose "New Font"
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1. Under **Theme overrides > Fonts** click on the empty box and select "New DynamicFont"
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.. image:: img/custom_font1.png
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2. Click on the "Font" you added, and under "Font/Data/0",
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2. Click on the "DynamicFont" you added, and under **Font > FontData**,
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choose "Load" and select the "Xolonium-Regular.ttf" file.
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.. image:: img/custom_font2.png
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Set the "Size" property under ``Settings``, ``64`` works well.
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.. image:: img/custom_font3.png
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Once you've done this on the ``ScoreLabel``, you can click the down arrow next
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to the Font property and choose "Copy", then "Paste" it in the same place
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on the other two Control nodes.
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Set "Custom Font Size" property of the ``ScoreLabel``. A setting of ``64`` works well.
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.. image:: img/custom_font3.png
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.. note:: **Anchors and Margins:** ``Control`` nodes have a position and size,
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but they also have anchors and margins. Anchors define the origin -
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 7.2 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 5.8 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 5.4 KiB |
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