Commit Graph
7698 Commits
Author SHA1 Message Date
Ershn fa132e9f2d Improve the navigation documentation wording
Improve the navigation documentation wording and fix some typos.
2023-09-25 22:43:23 +09:00
Max Hilbrunner fed201e55a Merge pull request #8008 from godotengine/classref/sync-c12d635
classref: Sync with current master branch (c12d635)
2023-09-23 12:44:37 +02:00
Yuri Rubinsky 4752803a91 Merge pull request #8010 from Chaosus/gextension_fix2 2023-09-23 10:30:39 +03:00
Yuri Rubinsky 69c25552bc Fix typo in gdextension_cpp_example.rst 2023-09-23 10:25:45 +03:00
Yuri Rubinsky 63d77f6939 Merge pull request #8009 from Chaosus/gdextension_fix 2023-09-23 10:19:36 +03:00
Yuri Rubinsky 7119fa1cfb Fix register_types.h code in GDExtension example 2023-09-23 10:11:56 +03:00
Godot Organization 7c71041ac3 classref: Sync with current master branch (c12d635) 2023-09-23 03:18:39 +00:00
Andrew Henning-Kolberg d980b87906 Update Instantiate menu in 03.player_movement_code.rst (#7978)
This commit updates the instructions for instantiating a new child
scene in the getting started first 3d game tutorial so that the
menu option matches the language used in version 4.1.1.

The associated image is updated to match and is updated to the
preferred `webp` format.

The "Instance Child Scene" menu now reads "Instantiate Child Scene".
2023-09-22 20:02:12 -04:00
Max Hilbrunner 717ade0bea Merge pull request #7970 from dalexeev/gds-doc-r-strings
GDScript: Document raw string literals
2023-09-22 03:12:24 +02:00
Max Hilbrunner 708dec5950 Merge pull request #7972 from Calinou/particle-flipbook-animation
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
2023-09-22 03:09:29 +02:00
Julio Missart 98d28b3ffe Fix typo in 2d_movement docs (#7980)
change int to float in 2d movement
2023-09-21 20:27:48 -04:00
Bruno 5b557cc500 update folder-content img on 01.project_setup.rst (#7851)
update folder content img
2023-09-20 21:22:25 -04:00
Max Hilbrunner 3fcc838d5a Merge pull request #7974 from Calinou/creating-movies-quit-after
Document `--quit-after` command line argument in Creating movies
2023-09-21 01:33:55 +02:00
Max Hilbrunner ab9134757c Merge pull request #7971 from smix8/navobstacle_update
Update Navigation Overview for new obstacles
2023-09-21 01:32:41 +02:00
Max Hilbrunner 1bbf5950cd Merge pull request #7969 from Calinou/jitter-stutter-linux-fullscreen
Recommend using fullscreen on Linux in Fixing jitter and stutter
2023-09-21 01:31:57 +02:00
Hugo Locurcio ac3f9183e8 Document --quit-after command line argument in Creating movies
This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-09-21 00:56:00 +02:00
Hugo Locurcio b68b12ebaa Document particle flipbook animation in 2D, improve existing 3D flipbook docs
- Fix FPS formula which was inverted (it calculated the time per frame).
2023-09-21 00:02:19 +02:00
smix8 c6bcf5389c Update Navigation Overview for new obstacles
Updates Navigation Overview for new obstacles.
2023-09-20 23:47:05 +02:00
Danil Alexeev 09d9d9a895 GDScript: Document raw string literals 2023-09-21 00:04:38 +03:00
Hugo Locurcio c2f2c7c697 Recommend using fullscreen on Linux in Fixing jitter and stutter
Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-09-20 20:11:39 +02:00
Max Hilbrunner 8feb04f62d Merge pull request #7962 from 31/patch-1
Remove outdated VS setup and 2019 support info
2023-09-20 04:01:59 +02:00
Max Hilbrunner 33ef0cb684 Merge pull request #7957 from BastiaanOlij/openxr_enable_loaders
OpenXR : Add step to enable the loader plugin
2023-09-20 02:42:57 +02:00
31 7eccc4e94b Remove outdated VS setup and 2019 support info
Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.

Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-09-19 10:49:51 -07:00
Max Hilbrunner 192a535589 Merge pull request #7960 from adamscott/fix-olde-sküül-link
Fix Olde Sküül link
2023-09-19 14:11:08 +02:00
Adam Scott 2cd92aff62 Fix Olde Sküül link 2023-09-19 07:21:24 -04:00
Bastiaan Olij 1a2063b881 OpenXR : Add step to enable the loader plugin 2023-09-19 14:11:25 +10:00
Max Hilbrunner c58600d766 Merge pull request #7931 from HenryRLee/patch-getting-started
Add macOS shortcut in getting started page
2023-09-19 01:32:27 +02:00
Max Hilbrunner 9d2e9e9497 Merge pull request #7944 from FaintLocket424/master
Changed Input. to event. in the event_is_action_pressed() example function
2023-09-19 01:05:23 +02:00
Max Hilbrunner 950c8b9a4d Merge pull request #7928 from godotengine/classref/sync-5f1e56f
classref: Sync with current master branch (5f1e56f)
2023-09-18 07:50:16 +02:00
GamEsnitzhel 041ff3c28d Added missing C# example in tutorials -> best practices -> godot_notifications. (#7936)
* Added C# example

* Fixed C# example in godot_notifications
2023-09-18 07:48:33 +02:00
Matthew 8a08321d93 Merge pull request #7943 from 1000nettles/patch-1
Update c_sharp_basics.rst to fix filename
2023-09-17 21:27:35 -04:00
Max Hilbrunner 146cf26806 Merge pull request #7940 from imnachos/patch-2
Fixed URL underscore in general_optimization.rst
2023-09-18 03:20:16 +02:00
Max Hilbrunner eb9fe16086 Merge pull request #7775 from emmanuel-ferdman/wip
fix: update location of `node_3d_editor_gizmos.cpp`
2023-09-18 03:13:38 +02:00
BuildTools f3f2dad37e Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter. 2023-09-17 22:53:27 +01:00
Corey dbd4468aae Update c_sharp_basics.rst
* Fix incorrect file name with regards to adding the `program` parameter.
2023-09-17 13:41:38 -07:00
imnachos 706393d285 Fixed URL underscore in general_optimization.rst
Added double underscore to fix
2023-09-17 13:21:48 +02:00
Henry Li abbe8a0588 Update 02.player_scene.rst
Add macOS shortcut `Cmd + A`
2023-09-16 21:49:03 +10:00
Godot Organization 7070b8908c classref: Sync with current master branch (5f1e56f) 2023-09-16 03:18:41 +00:00
Max Hilbrunner 8b4cc3b229 Merge pull request #7897 from TidB/master
Fix SIZE built-in in fog shader reference
2023-09-13 04:16:06 +02:00
Max Hilbrunner 8f4347e2a5 Merge pull request #7865 from dashdotdashdot/patch-1
Update gdextension_cpp_example.rst to avoid unquoted compatibility_minimum trap
2023-09-13 04:12:27 +02:00
Yuri Rubinsky 519a013343 Merge pull request #7904 from Chaosus/fix_direction_to 2023-09-12 11:09:10 +03:00
Yuri Roubinski 8377137565 Simplify code for retrieving direction vectors 2023-09-12 11:04:55 +03:00
Max Hilbrunner 8e69f6be0c Merge pull request #7820 from gogojokid/master-1
Custom editor icon section's command wrong or out of date
2023-09-11 16:23:54 +02:00
Max Hilbrunner 82f46dc491 Merge pull request #7894 from godotengine/classref/sync-fc99492
classref: Sync with current master branch (fc99492)
2023-09-11 16:19:00 +02:00
Max Hilbrunner 64867d4341 Merge pull request #7812 from dalexeev/gds-mention-array-assign-method
GDScript: Mention `Array.assign()` method in typed arrays documentation
2023-09-10 20:12:38 +02:00
Max Hilbrunner 15bd2cc931 Merge pull request #7816 from Calinou/consoles-add-olde-skuul
Add Olde Sküül to list of porting companies in Console support in Godot
2023-09-10 19:37:51 +02:00
Max Hilbrunner 4cff84e2a8 Merge pull request #7875 from lemilonkh/patch-1
Add documentation for render mode fog_disabled
2023-09-10 19:34:17 +02:00
TidB 4d22f09704 Fix SIZE built-in in fog shader reference
It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-09-09 14:39:15 +02:00
Godot Organization e3a0347f34 classref: Sync with current master branch (fc99492) 2023-09-09 03:18:37 +00:00
Milan Gruner ed7b0374cc Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D 2023-09-05 21:44:20 +02:00