Commit Graph
4793 Commits
Author SHA1 Message Date
Hugo Locurcio edda1f36f6 Add notes about Blender backface culling when exporting to glTF 2021-07-19 17:06:19 +02:00
hpnrep6 e041f6175f Fix Github hyperlink formatting in Using SoftBody (#5097) 2021-07-18 21:42:21 +02:00
Max Hilbrunner dbe89d5cc9 Merge pull request #5093 from Duroxxigar/callback-correction
Fixed wording for when _enter_tree and _ready is called.

(cherry picked from commit c805464a22)
2021-07-16 13:27:30 +02:00
Max Hilbrunner 7c239e5a50 Merge pull request #5094 from hpnrep6/canvas-layer
Fix :ref: formatting in Canvas layers
(cherry picked from commit 92ae595888)

# Conflicts:
#	tutorials/2d/canvas_layers.rst
2021-07-16 13:23:22 +02:00
hpnrep6 4e71e8a79e Fix GLSL hyperlink formatting in List of features (#5095) 2021-07-16 04:44:44 +02:00
Max Hilbrunner e10839c1e9 Merge pull request #5089 from pycbouh/frontend-fix-nested-kbd
Fix styling for keyboard shortcuts

(cherry picked from commit 5b26374cb0)
2021-07-13 17:57:01 +02:00
Max Hilbrunner 60265b4c45 Fix Sphinx warning about GDScriptLexer
(cherry picked from commit ca68069024)
2021-07-13 14:01:03 +02:00
Rémi Verschelde b7ba6a23c5 classref: Sync with current 3.3 branch 2021-07-13 13:44:08 +02:00
hpnrep6 b7ef4a3708 Fix inline code going out of bounds for 3.3 (#5086) 2021-07-13 09:32:13 +02:00
Rémi Verschelde e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
Oskar van Velden fd2981257f Add reference to build-in variables in Shader Language overview (#5084)
* Add reference to build-in variables in Shader Language overview
2021-07-13 00:28:23 +02:00
Hugo Locurcio d055dc5e14 Backport Building the manual with Sphinx page from the master branch 2021-07-13 00:25:45 +02:00
DeeJayLSPandMax Hilbrunner fce69bce1c Getting source: Add --depth 1 arguments (#4994)
* Getting source: Add --depth 1 arguments

The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.

Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:16:57 +02:00
DeeJayLSPandMax Hilbrunner 3e94bc8b84 FAQ: Revision on punctuation (#4975)
* FAQ: Revision on punctuation

This pull request moves some periods to their right place, and adds a missing question mark.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:16:23 +02:00
hpnrep6 5c1b2cfd18 Rename generic C# function name to GDScript equivalent 2021-07-13 00:15:56 +02:00
Aaron R f8161ded64 Minor improvements to Custom modules in C++ 2021-07-13 00:13:39 +02:00
Lunadyn fc9edcc549 Fixed minor error in wording in Scene Organisation tutorial (#4780)
* Fixed minor error in wording in Scene Organisation tutorial
2021-07-13 00:13:08 +02:00
skyace65 327c7628fa Mention that you can link to the Godot license to comply with it 2021-07-13 00:12:31 +02:00
hpnrep6 e71e5d878e Properly format file paths 2021-07-13 00:08:22 +02:00
hpnrep6 8585598e7e Reword in Box Containers section in Using Containers 2021-07-13 00:05:47 +02:00
cosmicrandMax Hilbrunner c58e1a8a98 Update inputevent.rst (#5043)
* Update inputevent.rst

Added object picking must be turned on in viewport properties

Add project settings reference

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:02:17 +02:00
Hugo Locurcio 20a048814f Backport One-click deploy page from the master branch 2021-07-12 23:51:56 +02:00
hpnrep6 790dbf9462 Add missing space in GLSL function list in Differences between GLES2 and GLES3 2021-07-12 23:47:38 +02:00
BlueStag 7458cde87a Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)

