Commit Graph
2186 Commits
Author SHA1 Message Date
corrigentia d5bb23b2b6 Update scenes_and_nodes.rst (#1939)
(cherry picked from commit 26409dda76a503e84bbf800e494164a789abcfa5)
2018-11-28 14:49:42 +01:00
corrigentia af6a6283bc Remove incorrect hyphenation because not adjective
(cherry picked from commit ac127d5af6e3bd97819da6c7140616dd0ccb33cc)
2018-11-28 14:48:56 +01:00
corrigentia 99d5a2468f Fix minor grammar mistakes
(cherry picked from commit 8c040fe97e602b6b0747f94db9f16ad1c1e12e54)
2018-11-28 14:48:44 +01:00
blurrred fd654b1e4e Grammar fix
Added "to."
This could also be re-written as "This is where we connect nodes to listen to the node we selected."

(cherry picked from commit 37ccbd76cd)
2018-11-28 14:47:31 +01:00
Rémi Verschelde 01a5a784d5 Merge pull request #1944 from BastiaanOlij/rename_gdexample
Renaming the class gdexample to GDExample
2018-11-28 14:34:25 +01:00
Bastiaan Olij 28af0e8562 Renaming the class gdexample to GDExample to be more consistant with Godot 2018-11-29 00:29:17 +11:00
Rémi Verschelde dd5f2dc64c Merge pull request #1942 from BastiaanOlij/nativescript_11
Updated GDNative docs
2018-11-28 14:05:52 +01:00
Bastiaan Olij 5519f9a1b1 Updated GDNative docs to show both NativeScript 1.0 and NativeScript 1.1 examples side by side 2018-11-28 23:45:12 +11:00
Chris Bradfield a078315375 Merge pull request #1928 from clayjohn/move_vertex_displacement
Moved vertex_displacement tutorial into shading section
2018-11-23 12:47:25 -08:00
Chris Bradfield 62e1369edf Merge pull request #1931 from skyace65/ViewportComments
Fix Capitalization in Viewport Code Comments
2018-11-23 12:37:58 -08:00
skyace65 3ee778e566 Fix Capitalization 2018-11-21 13:12:43 -05:00
Max Hilbrunner a3320a72a8 Merge pull request #1929 from clayjohn/planet_update
Various updates to viewport texture tutorial
2018-11-21 12:11:48 +01:00
Rémi Verschelde 8206a0a4ad Merge pull request #1930 from YeldhamDev/csg_ref_fix
Fix broken reference in CSG page
2018-11-21 09:25:29 +01:00
Michael Alexsander Silva Dias f89a54d2e7 Fix broken reference in CSG page 2018-11-20 22:22:51 -02:00
clayjohn 3f612ab8a9 updated viewport texture tutorial 2018-11-20 15:38:40 -08:00
clayjohn 7151c1d926 moved vertex_displacement tutorial into shading 2018-11-20 15:17:19 -08:00
blurrred 3550d1fd7d Grammar fix + clarity improvements
Added proper article before "background" and put the type of node in parenthesis.

(cherry picked from commit 36bd2bbd93)
2018-11-20 11:41:36 +01:00
Max Sandholm 19b575c1e4 Add clarifying paragraph on encryption page (#1672)
I wouldn't want to mislead people into thinking that encrypting and decrypting a save file locally on the player's computer can prevent editing and sharing of save files. It can't. The only way to prevent unauthorized editing and sharing of save data is to keep the save data on a remote server, and also running the game logic on that server instead of locally on the player's computer.
2018-11-20 11:38:10 +01:00
Rémi Verschelde 91c974aeb3 Merge pull request #1804 from ZX-WT/csg
added csg tutorial
2018-11-20 11:30:39 +01:00
Andy Alt 5f3870e6f0 fix typo within ui_main_menu.rst (had->have)
(cherry picked from commit 39adfad322)
2018-11-20 11:10:32 +01:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Karen S 6274c53536 Add android_add_asset_dir doc to "Creating Android modules" (#1894) 2018-11-20 10:10:45 +01:00
ZX-WT ae8fcbe9bb added 3d gizmos description to 3d intro (#1829)
* added 3d gizmos description to 3d intro

