Commit Graph
1563 Commits
Author SHA1 Message Date
Hugo Locurcio edda1f36f6 Add notes about Blender backface culling when exporting to glTF 2021-07-19 17:06:19 +02:00
hpnrep6 e041f6175f Fix Github hyperlink formatting in Using SoftBody (#5097) 2021-07-18 21:42:21 +02:00
Max Hilbrunner 7c239e5a50 Merge pull request #5094 from hpnrep6/canvas-layer
Fix :ref: formatting in Canvas layers
(cherry picked from commit 92ae595888)

# Conflicts:
#	tutorials/2d/canvas_layers.rst
2021-07-16 13:23:22 +02:00
hpnrep6 b7ef4a3708 Fix inline code going out of bounds for 3.3 (#5086) 2021-07-13 09:32:13 +02:00
Rémi Verschelde e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
Oskar van Velden fd2981257f Add reference to build-in variables in Shader Language overview (#5084)
* Add reference to build-in variables in Shader Language overview
2021-07-13 00:28:23 +02:00
skyace65 327c7628fa Mention that you can link to the Godot license to comply with it 2021-07-13 00:12:31 +02:00
hpnrep6 8585598e7e Reword in Box Containers section in Using Containers 2021-07-13 00:05:47 +02:00
cosmicrandMax Hilbrunner c58e1a8a98 Update inputevent.rst (#5043)
* Update inputevent.rst

Added object picking must be turned on in viewport properties

Add project settings reference

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:02:17 +02:00
hpnrep6 790dbf9462 Add missing space in GLSL function list in Differences between GLES2 and GLES3 2021-07-12 23:47:38 +02:00
BlueStag 7458cde87a Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)

The generic method should be used instead. See #4794.
2021-07-12 23:34:07 +02:00
Martin 1228f8f4e3 Fix GDScript example formating 2021-07-12 23:02:47 +02:00
Rodrigo Ceccato de Freitas e82a83374c Fix small typo 2021-07-12 22:43:04 +02:00
Hugo Locurcio b24f938155 Fix SpatialMaterial reference in Baked lightmaps following cherry-pick 2021-07-12 22:34:25 +02:00
Hugo Locurcio 5123626da7 Add common use case scenarios in Multiple resolutions 2021-07-12 22:11:00 +02:00
Hugo Locurcio 9d5a348c49 Clarify when to use BackBufferCopy in Screen-reading shaders 2021-07-12 22:09:11 +02:00
Hugo Locurcio 0f96c47aef Recommend not adding nodes as a child of AnimationPlayer 2021-07-12 22:08:20 +02:00
Hugo Locurcio d92ea5344e Fix typo in Differences between GLES2 and GLES3 2021-07-12 22:06:44 +02:00
Hugo Locurcio d8054275ad Improve and update Baked lightmaps for 3.3's CPU lightmapper 2021-07-12 22:02:45 +02:00
Hugo Locurcio 28f167d888 Apply suggestions from code review 2021-07-12 09:29:45 +02:00
lawnjelly fbaf9a25a4 Note which primitives can currently be batched 2021-07-12 07:22:27 +01:00
Mr. XiXu c462dd16d9 Remove extraneous "from" in Using the Asset Library (#5054) 2021-06-28 19:14:17 +02:00
umkralegal f230bb35ad Remove the note about GLES2 exclusive 2D batching (#5051)
Unified GLES3 / GLES2 was merged in 3.2.4 beta (3.3 stable)

https://github.com/godotengine/godot/pull/42119
2021-06-27 15:48:45 +02:00
Matthew 96d9bd96dc Update OpenXR plugin information (#5042) 2021-06-24 01:39:51 +02:00
hpnrep6 7612b1e21b Add missing C# example semicolon in Using AnimationTree (#5029) 2021-06-21 16:59:40 +02:00
hpnrep6 10c3c8ea45 Remove unnecessary parentheses from if statements in VR started tutorial (#5024) 2021-06-21 09:41:44 +02:00
hpnrep6 8dfd8133fa Adjust GDscript example formatting in Using Containers (#5020) 2021-06-19 22:07:55 +02:00
hpnrep6andHugo Locurcio 75f0e9d0eb Add C# variant tab to Pausing games example (#5011)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-18 03:58:38 +02:00
hpnrep6 5e15a18d4f Fix C# code label in Multimesh example (#5008) 2021-06-17 22:52:31 +02:00
hpnrep6 0cc795b04e Remove extra comma in iOS plugins page (#5003) 2021-06-17 03:01:47 +02:00
soringherghisan 9b8fb00e25 Random number generation: Fix comment for randi_range() example (#4998) 2021-06-15 19:09:42 +02:00
DeeJayLSPandHugo Locurcio 6d7e74ca2a Remove pleonasm in Localization using gettext (#4968)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-07 21:58:10 +02:00
Rémi Verschelde b2692d0eb4 Optimize recently changed autotile 3x3minimal PNGs 2021-06-02 13:28:29 +02:00
Hugo Locurcio 86b20fd2b8 Update 3D rendering limitations to mention Use Debanding project setting (#4646)
(cherry picked from commit db60a7e046)
2021-06-02 13:25:21 +02:00
Hugo Locurcio 2b609587e8 Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.

(cherry picked from commit c6fedd287e)
2021-06-02 13:24:34 +02:00
Hugo Locurcio 6f328f83fa Add a page about gamepad/controller support in Godot (#4620)
(cherry picked from commit 53c1af720e)
2021-06-02 13:24:17 +02:00
skyace65 49dad09dd1 Fix GDNative C example
(cherry picked from commit 3635d341e2)
2021-06-02 13:17:16 +02:00
Hugo Locurcio 4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
golddotasksquestions 2f1cf06df5 Marking overlapping wall areas gey in tileset template images 2021-06-02 12:57:30 +02:00
Rémi Verschelde 8e0e7a61a8 Merge pull request #4835 from mortarroad/3.3-normalize-normal
fix the doc for skip_vertex_transform.
2021-06-02 11:34:23 +02:00
Hugo Locurcio 99f8e13186 Fix another code sample using unsupported C# syntax in Input examples 2021-05-19 23:12:58 +02:00
Hugo Locurcio 7ac57f4c8e Fix unsupported C# syntax in Input examples code sample
This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:27 +02:00
Hugo Locurcio 0a8843399d Document disabling automatic translation in Internationalizing games
(cherry picked from commit 8000d8f317)
2021-05-18 12:22:29 +02:00
skyace65 e39c168184 Remove reference to 3.0 from 2D lights and shows
(cherry picked from commit 871422f576)
2021-05-18 12:22:09 +02:00
BlueStag 0b320a198f Fixed "GetNode" inconsistency
See #4794

(cherry picked from commit 4cfe07b696)
2021-05-18 12:19:27 +02:00
obviousscholarandHugo Locurcio 0ef2005f70 Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-17 23:50:09 +02:00
insomniac_lemonandHugo Locurcio 7bc3c10580 Add info on sending quit requests properly in Handling quit requests (#4911)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-14 21:45:48 +02:00
Simone GianniandHugo Locurcio cfd9838d32 Specify when integers and floats are 32 and when 64 bits (#4893)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-05 18:47:54 +02:00
Hugo Locurcio 9305943584 Document how to support portrait and landscape in Multiple resolutions (#4872) 2021-05-01 22:07:57 +02:00
smix8 6b0a4a412e doc AnimationNodeTimeSeek clarify usage and code example
doc AnimationNodeTimeSeek clarify usage and code example

(cherry picked from commit 274a98b410)
2021-04-26 17:03:17 +02:00