FAQ: Revision on punctuation (#4975)

* FAQ: Revision on punctuation

This pull request moves some periods to their right place, and adds a missing question mark.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
This commit is contained in:
DeeJayLSP
2021-07-13 00:16:23 +02:00
committed by Hugo Locurcio
co-authored by Max Hilbrunner
parent 5c1b2cfd18
commit 3e94bc8b84
+3 -3
View File
@@ -101,7 +101,7 @@ offers you, check out the :ref:`GDScript scripting guide <doc_gdscript>`.
There are several reasons to use GDScript--especially when you are prototyping, in
alpha/beta stages of your project, or are not creating the next AAA title--but the
most salient reason is the overall **reduction of complexity.**
most salient reason is the overall **reduction of complexity**.
The original intent of creating a tightly integrated, custom scripting language for
Godot was two-fold: first, it reduces the amount of time necessary to get up and running
@@ -409,8 +409,8 @@ This custom UI toolkit :ref:`can't be used as a library <doc_faq_use_godot_as_li
but you can still
:ref:`use Godot to create non-game applications by using the editor <doc_faq_non_game_applications>`.
Why does Godot not use STL (Standard Template Library)
------------------------------------------------------
Why does Godot not use STL (Standard Template Library)?
-------------------------------------------------------
Like many other libraries (Qt as an example), Godot does not make use of
STL. We believe STL is a great general purpose library, but we had special