From 3e94bc8b844bb37fedf3a10f43f3036359cdaf1f Mon Sep 17 00:00:00 2001 From: DeeJayLSP <60024671+DeeJayLSP@users.noreply.github.com> Date: Tue, 6 Jul 2021 03:13:43 -0300 Subject: [PATCH] FAQ: Revision on punctuation (#4975) * FAQ: Revision on punctuation This pull request moves some periods to their right place, and adds a missing question mark. Co-authored-by: Max Hilbrunner --- about/faq.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/about/faq.rst b/about/faq.rst index f3d30670e..3ef026e60 100644 --- a/about/faq.rst +++ b/about/faq.rst @@ -101,7 +101,7 @@ offers you, check out the :ref:`GDScript scripting guide `. There are several reasons to use GDScript--especially when you are prototyping, in alpha/beta stages of your project, or are not creating the next AAA title--but the -most salient reason is the overall **reduction of complexity.** +most salient reason is the overall **reduction of complexity**. The original intent of creating a tightly integrated, custom scripting language for Godot was two-fold: first, it reduces the amount of time necessary to get up and running @@ -409,8 +409,8 @@ This custom UI toolkit :ref:`can't be used as a library `. -Why does Godot not use STL (Standard Template Library) ------------------------------------------------------- +Why does Godot not use STL (Standard Template Library)? +------------------------------------------------------- Like many other libraries (Qt as an example), Godot does not make use of STL. We believe STL is a great general purpose library, but we had special