Update scripting_player_input.rst

Commenting out code from the previous exercise that causes the icon to float up, making it difficult for users to see the example of directional input.
This commit is contained in:
Kyle Starr
2024-01-04 21:54:56 -08:00
committed by GitHub
parent 43f0195ba1
commit 3825ba4416
@@ -79,6 +79,24 @@ right arrows on the keyboard or left and right on a gamepad's D-pad.
Finally, we use the ``direction`` as a multiplier when we update the node's
``rotation``: ``rotation += angular_speed * direction * delta``.
Comment out the lines ``var velocity = Vector2.UP.rotated(rotation) * speed`` and ``position += velocity * delta`` with the code below:
.. tabs::
.. code-tab:: gdscript GDScript
#var velocity = Vector2.UP.rotated(rotation) * speed
#position += velocity * delta
.. code-tab:: csharp C#
// var velocity = Vector2.Up.Rotated(Rotation) * _speed;
// Position += velocity * (float)delta;
This will ignore the code that moved the icon's position in a circles without user input from the previous exercise.
If you run the scene with this code, the icon should rotate when you press
:kbd:`Left` and :kbd:`Right`.