The generic method should be used instead. See #4794.
2021-07-12 23:34:07 +02:00
bruvzg 43dd5808e0 Add Xcode Instruments to the "Using C++ profilers with Godot" page. (#5037)
* Add Xcode Instruments to the "Using C++ profilers with Godot" page.
2021-07-12 23:09:57 +02:00
Vladislav Vorobev 594b086995 Fixed class_name keyword ordering in GDScript style guide 2021-07-12 23:04:27 +02:00
Martin 1228f8f4e3 Fix GDScript example formating 2021-07-12 23:02:47 +02:00
Rodrigo Ceccato de Freitas e82a83374c Fix small typo 2021-07-12 22:43:04 +02:00
Hugo Locurcio b24f938155 Fix SpatialMaterial reference in Baked lightmaps following cherry-pick 2021-07-12 22:34:25 +02:00
Hugo Locurcio 5123626da7 Add common use case scenarios in Multiple resolutions 2021-07-12 22:11:00 +02:00
Hugo Locurcio 306a2cca7d Add a section about editor tooltips blinking in the Troubleshooting page 2021-07-12 22:09:49 +02:00
Hugo Locurcio 9d5a348c49 Clarify when to use BackBufferCopy in Screen-reading shaders 2021-07-12 22:09:11 +02:00
Hugo Locurcio 0f96c47aef Recommend not adding nodes as a child of AnimationPlayer 2021-07-12 22:08:20 +02:00
Hugo Locurcio d92ea5344e Fix typo in Differences between GLES2 and GLES3 2021-07-12 22:06:44 +02:00
Hugo Locurcio 1359c05fcb Add note about deploying to Android device where relevant 2021-07-12 22:04:34 +02:00
Hugo Locurcio d8054275ad Improve and update Baked lightmaps for 3.3's CPU lightmapper 2021-07-12 22:02:45 +02:00
Max Hilbrunner 6ce5aff2b1 Merge pull request #5083 from godotengine/lawnjelly-patch-batching-primitives
Note which primitives can currently be batched
2021-07-12 12:12:49 +02:00
Hugo Locurcio 28f167d888 Apply suggestions from code review 2021-07-12 09:29:45 +02:00
lawnjelly fbaf9a25a4 Note which primitives can currently be batched 2021-07-12 07:22:27 +01:00
Max Hilbrunner 2649a8748f Merge pull request #4951 from Calinou/add-cpp-profilers-page-3.3
Add a page on using C++ profilers (3.3)
2021-07-06 08:48:27 +02:00
Max Hilbrunner 239f46b5dc Merge pull request #4980 from swanandx/3.3
Fixed link to C# documentation (issue: #4979)
2021-07-06 08:10:14 +02:00
Hugo Locurcio de64c64c89 Mention the editor must be restarted for class_name icons to display (#5031)
* Mention the editor must be restarted for `class_name` icons to display
2021-07-06 07:17:46 +02:00
Adam TrhoňandHugo Locurcio 30ed5e8043 Remove obsolete C++11 flag from C++ module examples (#5057)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-29 19:00:21 +02:00
Mr. XiXu c462dd16d9 Remove extraneous "from" in Using the Asset Library (#5054) 2021-06-28 19:14:17 +02:00
umkralegal f230bb35ad Remove the note about GLES2 exclusive 2D batching (#5051)
Unified GLES3 / GLES2 was merged in 3.2.4 beta (3.3 stable)

https://github.com/godotengine/godot/pull/42119
2021-06-27 15:48:45 +02:00
Matthew 96d9bd96dc Update OpenXR plugin information (#5042) 2021-06-24 01:39:51 +02:00
Rémi Verschelde dc72c04df1 Merge pull request #5040 from Calinou/update-editor-help-shortcut-3.3
Update the keyboard shortcut to open the editor help
2021-06-23 15:20:56 +02:00
Hugo Locurcio 62d1d25aa7 Update the keyboard shortcut to open the editor help
The shortcut was changed in 3.3.

This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:04:34 +02:00
hpnrep6 af8cf7f6fd Remove deleted channel "Jeremy Bullock" from video tutorials list in Tutorials and resources (#5036) 2021-06-22 18:49:44 +02:00
hpnrep6 7612b1e21b Add missing C# example semicolon in Using AnimationTree (#5029) 2021-06-21 16:59:40 +02:00