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Add notes about Blender backface culling when exporting to glTF
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@@ -223,6 +223,15 @@ Determines which side of the object is not drawn when backfaces are rendered:
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* **Front:** The front of the object is culled when not visible.
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* **Disabled:** Used for objects that are double-sided (no culling is performed).
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.. note::
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By default, Blender has backface culling disabled on materials and will
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export materials to match how they render in Blender. This means that
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materials in Godot will have their cull mode set to **Disabled**. This can
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decrease performance since backfaces will be rendered, even when they are
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being culled by other faces. To resolve this, enable **Backface Culling** in
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Blender's Materials tab, then export the scene to glTF again.
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Depth Draw Mode
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~~~~~~~~~~~~~~~
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