mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 18:29:11 +00:00
FAQ: Revision on punctuation (#4975)
* FAQ: Revision on punctuation This pull request moves some periods to their right place, and adds a missing question mark. Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
This commit is contained in:
co-authored by
Max Hilbrunner
parent
5c1b2cfd18
commit
3e94bc8b84
+3
-3
@@ -101,7 +101,7 @@ offers you, check out the :ref:`GDScript scripting guide <doc_gdscript>`.
|
||||
|
||||
There are several reasons to use GDScript--especially when you are prototyping, in
|
||||
alpha/beta stages of your project, or are not creating the next AAA title--but the
|
||||
most salient reason is the overall **reduction of complexity.**
|
||||
most salient reason is the overall **reduction of complexity**.
|
||||
|
||||
The original intent of creating a tightly integrated, custom scripting language for
|
||||
Godot was two-fold: first, it reduces the amount of time necessary to get up and running
|
||||
@@ -409,8 +409,8 @@ This custom UI toolkit :ref:`can't be used as a library <doc_faq_use_godot_as_li
|
||||
but you can still
|
||||
:ref:`use Godot to create non-game applications by using the editor <doc_faq_non_game_applications>`.
|
||||
|
||||
Why does Godot not use STL (Standard Template Library)
|
||||
------------------------------------------------------
|
||||
Why does Godot not use STL (Standard Template Library)?
|
||||
-------------------------------------------------------
|
||||
|
||||
Like many other libraries (Qt as an example), Godot does not make use of
|
||||
STL. We believe STL is a great general purpose library, but we had special
|
||||
|
||||
Reference in New Issue
Block a user