Ershn
fa132e9f2d
Improve the navigation documentation wording
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Improve the navigation documentation wording and fix some typos.
2023-09-25 22:43:23 +09:00
Max Hilbrunner
fed201e55a
Merge pull request #8008 from godotengine/classref/sync-c12d635
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classref: Sync with current master branch (c12d635)
2023-09-23 12:44:37 +02:00
Yuri Rubinsky
4752803a91
Merge pull request #8010 from Chaosus/gextension_fix2
2023-09-23 10:30:39 +03:00
Yuri Rubinsky
69c25552bc
Fix typo in gdextension_cpp_example.rst
2023-09-23 10:25:45 +03:00
Yuri Rubinsky
63d77f6939
Merge pull request #8009 from Chaosus/gdextension_fix
2023-09-23 10:19:36 +03:00
Yuri Rubinsky
7119fa1cfb
Fix register_types.h code in GDExtension example
2023-09-23 10:11:56 +03:00
Godot Organization
7c71041ac3
classref: Sync with current master branch (c12d635)
2023-09-23 03:18:39 +00:00
Andrew Henning-Kolberg
d980b87906
Update Instantiate menu in 03.player_movement_code.rst ( #7978 )
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This commit updates the instructions for instantiating a new child
scene in the getting started first 3d game tutorial so that the
menu option matches the language used in version 4.1.1.
The associated image is updated to match and is updated to the
preferred `webp` format.
The "Instance Child Scene" menu now reads "Instantiate Child Scene".
2023-09-22 20:02:12 -04:00
Max Hilbrunner
717ade0bea
Merge pull request #7970 from dalexeev/gds-doc-r-strings
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GDScript: Document raw string literals
2023-09-22 03:12:24 +02:00
Max Hilbrunner
708dec5950
Merge pull request #7972 from Calinou/particle-flipbook-animation
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Document particle flipbook animation in 2D, improve existing 3D flipbook docs
2023-09-22 03:09:29 +02:00
Julio Missart
98d28b3ffe
Fix typo in 2d_movement docs ( #7980 )
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change int to float in 2d movement
2023-09-21 20:27:48 -04:00
Bruno
5b557cc500
update folder-content img on 01.project_setup.rst ( #7851 )
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update folder content img
2023-09-20 21:22:25 -04:00
Max Hilbrunner
3fcc838d5a
Merge pull request #7974 from Calinou/creating-movies-quit-after
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Document `--quit-after` command line argument in Creating movies
2023-09-21 01:33:55 +02:00
Max Hilbrunner
ab9134757c
Merge pull request #7971 from smix8/navobstacle_update
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Update Navigation Overview for new obstacles
2023-09-21 01:32:41 +02:00
Max Hilbrunner
1bbf5950cd
Merge pull request #7969 from Calinou/jitter-stutter-linux-fullscreen
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Recommend using fullscreen on Linux in Fixing jitter and stutter
2023-09-21 01:31:57 +02:00
Hugo Locurcio
ac3f9183e8
Document --quit-after command line argument in Creating movies
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This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-09-21 00:56:00 +02:00
Hugo Locurcio
b68b12ebaa
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
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- Fix FPS formula which was inverted (it calculated the time per frame).
2023-09-21 00:02:19 +02:00
smix8
c6bcf5389c
Update Navigation Overview for new obstacles
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Updates Navigation Overview for new obstacles.
2023-09-20 23:47:05 +02:00
Danil Alexeev
09d9d9a895
GDScript: Document raw string literals
2023-09-21 00:04:38 +03:00
Hugo Locurcio
c2f2c7c697
Recommend using fullscreen on Linux in Fixing jitter and stutter
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Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-09-20 20:11:39 +02:00
Max Hilbrunner
8feb04f62d
Merge pull request #7962 from 31/patch-1
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Remove outdated VS setup and 2019 support info
2023-09-20 04:01:59 +02:00
Max Hilbrunner
33ef0cb684
Merge pull request #7957 from BastiaanOlij/openxr_enable_loaders
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OpenXR : Add step to enable the loader plugin
2023-09-20 02:42:57 +02:00
31
7eccc4e94b
Remove outdated VS setup and 2019 support info
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Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.
Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-09-19 10:49:51 -07:00
Max Hilbrunner
192a535589
Merge pull request #7960 from adamscott/fix-olde-sküül-link
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Fix Olde Sküül link
2023-09-19 14:11:08 +02:00
Adam Scott
2cd92aff62
Fix Olde Sküül link
2023-09-19 07:21:24 -04:00
Bastiaan Olij
1a2063b881
OpenXR : Add step to enable the loader plugin
2023-09-19 14:11:25 +10:00
Max Hilbrunner
c58600d766
Merge pull request #7931 from HenryRLee/patch-getting-started
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Add macOS shortcut in getting started page
2023-09-19 01:32:27 +02:00
Max Hilbrunner
9d2e9e9497
Merge pull request #7944 from FaintLocket424/master
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Changed Input. to event. in the event_is_action_pressed() example function
2023-09-19 01:05:23 +02:00
Max Hilbrunner
950c8b9a4d
Merge pull request #7928 from godotengine/classref/sync-5f1e56f
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classref: Sync with current master branch (5f1e56f)
2023-09-18 07:50:16 +02:00
GamEsnitzhel
041ff3c28d
Added missing C# example in tutorials -> best practices -> godot_notifications. ( #7936 )
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* Added C# example
* Fixed C# example in godot_notifications
2023-09-18 07:48:33 +02:00
Matthew
8a08321d93
Merge pull request #7943 from 1000nettles/patch-1
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Update c_sharp_basics.rst to fix filename
2023-09-17 21:27:35 -04:00
Max Hilbrunner
146cf26806
Merge pull request #7940 from imnachos/patch-2
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Fixed URL underscore in general_optimization.rst
2023-09-18 03:20:16 +02:00
Max Hilbrunner
eb9fe16086
Merge pull request #7775 from emmanuel-ferdman/wip
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fix: update location of `node_3d_editor_gizmos.cpp`
2023-09-18 03:13:38 +02:00
BuildTools
f3f2dad37e
Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter.
2023-09-17 22:53:27 +01:00
Corey
dbd4468aae
Update c_sharp_basics.rst
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* Fix incorrect file name with regards to adding the `program` parameter.
2023-09-17 13:41:38 -07:00
imnachos
706393d285
Fixed URL underscore in general_optimization.rst
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Added double underscore to fix
2023-09-17 13:21:48 +02:00
Henry Li
abbe8a0588
Update 02.player_scene.rst
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Add macOS shortcut `Cmd + A`
2023-09-16 21:49:03 +10:00
Godot Organization
7070b8908c
classref: Sync with current master branch (5f1e56f)
2023-09-16 03:18:41 +00:00
Max Hilbrunner
8b4cc3b229
Merge pull request #7897 from TidB/master
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Fix SIZE built-in in fog shader reference
2023-09-13 04:16:06 +02:00
Max Hilbrunner
8f4347e2a5
Merge pull request #7865 from dashdotdashdot/patch-1
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Update gdextension_cpp_example.rst to avoid unquoted compatibility_minimum trap
2023-09-13 04:12:27 +02:00
Yuri Rubinsky
519a013343
Merge pull request #7904 from Chaosus/fix_direction_to
2023-09-12 11:09:10 +03:00
Yuri Roubinski
8377137565
Simplify code for retrieving direction vectors
2023-09-12 11:04:55 +03:00
Max Hilbrunner
8e69f6be0c
Merge pull request #7820 from gogojokid/master-1
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Custom editor icon section's command wrong or out of date
2023-09-11 16:23:54 +02:00
Max Hilbrunner
82f46dc491
Merge pull request #7894 from godotengine/classref/sync-fc99492
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classref: Sync with current master branch (fc99492)
2023-09-11 16:19:00 +02:00
Max Hilbrunner
64867d4341
Merge pull request #7812 from dalexeev/gds-mention-array-assign-method
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GDScript: Mention `Array.assign()` method in typed arrays documentation
2023-09-10 20:12:38 +02:00
Max Hilbrunner
15bd2cc931
Merge pull request #7816 from Calinou/consoles-add-olde-skuul
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Add Olde Sküül to list of porting companies in Console support in Godot
2023-09-10 19:37:51 +02:00
Max Hilbrunner
4cff84e2a8
Merge pull request #7875 from lemilonkh/patch-1
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Add documentation for render mode fog_disabled
2023-09-10 19:34:17 +02:00
TidB
4d22f09704
Fix SIZE built-in in fog shader reference
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It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-09-09 14:39:15 +02:00
Godot Organization
e3a0347f34
classref: Sync with current master branch (fc99492)
2023-09-09 03:18:37 +00:00
Milan Gruner
ed7b0374cc
Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D
2023-09-05 21:44:20 +02:00