Commit Graph
10984 Commits
Author SHA1 Message Date
Hugo Locurcio e5bd72825a Replace Harvard course recommendation with Learn GDScript from Zero
This resource didn't exist back when the Harvard course was added
as a recommendation in 2020. It's much easier to follow
(shorter, uses less technical terms) and is arguably more motivating
for newcomers.
2025-11-04 18:35:56 +01:00
RFR 225ba7a50d Merge pull request #11391 from RespiteFromReality/3d_transform_page
Fixes to "Using 3D transforms" page
2025-10-31 18:46:05 +01:00
Max Hilbrunner a502dee2a9 Merge pull request #11372 from Calinou/gdscript-basics-function-parameter-defaults
Document function parameter defaults in GDScript reference
2025-10-31 18:43:47 +01:00
Max Hilbrunner c75730091a Merge pull request #11408 from Calinou/voxelgi-baking-ignored-shaders-properties
Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-31 18:43:03 +01:00
Max Hilbrunner 61f8a7091b Merge pull request #11409 from Calinou/update-ragdoll-system-2
Link new Ragdoll Physics demo in Ragdoll system
2025-10-31 18:42:09 +01:00
Max Hilbrunner 9e65be38f1 Merge pull request #11418 from Alex2782/new_android_assets_path
Android Studio, new `assets` path
2025-10-31 18:41:33 +01:00
Alexander Hartmann f10276cf2b Android Studio, new assets path 2025-10-31 01:31:52 +01:00
Max Hilbrunner cc78f44e69 Merge pull request #11427 from Alex2782/update_custom_html_web_export
Update `Custom HTML page for Web export`.
2025-10-29 13:35:49 +01:00
Alexander Hartmann 1beb854cd2 Update Custom HTML page for Web export. 2025-10-28 22:04:51 +01:00
Matthew ae0c5ee944 Merge pull request #11413 from mihe/jolt/area-vs-soft
Remove mention of SoftBody3D overlap events in list of Jolt differences
2025-10-25 08:11:00 -04:00
Matthew 646d5cf6f8 Merge pull request #11415 from godotengine/classref/sync-ab6c6ee
classref: Sync with current master branch (ab6c6ee)
2025-10-25 08:09:56 -04:00
Godot Organization df22cbda0a classref: Sync with current master branch (ab6c6ee) 2025-10-25 03:26:32 +00:00
Hugo Locurcio 8ceef76fb2 Link new Ragdoll Physics demo in Ragdoll system
- Add tip to select all PhysicalBone3D nodes in the section
  about changing collision layers/masks.
2025-10-25 00:16:29 +02:00
Mikael Hermansson ef6c9a7fab Remove mention of SoftBody3D overlap events in list of Jolt differences 2025-10-24 17:22:55 +02:00
Hugo Locurcio aaa394f0bb Document VoxelGI static baking ignoring custom shaders and some properties 2025-10-24 17:20:47 +02:00
Rémi Verschelde e11d59a2ee Merge pull request #11406 from akien-mga/release-eol-3.5-4.3
Release policy: Mark 3.5 and 4.3 as EOL, partial support for 4.4
2025-10-24 11:40:06 +02:00
Rémi Verschelde 08f524c79b Release policy: Mark 3.5 and 4.3 as EOL, partial support for 4.4 2025-10-23 17:22:52 +02:00
Max Hilbrunner f908cdcb72 Merge pull request #11369 from Ivorforce/godot-cpp-intro-mobile
Remove mentions of mobile platforms from godot-cpp "Getting started" document
2025-10-22 21:11:31 +02:00
JellyBoonz 8a0fa5e6d2 Merge pull request #11364 from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
Describe how 2D lighting and shadows are computed
2025-10-22 21:10:45 +02:00
Max Hilbrunner faf45ef23e Merge pull request #11373 from Calinou/standard-material-3d-stencil
Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Max Hilbrunner f762543357 Merge pull request #11389 from dsnopek/gdextension-c-extern
Add `extern` to global struct variables in GDExtension C example
2025-10-22 21:09:14 +02:00
Max Hilbrunner df4175d37c Merge pull request #11392 from Calinou/update-ragdoll-system
Update Ragdoll system documentation for Godot 4.5
2025-10-22 21:07:48 +02:00
Max Hilbrunner 17b070c001 Merge pull request #11403 from Calinou/environment-glow-2d-color-intensity-slider
Replace mention of RAW mode with intensity slider in Environment and post-processing
2025-10-22 21:07:23 +02:00
Max Hilbrunner 4b1258e21f Merge pull request #11404 from Calinou/cpu-optimization-fix-code-block
Fix code sample in CPU optimization
2025-10-22 21:06:46 +02:00
Hugo Locurcio 3a28ad3263 Fix code sample in CPU optimization 2025-10-22 17:27:36 +02:00
Hugo Locurcio 6989f44bb8 Replace mention of RAW mode with intensity slider in Environment and post-processing
The RAW mode no longer exists in Godot 4.5, as it was superseded
by the Intensity slider which is available in all color modes.
