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Mention the new main screen switch shortcuts
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@@ -23,11 +23,11 @@ General Editor Actions
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+-----------------------+-------------------------------+------------------------------+----------------------------------+
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| Action name | Windows, Linux | macOS | Editor setting |
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+=======================+===============================+==============================+==================================+
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| Open 2D Editor | :kbd:`F1` | :kbd:`Alt + 1` | ``editor/editor_2d`` |
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| Open 2D Editor | :kbd:`Ctrl + F1` | :kbd:`Alt + 1` | ``editor/editor_2d`` |
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+-----------------------+-------------------------------+------------------------------+----------------------------------+
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| Open 3D Editor | :kbd:`F2` | :kbd:`Alt + 2` | ``editor/editor_3d`` |
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| Open 3D Editor | :kbd:`Ctrl + F2` | :kbd:`Alt + 2` | ``editor/editor_3d`` |
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+-----------------------+-------------------------------+------------------------------+----------------------------------+
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| Open Script Editor | :kbd:`F3` | :kbd:`Alt + 3` | ``editor/editor_script`` |
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| Open Script Editor | :kbd:`Ctrl + F3` | :kbd:`Alt + 3` | ``editor/editor_script`` |
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+-----------------------+-------------------------------+------------------------------+----------------------------------+
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| Search Help | :kbd:`Shift + F1` | :kbd:`Alt + Space` | ``editor/editor_help`` |
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+-----------------------+-------------------------------+------------------------------+----------------------------------+
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@@ -118,13 +118,13 @@ You can see four workspace buttons at the top: 2D, 3D, Script and
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AssetLib.
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You'll use the **2D workspace** for all types of games. In addition to 2D games,
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the 2D workspace is where you'll build your interfaces. Press :kbd:`F1`
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the 2D workspace is where you'll build your interfaces. Press :kbd:`Ctrl + F1`
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(or :kbd:`Alt + 1` on macOS) to access it.
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.. image:: img/editor_ui_intro_editor_04_2d_workspace.png
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In the **3D workspace**, you can work with meshes, lights, and design
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levels for 3D games. Press :kbd:`F2` (or :kbd:`Alt + 2` on macOS) to access it.
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levels for 3D games. Press :kbd:`Ctrl + F2` (or :kbd:`Alt + 2` on macOS) to access it.
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.. image:: img/editor_ui_intro_editor_05_3d_workspace.png
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@@ -136,7 +136,7 @@ related to the 3D viewport.
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.. note:: Read :ref:`doc_introduction_to_3d` for more detail about **3D workspace**.
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The **Script** workspace is a complete code editor with a debugger, rich
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auto-completion, and built-in code reference. Press :kbd:`F3` (or :kbd:`Alt + 3` on macOS)
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auto-completion, and built-in code reference. Press :kbd:`Ctrl + F3` (or :kbd:`Alt + 3` on macOS)
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to access it, and :kbd:`Shift + F1` to search the reference.
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.. image:: img/editor_ui_intro_editor_06_script_workspace_expanded.png
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@@ -567,7 +567,7 @@ bar as well when the character died. We will reuse the same ``Tween``
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node as it manages multiple animations in parallel for us.
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First, the ``GUI`` needs to connect to the ``Player``'s ``died`` signal
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to know when it died. Press :kbd:`F1` to jump back to the 2D
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to know when it died. Press :kbd:`Ctrl + F1` to jump back to the 2D
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Workspace. Select the ``Player`` node in the Scene dock and click on the
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Node tab next to the Inspector.
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