Commit Graph
1102 Commits
Author SHA1 Message Date
Hugo Locurcio edda1f36f6 Add notes about Blender backface culling when exporting to glTF 2021-07-19 17:06:19 +02:00
Max Hilbrunner dbe89d5cc9 Merge pull request #5093 from Duroxxigar/callback-correction
Fixed wording for when _enter_tree and _ready is called.

(cherry picked from commit c805464a22)
2021-07-16 13:27:30 +02:00
Rémi Verschelde e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
hpnrep6 5c1b2cfd18 Rename generic C# function name to GDScript equivalent 2021-07-13 00:15:56 +02:00
Lunadyn fc9edcc549 Fixed minor error in wording in Scene Organisation tutorial (#4780)
* Fixed minor error in wording in Scene Organisation tutorial
2021-07-13 00:13:08 +02:00
hpnrep6 e71e5d878e Properly format file paths 2021-07-13 00:08:22 +02:00
Hugo Locurcio 20a048814f Backport One-click deploy page from the master branch 2021-07-12 23:51:56 +02:00
BlueStag 7458cde87a Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)

The generic method should be used instead. See #4794.
2021-07-12 23:34:07 +02:00
Vladislav Vorobev 594b086995 Fixed class_name keyword ordering in GDScript style guide 2021-07-12 23:04:27 +02:00
Hugo Locurcio 1359c05fcb Add note about deploying to Android device where relevant 2021-07-12 22:04:34 +02:00
Hugo Locurcio de64c64c89 Mention the editor must be restarted for class_name icons to display (#5031)
* Mention the editor must be restarted for `class_name` icons to display
2021-07-06 07:17:46 +02:00
Hugo Locurcio 62d1d25aa7 Update the keyboard shortcut to open the editor help
The shortcut was changed in 3.3.

This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:04:34 +02:00
hpnrep6 5960dda284 Replace C# if statement with switch statement to match GDScript (#5018) 2021-06-20 00:12:44 +02:00
DeeJayLSP 7db6e38b99 Design a title screen: change text to avoid use of first person (#4970) 2021-06-08 16:40:37 +02:00
DeeJayLSP 4fd2c9d62f Update class reference link on Scene organization (#4962)
doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:32 +02:00
DeeJayLSP 3060d6838e Fix a typo in Logic preferences
At first I thought it was another example of first person usage, but it was just a typo.

This replaces a "my" where it should be "may".

(cherry picked from commit 81863d0518)
2021-06-04 09:46:06 +02:00
DeeJayLSP ec9ada2c8e Fix class reference link on C# features
Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page

(cherry picked from commit 939719f9eb)
2021-06-04 09:45:35 +02:00
DeeJayLSP 77a372d266 Change text to avoid use of first person in Static typing in GDScript (#4953) 2021-06-04 00:25:36 +02:00
skyace65 63c8462a31 Update exporting for android images
(cherry picked from commit ce93d89f7d)
2021-06-02 13:17:39 +02:00
Hugo Locurcio 4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
horhorou 8ecde2ecfc Update creating_script_templates.rst
Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭

(cherry picked from commit d8eca54e0c)
2021-06-02 13:16:34 +02:00
git_vb c39853a639 Hard wrap some long comments in godot_interfaces.rst (#4892) 2021-06-02 11:49:44 +02:00
Hugo Locurcio f2dcc1a4fd Mention the new main screen switch shortcuts 2021-05-29 16:24:36 +02:00
Matthew 10b7d8411b Update images on the Feature tags page (#4888) 2021-05-03 15:09:11 +02:00
allkhor 7621eb8d12 Update build-tools to 30.0.3 2021-04-27 11:54:59 +06:00
Hugo Locurcio af8e35e142 Add a "see also" link to the GDScript grammar in the GDScript section
The page is in the Development section, but it's not easy to discover.

