Merge pull request #7943 from 1000nettles/patch-1

Update c_sharp_basics.rst to fix filename
This commit is contained in:
Matthew
2023-09-17 21:27:35 -04:00
committed by GitHub
@@ -123,7 +123,7 @@ In Visual Studio Code:
To configure a project for debugging, you need a ``tasks.json`` and ``launch.json`` file in
the ``.vscode`` folder with the necessary configuration. An example configuration can be
found `here <https://github.com/godotengine/godot-csharp-vscode/issues/43#issuecomment-1258321229>`__ .
In the ``tasks.json`` file, make sure the ``program`` parameter points to your Godot executable, either by
In the ``launch.json`` file, make sure the ``program`` parameter in the relevant configuration points to your Godot executable, either by
changing it to the path of the executable or by defining a ``GODOT4`` environment variable that points to the
executable. Now, when you start the debugger in Visual Studio Code, your Godot project will run.