Commit Graph
3218 Commits
Author SHA1 Message Date
Ershn fa132e9f2d Improve the navigation documentation wording
Improve the navigation documentation wording and fix some typos.
2023-09-25 22:43:23 +09:00
Yuri Rubinsky 69c25552bc Fix typo in gdextension_cpp_example.rst 2023-09-23 10:25:45 +03:00
Yuri Rubinsky 7119fa1cfb Fix register_types.h code in GDExtension example 2023-09-23 10:11:56 +03:00
Max Hilbrunner 717ade0bea Merge pull request #7970 from dalexeev/gds-doc-r-strings
GDScript: Document raw string literals
2023-09-22 03:12:24 +02:00
Max Hilbrunner 708dec5950 Merge pull request #7972 from Calinou/particle-flipbook-animation
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
2023-09-22 03:09:29 +02:00
Julio Missart 98d28b3ffe Fix typo in 2d_movement docs (#7980)
change int to float in 2d movement
2023-09-21 20:27:48 -04:00
Max Hilbrunner 3fcc838d5a Merge pull request #7974 from Calinou/creating-movies-quit-after
Document `--quit-after` command line argument in Creating movies
2023-09-21 01:33:55 +02:00
Max Hilbrunner ab9134757c Merge pull request #7971 from smix8/navobstacle_update
Update Navigation Overview for new obstacles
2023-09-21 01:32:41 +02:00
Hugo Locurcio ac3f9183e8 Document --quit-after command line argument in Creating movies
This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-09-21 00:56:00 +02:00
Hugo Locurcio b68b12ebaa Document particle flipbook animation in 2D, improve existing 3D flipbook docs
- Fix FPS formula which was inverted (it calculated the time per frame).
2023-09-21 00:02:19 +02:00
smix8 c6bcf5389c Update Navigation Overview for new obstacles
Updates Navigation Overview for new obstacles.
2023-09-20 23:47:05 +02:00
Danil Alexeev 09d9d9a895 GDScript: Document raw string literals 2023-09-21 00:04:38 +03:00
Hugo Locurcio c2f2c7c697 Recommend using fullscreen on Linux in Fixing jitter and stutter
Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-09-20 20:11:39 +02:00
Max Hilbrunner 8feb04f62d Merge pull request #7962 from 31/patch-1
Remove outdated VS setup and 2019 support info
2023-09-20 04:01:59 +02:00
Max Hilbrunner 33ef0cb684 Merge pull request #7957 from BastiaanOlij/openxr_enable_loaders
OpenXR : Add step to enable the loader plugin
2023-09-20 02:42:57 +02:00
31 7eccc4e94b Remove outdated VS setup and 2019 support info
Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.

Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-09-19 10:49:51 -07:00
Adam Scott 2cd92aff62 Fix Olde Sküül link 2023-09-19 07:21:24 -04:00
Bastiaan Olij 1a2063b881 OpenXR : Add step to enable the loader plugin 2023-09-19 14:11:25 +10:00
Max Hilbrunner 9d2e9e9497 Merge pull request #7944 from FaintLocket424/master
Changed Input. to event. in the event_is_action_pressed() example function
2023-09-19 01:05:23 +02:00
GamEsnitzhel 041ff3c28d Added missing C# example in tutorials -> best practices -> godot_notifications. (#7936)
* Added C# example