(cherry picked from commit ea7814b25c)
2021-04-26 17:03:17 +02:00
skyace65 2be629a748 Remove duplicate setup instructions from android custom build page
(cherry picked from commit 5e47201745)
2021-04-26 17:03:16 +02:00
swift502 5da97b25cf Fix broken C# tab in Resources scripting tutorial 2021-04-25 22:08:06 +02:00
Hugo Locurcio 6bb857590a Mention ICO size caveats in Changing application icon for Windows
(cherry picked from commit 7d84733c36)
2021-04-21 15:07:31 +02:00
31 c8dccbeee5 Update C# Connect method: binds is a Godot array (#4777)
(cherry picked from commit 6e96d8d262)
2021-04-21 15:06:00 +02:00
31 0b5b8ef496 Polish new sentence about restoring NuGet packages
(cherry picked from commit 8c55f98736)
2021-04-21 15:05:05 +02:00
31 15449e8df7 Simplify C# NuGet package doc to match 3.2.3+
(cherry picked from commit eb10a49864)
2021-04-21 15:04:48 +02:00
Hugo Locurcio 4eb9661ba6 Document how override.cfg works in relation with feature tags 2021-04-13 00:26:56 +02:00
Pierre Cayeanddependabot[bot] e0c7f2db26 Remove a stray double quote from Exporting (#4823)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:42:15 +02:00
Rémi Verschelde 30199c8096 Merge pull request #4809 from skyace65/C#Setup3.3
Improve VSCode and VS C# instructions and mention "Build" button(3.3)
2021-04-06 09:46:19 +02:00
Matthew b6292735e9 Remove extra "v" option from exporting for android (3.3) (#4812) 2021-04-05 01:08:38 +02:00
skyace65 d857777240 Improve VSCode and VS C# instructions 2021-04-03 20:14:30 -04:00
Fabio Alessandrelli b6f33a8e25 Improve the Exporting for the Web section.
Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.

(cherry picked from commit 6d36e32eb5db260ac39b37fb594298bddea8b379)
2021-03-31 18:16:17 +02:00
Fredia Huya-Kouadio 1673686c15 Update the Android export instructions 2021-03-31 10:18:51 +02:00
Rémi Verschelde 073ec58a8b Merge pull request #4737 from Calinou/update-ios-3.2
[3.3] Update iOS plugins documentation
2021-03-31 10:15:32 +02:00
Hugo Locurcio a3bcc4ee1e Document workaround for running a project with a ZIP data pack
This closes #4768.

(cherry picked from commit f3ae44e358)
2021-03-23 13:55:40 +01:00
Rémi Verschelde c52286a42a Remove 3.2.x notes not needed in the 3.3 branch 2021-03-19 14:11:10 +01:00
Hugo Locurcio fb7276b3bb Improve documentation around exporting projects
- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.

(cherry picked from commit a1e010c03f)
2021-03-19 13:59:11 +01:00
skyace65 db822fbf39 Add code example for weakref
(cherry picked from commit 4f19eea5c9)
2021-03-19 13:17:01 +01:00
Matthew 226b44d3a7 Add information on onready annotation to C# differences page (#4565)
(cherry picked from commit 2a4dcc40d6)
2021-03-19 12:50:26 +01:00
Aaron Franke 66b0aff1d9 Improve C# setup instructions
(cherry picked from commit a0b153b2f2)
2021-03-18 22:18:54 -05:00
Fabio Colella 8664b97135 Fix :ref: link typo in C# basics (#4552)
(cherry picked from commit be6e3c1e30)
2021-03-18 22:18:47 -05:00
Ivan Shakhov 58471b34f9 Update external editors prerequisites to match Godot 3.2.3+
(cherry picked from commit 111b3d9ac0)
2021-03-18 22:18:30 -05:00
Evgeniy Vasilyev af4d5675e2 Fix code formatting in GDScript style guide (#4755) 2021-03-15 14:11:08 +01:00
David Snopek 97ab578209 Remove another easily misunderstood joke 2021-03-13 19:37:29 +01:00