2025-10-22 17:10:46 +02:00
Max Hilbrunner 24c7dba4b9 Merge pull request #11390 from dsnopek/gdextension-c-funcptr-cast
Always cast function pointers in GDExtension C example
2025-10-22 14:17:15 +02:00
Matthew 8afe3f2771 Merge pull request #11396 from CW-Jesse/dev-command-line-tutorial-scene-fix
Fixed typo in command line tutorial: `--scene` argument listed as `scene`
2025-10-21 18:03:46 -04:00
Hugo Locurcio be6d5506c0 Update Ragdoll system documentation for Godot 4.5
- Update all images.
- Replace GIFs with videos.
- Document stopping a ragdoll simulation and collision exceptions.
- Add TranquilMarmot's advice from the user notes on improving
  visibility, multiple collision shapes per bone, joint descriptions,
  and recommended joint types.
2025-10-21 16:31:11 +02:00
Jesse e4d8cb5425 Fix command line option from 'scene' to '--scene' 2025-10-20 23:18:22 -07:00
Max Hilbrunner 43776971a2 Merge pull request #11385 from charjr/remove-include-guard
Remove erroneous include guard
2025-10-20 11:49:17 +02:00
Max Hilbrunner cfa201de76 Merge pull request #11388 from DeeJayLSP/zed
Mention Zed in external editor exec flags
2025-10-20 11:48:45 +02:00
David Snopek d807d2b54c Always cast function pointers in GDExtension C example 2025-10-19 09:11:21 -05:00
David Snopek 6f371fa60e Add extern to global struct variables in GDExtension C example 2025-10-19 06:35:33 -05:00
DeeJayLSP b168a03250 Mention Zed in external editor exec flags 2025-10-19 08:09:52 -03:00
Max HilbrunnerandGodot Organization c362d2ef94 classref: Sync with current master branch (540ea0b) (#11384)
Co-authored-by: Godot Organization <noreply@godotengine.org>
2025-10-19 13:00:46 +02:00
John 8f4277b9f2 Remove erroneous include guard
The tail end of an include guard is provided
within the defs.h code blocks,
however #pragma once is used at the top instead.
2025-10-18 20:51:18 +01:00
Godot Organization 28f839e137 classref: Sync with current master branch (540ea0b) 2025-10-18 03:22:47 +00:00
Miguel de IcazaandHugo Locurcio e4d463e746 Update recording_with_microphone.rst for iOS audio settings (#11380)
* Update recording_with_microphone.rst for iOS audio settings

Added information about setting the correct 'Session Category' for audio input on iOS and iPadOS.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-17 12:44:29 +02:00
Max Hilbrunner 162ca5bdf6 Merge pull request #11383 from Ivorforce/compile-commands-json-isolated
Recommend building just `compile_commands.json` in the `CLion` documentation
2025-10-17 12:42:07 +02:00
Lukas Tenbrink 9a4756d6d1 Recommend building just compile_commands.json in the CLion documentation. 2025-10-17 11:12:55 +02:00
Hugo LocurcioandQbieshay 9377e35451 Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
Co-authored-by: Qbieshay <cislaghi.ilaria@gmail.com>
2025-10-16 16:51:07 +02:00
Max Hilbrunner eb758a0e10 Merge pull request #11374 from PHATASS-Studios/patch-2
Fix standard_material_3d.rst
2025-10-16 07:36:22 +02:00
Max Hilbrunner b707ae407a Merge pull request #11378 from Calinou/runtime-load-save-fbx-bug
Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving
2025-10-16 07:35:53 +02:00
Hugo Locurcio 99df8c4f5b Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving 2025-10-16 01:13:54 +02:00
Max Hilbrunner 65c46f8529 Merge pull request #11377 from godotengine/revert-11289-better-pygments-gdscript
Revert "read classes from file when lexing"
2025-10-15 18:02:35 +02:00
Max Hilbrunner ae44232a70 Revert "read classes from file when lexing" 2025-10-15 17:21:06 +02:00
PHATASS Studios 8906bccc28 Fix standard_material_3d.rst
Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity:
"Subtract" blend mode was spelled "Sub"
"Multiply" blend mode was spelled "Mul"
2025-10-15 06:08:34 +02:00
Hugo Locurcio 2481589819 Document function parameter defaults in GDScript reference
This also fixes some reStructuredText syntax issues.
2025-10-14 23:40:37 +02:00
b61cd5d935 Update Working with CMake GDExtension documentation (#11370)
- Respect the 80 column rule.
- Be more explicit in code blocks.
- Re-arrange for faster grokking.
- Remove half-made tested toolchain section.
- Fix /s/mutially inclusive/mutially exclusive.
- Remove old warning.
- Update examples.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-10-14 16:51:55 +02:00