* Fixed C# example in godot_notifications
2023-09-18 07:48:33 +02:00
Matthew 8a08321d93 Merge pull request #7943 from 1000nettles/patch-1
Update c_sharp_basics.rst to fix filename
2023-09-17 21:27:35 -04:00
BuildTools f3f2dad37e Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter. 2023-09-17 22:53:27 +01:00
Corey dbd4468aae Update c_sharp_basics.rst
* Fix incorrect file name with regards to adding the `program` parameter.
2023-09-17 13:41:38 -07:00
imnachos 706393d285 Fixed URL underscore in general_optimization.rst
Added double underscore to fix
2023-09-17 13:21:48 +02:00
Max Hilbrunner 8b4cc3b229 Merge pull request #7897 from TidB/master
Fix SIZE built-in in fog shader reference
2023-09-13 04:16:06 +02:00
Max Hilbrunner 8f4347e2a5 Merge pull request #7865 from dashdotdashdot/patch-1
Update gdextension_cpp_example.rst to avoid unquoted compatibility_minimum trap
2023-09-13 04:12:27 +02:00
Yuri Roubinski 8377137565 Simplify code for retrieving direction vectors 2023-09-12 11:04:55 +03:00
Max Hilbrunner 8e69f6be0c Merge pull request #7820 from gogojokid/master-1
Custom editor icon section's command wrong or out of date
2023-09-11 16:23:54 +02:00
Max Hilbrunner 64867d4341 Merge pull request #7812 from dalexeev/gds-mention-array-assign-method
GDScript: Mention `Array.assign()` method in typed arrays documentation
2023-09-10 20:12:38 +02:00
Max Hilbrunner 15bd2cc931 Merge pull request #7816 from Calinou/consoles-add-olde-skuul
Add Olde Sküül to list of porting companies in Console support in Godot
2023-09-10 19:37:51 +02:00
Max Hilbrunner 4cff84e2a8 Merge pull request #7875 from lemilonkh/patch-1
Add documentation for render mode fog_disabled
2023-09-10 19:34:17 +02:00
TidB 4d22f09704 Fix SIZE built-in in fog shader reference
It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-09-09 14:39:15 +02:00
Milan Gruner ed7b0374cc Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D 2023-09-05 21:44:20 +02:00
Max Hilbrunner 7fe92ada62 Merge pull request #7873 from SlateyTV/patch-2 2023-09-04 18:29:24 +02:00
Mateus Elias e77e9e8877 Fix wrong C# code examples in making plugins tutorial 2023-09-04 13:19:38 -03:00
Scott Campbell 439de2ed2f PoolVector3Array now should be PackedVector3Array 2023-09-04 00:27:24 +10:00
Noctor Onwood 306b24246b Custom editor icon section's command wrong or out of date.
In the "*.gdextension" code block, the [Icon] tag does not work in 4.1.1.stable version, and it does not match the naming conventions of other tags. I test it, [icons] tag is worked well. In addition, I added a blank lines between the tag and the content to make it more consistent with other "*.gdextension" code block formatting.

Update with capnm's suggestion. Thank you all for your attention and reply!
2023-09-02 23:03:29 +08:00
Mateus EliasandRaul Santos 7648846bd9 Add missing C# code in making plugins tutorial
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-09-01 10:20:34 -03:00
dashdotdashdot 0583b2b6b6 Enclose .gdextension's compatibility_minimum in quotes to avoid parse errors if extended to unquoted x.y.z format.
Fixes #7864
2023-08-31 19:00:53 +09:00
Max Hilbrunner 010d41e759 Merge pull request #7850 from BastiaanOlij/update_xr_android_42 2023-08-30 10:23:54 +02:00
Max Hilbrunner 0ee0b2e92e Merge pull request #7844 from mateuseap/master 2023-08-28 11:56:31 +02:00
Bastiaan Olij 2c689b0000 Update exporting to Android XR devices for new loader 2023-08-28 11:19:33 +10:00
Hugo Locurcio 0e0a49dcef Recommend official Blender downloads in Importing 3D scenes
This avoids many issues found on Linux when using Blender to import
3D scenes in Godot.

Blender developers themselves only support official downloads,
not Linux distribution packages or the Flatpak.
2023-08-27 22:13:52 +02:00
Mateus Elias c234876d88 fix(iimporting_images.rst): remove unsupported image format 2023-08-27 00:05:00 -03:00
Max Hilbrunner 0ea575930c Merge pull request #7330 from Sauermann/fix-inputevent-tutorial 2023-08-22 03:21:06 +02:00
Max Hilbrunner 0d72d5ab21 Merge pull request #7824 from Piralein/area2d 2023-08-22 03:18:51 +02:00
Max Hilbrunner 8ce770eb31 Merge pull request #7826 from Jordyfel/lobby-example-patch 2023-08-21 22:56:27 +02:00
Max Hilbrunner 38f963530c Merge pull request #7823 from Piralein/export 2023-08-21 22:54:41 +02:00
Hugo Locurcio 8e4f72f3f4 Mention typing of for loop variable in Static typing in GDScript 2023-08-21 19:44:52 +02:00
Jordyfel 49a6228d6e Patch lobby example implementation. 2023-08-21 13:10:32 +03:00