Commit Graph
553 Commits
Author SHA1 Message Date
Chelsea Winfree fc1f052d32 Added clarifying text for instance docs
Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Gian b38b1bceae Update step-by-step images for nodes and scenes (4.4) 2025-02-01 20:03:29 -03:00
Hugo Locurcio 2a9935fd44 Clarify the meaning of instancing diagram arrows in Creating instances 2025-01-08 17:58:35 +01:00
Max Hilbrunner 6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos 62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
NikitaandHugo Locurcio e06a814148 Fix typo in Using signals (#10246)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-11 17:15:52 +01:00
Hugo Locurcio a9a2cd1a20 Tweak note about making Physics Material unique in Creating instances 2024-10-02 16:39:21 +02:00
skyace65 f15784d14b Add info in instancing for opening the demo project 2024-08-11 22:45:27 -04:00
leanneluandHugo Locurcio cdf9895ec9 Add instructions for opening a scene in Creating instances (#9143)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-02 02:38:33 +02:00
Hana - PiraleinandBryan Gillis 15fbfc5d64 Adding "Using System;" line to default C# script
Co-Authored-By: Bryan Gillis <7204836+brgillis@users.noreply.github.com>
2024-07-13 13:39:05 +02:00
Hugo Locurcio d23fe7bd8e Mention that signals are first-class types since Godot 4.0 in Using signals 2024-07-03 17:41:25 +02:00
Max Hilbrunner 18960c556f Merge pull request #9468 from skyace65/GettingStartedProjectManager
Update project manager screenshots in getting started for 4.3
2024-06-10 03:33:46 +02:00
skyace65 056dafa4b6 Update project manager screenshots in getting started 2024-06-06 21:19:23 -04:00
A Thousand Ships 36e2351df2 Fix invalid indentation in various files 2024-06-06 16:16:45 +02:00
Greg CobbandA Thousand Ships 25b8b8f20f Add more information about VS and VS Code debugging (#9222)
* Added more information about VS and VS Code debugging

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-15 13:57:27 +02:00
Vishal Bhavsar d6de29e2eb Update nodes_and_scenes.rst
Fix the root node name.
2024-04-11 17:54:53 -04:00
Max Hilbrunner 477e40184f Merge pull request #9016 from walerian777/ctrl-click-on-macos
Add missing Ctrl-click equivalents for MacOS.
2024-03-26 19:13:58 +01:00
Max Hilbrunner 54bed47345 Merge pull request #9115 from miesepeter/patch-2
Update signal intro with note concerning external editors
2024-03-23 11:37:48 +01:00
Noora 6de4fff28c Add missing word in instancing.rst 2024-03-23 04:13:04 +02:00
Jan ecc19f61c8 Update signal intro with note concerning external editors
Included a note concerning external editors, see godotengine/godot#41283
2024-03-18 20:18:01 +01:00
skyace65 8916cbd4b2 Unify C# naming notes and comments 2024-03-10 12:08:45 -04:00
skyace65 f93212f3d4 Minor fixes to getting started signals page 2024-03-08 21:58:52 -05:00
Walerian Sobczak f1f6cf4fa0 Add missing Ctrl-click equivalents for MacOS. 2024-02-25 17:45:06 +09:00
metehandoy b3fa006dab Small correction on nodes_and_scenes.rst
"Play Scene button" into "Run Current Scene button"
2024-02-14 20:08:11 +01:00
skyace65 a31bf75894 Clarify which scene to run in step by step 2024-02-08 20:41:25 -05:00
Matthew a621959d86 Merge pull request #8722 from kylestarr/master
Update scripting_player_input.rst
2024-02-04 16:51:18 -05:00
Max Hilbrunner ea87491ae8 Merge pull request #8854 from skyace65/Instancing-Images
Update images on instancing page for 4.2
2024-01-30 10:47:55 +01:00
skyace65 decf3ceced Update images on instancing page for 4.2 2024-01-28 10:24:14 -05:00
skyace65 e3eed1325d Fix image and code in signals introduction 2024-01-27 13:35:40 -05:00
Kyle Starr 16a90c81c2 Update scripting_player_input.rst
Informing user to uncomment the commented code.
2024-01-25 20:32:02 -08:00
Kyle StarrandMatthew e4268cf580 Update getting_started/step_by_step/scripting_player_input.rst
Updating phrasing per suggestion

Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-01-25 20:21:45 -08:00
skyace65 e954a4912b Update note about resources in instancing page 2024-01-22 21:19:05 -05:00
Hugo Locurcio 95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Kyle StarrandA Thousand Ships ded85ebb94 Update getting_started/step_by_step/scripting_player_input.rst
Removing unnecessary spaces in C# comments

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-07 13:59:26 -08:00
Adam Johnston d4bff01d23 Add c# script name note to scripting_first_script.rst 2024-01-06 16:56:22 -08:00
Kyle Starr 3825ba4416 Update scripting_player_input.rst
Commenting out code from the previous exercise that causes the icon to float up, making it difficult for users to see the example of directional input.
2024-01-04 21:54:56 -08:00
Max Hilbrunner 6a731a6c7a Merge pull request #8693 from brentruhle/patch-2
Adding missing MacOS commands
2024-01-02 08:43:34 +01:00
Brent Ruhle da2c56c1bc Adding missing MacOS commands
Singular instance of the the F5 build command not having it's corresponding MacOS shortcut equivalent.
2024-01-01 12:06:01 +01:00
Brent Ruhle 099a519df4 Verified step by step index is up to date
Reviewed the documentation on the main index page of step by step and have verified it is up to date. Setting article outdated flag to false.
2023-12-30 15:21:59 -05:00
Matthew ba3973db19 Merge pull request #8418 from a2937/fix/use-consistent-script-name
fix : use the earlier name of the player input script
2023-12-02 07:52:19 -05:00
Hana - Piralein d83330fd11 Update image with snake case file name 2023-12-02 13:07:40 +01:00
Matthew d9725deef6 Merge pull request #8466 from theDrake/patch-1
Minor edits for scripting_player_input.rst
2023-11-28 21:15:43 -05:00
Matthew 913b20b826 Merge pull request #7983 from MeLight/getting-started-inst-4.1
Step by Step - Instancing 4.1 update
2023-11-24 12:44:58 -05:00
Hugo Locurcio f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
David C. Drake c274df34d9 Minor edits for scripting_player_input.rst
Added two commas before lesson titles and changed "properties like" to "properties, such as".
2023-11-13 12:04:12 -07:00
Yuri Sizov cd92be066d Update references to private class methods across the docs 2023-11-10 16:06:36 +01:00
Matthew e760a9f18b Merge pull request #7934 from RayFV/patch-1
Fixed macOS shortcut
2023-11-09 21:02:21 -05:00
Carl Meyer 8e18efa328 Mark Instancing tutorial as up-to-date (#8146)
I could follow it without any issues on 4.1.
2023-11-09 12:55:28 +01:00
Max Hilbrunner e83fd34f10 Merge pull request #8430 from skyace65/FirstScript
Update images on first script page
2023-11-09 08:29:51 +01:00
David C. DrakeandA Thousand Ships 81be1460d5 Minor fixes in scripting_first_script.rst (#8415)
* Minor fixes in scripting_first_script.rst

Changed "by default" to "at their default values" and "calling the rotated() method on any Vector2" to "calling the Vector2 method rotated()" (in context, these changes are correct). Also added a missing comma.

* "at" -> "set to" in scripting_first_script.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-08 21:07:17 -05:00