From f2dcc1a4fdd63e2c4ff74710120bca7368fbf281 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 29 May 2021 16:24:36 +0200 Subject: [PATCH] Mention the new main screen switch shortcuts --- getting_started/editor/default_key_mapping.rst | 6 +++--- .../step_by_step/intro_to_the_editor_interface.rst | 6 +++--- getting_started/step_by_step/ui_code_a_life_bar.rst | 2 +- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/getting_started/editor/default_key_mapping.rst b/getting_started/editor/default_key_mapping.rst index 1449aa23d..3d2ceac50 100644 --- a/getting_started/editor/default_key_mapping.rst +++ b/getting_started/editor/default_key_mapping.rst @@ -23,11 +23,11 @@ General Editor Actions +-----------------------+-------------------------------+------------------------------+----------------------------------+ | Action name | Windows, Linux | macOS | Editor setting | +=======================+===============================+==============================+==================================+ -| Open 2D Editor | :kbd:`F1` | :kbd:`Alt + 1` | ``editor/editor_2d`` | +| Open 2D Editor | :kbd:`Ctrl + F1` | :kbd:`Alt + 1` | ``editor/editor_2d`` | +-----------------------+-------------------------------+------------------------------+----------------------------------+ -| Open 3D Editor | :kbd:`F2` | :kbd:`Alt + 2` | ``editor/editor_3d`` | +| Open 3D Editor | :kbd:`Ctrl + F2` | :kbd:`Alt + 2` | ``editor/editor_3d`` | +-----------------------+-------------------------------+------------------------------+----------------------------------+ -| Open Script Editor | :kbd:`F3` | :kbd:`Alt + 3` | ``editor/editor_script`` | +| Open Script Editor | :kbd:`Ctrl + F3` | :kbd:`Alt + 3` | ``editor/editor_script`` | +-----------------------+-------------------------------+------------------------------+----------------------------------+ | Search Help | :kbd:`Shift + F1` | :kbd:`Alt + Space` | ``editor/editor_help`` | +-----------------------+-------------------------------+------------------------------+----------------------------------+ diff --git a/getting_started/step_by_step/intro_to_the_editor_interface.rst b/getting_started/step_by_step/intro_to_the_editor_interface.rst index a3148bea0..1931eb6e0 100644 --- a/getting_started/step_by_step/intro_to_the_editor_interface.rst +++ b/getting_started/step_by_step/intro_to_the_editor_interface.rst @@ -118,13 +118,13 @@ You can see four workspace buttons at the top: 2D, 3D, Script and AssetLib. You'll use the **2D workspace** for all types of games. In addition to 2D games, -the 2D workspace is where you'll build your interfaces. Press :kbd:`F1` +the 2D workspace is where you'll build your interfaces. Press :kbd:`Ctrl + F1` (or :kbd:`Alt + 1` on macOS) to access it. .. image:: img/editor_ui_intro_editor_04_2d_workspace.png In the **3D workspace**, you can work with meshes, lights, and design -levels for 3D games. Press :kbd:`F2` (or :kbd:`Alt + 2` on macOS) to access it. +levels for 3D games. Press :kbd:`Ctrl + F2` (or :kbd:`Alt + 2` on macOS) to access it. .. image:: img/editor_ui_intro_editor_05_3d_workspace.png @@ -136,7 +136,7 @@ related to the 3D viewport. .. note:: Read :ref:`doc_introduction_to_3d` for more detail about **3D workspace**. The **Script** workspace is a complete code editor with a debugger, rich -auto-completion, and built-in code reference. Press :kbd:`F3` (or :kbd:`Alt + 3` on macOS) +auto-completion, and built-in code reference. Press :kbd:`Ctrl + F3` (or :kbd:`Alt + 3` on macOS) to access it, and :kbd:`Shift + F1` to search the reference. .. image:: img/editor_ui_intro_editor_06_script_workspace_expanded.png diff --git a/getting_started/step_by_step/ui_code_a_life_bar.rst b/getting_started/step_by_step/ui_code_a_life_bar.rst index 37bc29e37..474b1fe5b 100644 --- a/getting_started/step_by_step/ui_code_a_life_bar.rst +++ b/getting_started/step_by_step/ui_code_a_life_bar.rst @@ -567,7 +567,7 @@ bar as well when the character died. We will reuse the same ``Tween`` node as it manages multiple animations in parallel for us. First, the ``GUI`` needs to connect to the ``Player``'s ``died`` signal -to know when it died. Press :kbd:`F1` to jump back to the 2D +to know when it died. Press :kbd:`Ctrl + F1` to jump back to the 2D Workspace. Select the ``Player`` node in the Scene dock and click on the Node tab next to the Inspector.