* Fixup
2018-11-20 10:09:59 +01:00
Rémi Verschelde d146b1c13a Merge pull request #1890 from mijo-gracanin/master
Add instructions for configuring VS Code
2018-11-20 10:00:18 +01:00
Rémi Verschelde 2b6f6756f2 Merge pull request #1891 from aaronfranke/mul-div-rem
Simplify GDScript mul/div/remainder operator text
2018-11-20 09:56:30 +01:00
Rémi Verschelde 3a6fa1507c Merge pull request #1892 from Calinou/capitalize-godot
Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Rémi Verschelde 5c7154a30f Merge pull request #1899 from ttencate/patch-4
Remove note about parallel build issues
2018-11-20 09:44:24 +01:00
Vallentin cd4353790f Fixed typos (#1906) 2018-11-20 09:44:00 +01:00
Rémi Verschelde 0be8f1c12e Merge pull request #1908 from clayjohn/shader_coordinates
Expanded migration guide with vertex shader information
2018-11-20 09:41:34 +01:00
Rémi Verschelde cc4336ca5b Merge pull request #1914 from Cevantime/patch-1
Add NuGet as a requirement for Mono compiling
2018-11-20 09:39:06 +01:00
Rémi Verschelde 8a7a151522 Merge pull request #1917 from Calinou/improve-exporting-projects
Improve the "Exporting projects" page
2018-11-20 09:38:38 +01:00
Rémi Verschelde f317f76ac5 Merge pull request #1920 from Calinou/improve-vr-tutorial
Improve writing style in the VR starter tutorial
2018-11-20 09:37:14 +01:00
Rémi Verschelde 8be61231b9 Merge pull request #1923 from janvanhoudt/master
Prefabs are a Unity concept.
2018-11-20 09:36:27 +01:00
Rémi Verschelde c9d19a883d Sync classref with current source 2018-11-20 09:35:49 +01:00
janvanhoudt 161b2b0653 Prefabs are a Unity concept.
Since not all readers have Unity experience and thus know what prefabs are, it seems better to clarify it here.
2018-11-18 14:56:44 +01:00
Hugo Locurcio 0ee39090cd Improve writing style in the VR starter tutorial 2018-11-15 20:53:12 +01:00
Rémi Verschelde a8ba1cf7d4 Merge pull request #1919 from YeldhamDev/lib_module_fix
Fix small problems in the "External libraries" and "Custom modules" pages
2018-11-15 18:24:17 +01:00
Michael Alexsander Silva Dias 2d019998b5 Fix small problems in the "External libraries" and "Custom modules" pages 2018-11-15 14:06:32 -02:00
Hugo Locurcio 75de736a2e Improve the "Exporting projects" page 2018-11-13 20:02:48 +01:00
Rémi Verschelde 1c24ed7d7a Merge pull request #1655 from malcolmhoward/custom_modules_in_cpp_extended_example
Added example for binding to external C++ libary #513
2018-11-13 08:27:36 +01:00
Chris Bradfield e2785c3bb9 Merge pull request #1902 from RoloDMonkey/master
#1901 - Wrong button is highlighted in Scenes and Nodes
2018-11-11 23:25:14 -08:00
Ignacio Etcheverry 242b2e8870 Merge pull request #1911 from neikeq/mono-data-dir
Add info about the data directory to 'Compiling with mono'
2018-11-12 00:50:13 +01:00
m affa0f3542 Added example for binding to external C++ libary #513
Updated the custom C++ modules documentation with an example of binding to an external C++ library, using the Festival text-to-speech library.
2018-11-10 19:15:12 -05:00
Thibault Truffert 4869c944f9 Add NuGet as a requirement for Mono compiling
Compiling Godot Mono on x11 with the latest source brings needs NuGet to be intall which is not a dependency of any current requirement.
2018-11-10 13:31:23 +01:00
Aaron Franke 35235a1d28 Simplify mul/div/remainder operator text
IMO this is a much better description. It's to the point, and if anyone has further questions, they can look up how the C++ operators work.
2018-11-08 23:08:53 -05:00
Ignacio Etcheverry 9e8c12e367 Add info about the data directory to 'Compiling with mono' 2018-11-08 17:55:50 +01:00
Julian Murgia 654049fe70 Merge pull request #1898 from leesang0612/develop
Fix typo 'an weapon'->'a weapon'
2018-11-07 09:27:10 +01:00
clayjohn b21cc05ac2 expanded migration guide with vertex shader info 2018-11-05 11:07:50 -08:00
Andrew Predmore f8cee7c160 #1901 - replaced playscene.png with a new image that highlights the correct button; highlighted where to put the filename in save_scene.png; changed the doc text so that the name of the file, "Hello.tscn" has the same capitalization as the screenshot 2018-11-02 16:19:43 -04:00