corrigentia
d5bb23b2b6
Update scenes_and_nodes.rst ( #1939 )
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(cherry picked from commit 26409dda76a503e84bbf800e494164a789abcfa5)
2018-11-28 14:49:42 +01:00
corrigentia
af6a6283bc
Remove incorrect hyphenation because not adjective
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(cherry picked from commit ac127d5af6e3bd97819da6c7140616dd0ccb33cc)
2018-11-28 14:48:56 +01:00
corrigentia
99d5a2468f
Fix minor grammar mistakes
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(cherry picked from commit 8c040fe97e602b6b0747f94db9f16ad1c1e12e54)
2018-11-28 14:48:44 +01:00
blurrred
fd654b1e4e
Grammar fix
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Added "to."
This could also be re-written as "This is where we connect nodes to listen to the node we selected."
(cherry picked from commit 37ccbd76cd )
2018-11-28 14:47:31 +01:00
Rémi Verschelde
01a5a784d5
Merge pull request #1944 from BastiaanOlij/rename_gdexample
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Renaming the class gdexample to GDExample
2018-11-28 14:34:25 +01:00
Bastiaan Olij
28af0e8562
Renaming the class gdexample to GDExample to be more consistant with Godot
2018-11-29 00:29:17 +11:00
Rémi Verschelde
dd5f2dc64c
Merge pull request #1942 from BastiaanOlij/nativescript_11
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Updated GDNative docs
2018-11-28 14:05:52 +01:00
Bastiaan Olij
5519f9a1b1
Updated GDNative docs to show both NativeScript 1.0 and NativeScript 1.1 examples side by side
2018-11-28 23:45:12 +11:00
Chris Bradfield
a078315375
Merge pull request #1928 from clayjohn/move_vertex_displacement
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Moved vertex_displacement tutorial into shading section
2018-11-23 12:47:25 -08:00
Chris Bradfield
62e1369edf
Merge pull request #1931 from skyace65/ViewportComments
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Fix Capitalization in Viewport Code Comments
2018-11-23 12:37:58 -08:00
skyace65
3ee778e566
Fix Capitalization
2018-11-21 13:12:43 -05:00
Max Hilbrunner
a3320a72a8
Merge pull request #1929 from clayjohn/planet_update
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Various updates to viewport texture tutorial
2018-11-21 12:11:48 +01:00
Rémi Verschelde
8206a0a4ad
Merge pull request #1930 from YeldhamDev/csg_ref_fix
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Fix broken reference in CSG page
2018-11-21 09:25:29 +01:00
Michael Alexsander Silva Dias
f89a54d2e7
Fix broken reference in CSG page
2018-11-20 22:22:51 -02:00
clayjohn
3f612ab8a9
updated viewport texture tutorial
2018-11-20 15:38:40 -08:00
clayjohn
7151c1d926
moved vertex_displacement tutorial into shading
2018-11-20 15:17:19 -08:00
blurrred
3550d1fd7d
Grammar fix + clarity improvements
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Added proper article before "background" and put the type of node in parenthesis.
(cherry picked from commit 36bd2bbd93 )
2018-11-20 11:41:36 +01:00
Max Sandholm
19b575c1e4
Add clarifying paragraph on encryption page ( #1672 )
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I wouldn't want to mislead people into thinking that encrypting and decrypting a save file locally on the player's computer can prevent editing and sharing of save files. It can't. The only way to prevent unauthorized editing and sharing of save data is to keep the save data on a remote server, and also running the game logic on that server instead of locally on the player's computer.
2018-11-20 11:38:10 +01:00
Rémi Verschelde
91c974aeb3
Merge pull request #1804 from ZX-WT/csg
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added csg tutorial
2018-11-20 11:30:39 +01:00
Andy Alt
5f3870e6f0
fix typo within ui_main_menu.rst (had->have)
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(cherry picked from commit 39adfad322 )
2018-11-20 11:10:32 +01:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017
Fix mixed use of tabs and spaces in indented blocks
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4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Karen S
6274c53536
Add android_add_asset_dir doc to "Creating Android modules" ( #1894 )
2018-11-20 10:10:45 +01:00
ZX-WT
ae8fcbe9bb
added 3d gizmos description to 3d intro ( #1829 )
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* added 3d gizmos description to 3d intro
* Fixup
2018-11-20 10:09:59 +01:00
Rémi Verschelde
d146b1c13a
Merge pull request #1890 from mijo-gracanin/master
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Add instructions for configuring VS Code
2018-11-20 10:00:18 +01:00
Rémi Verschelde
2b6f6756f2
Merge pull request #1891 from aaronfranke/mul-div-rem
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Simplify GDScript mul/div/remainder operator text
2018-11-20 09:56:30 +01:00
Rémi Verschelde
3a6fa1507c
Merge pull request #1892 from Calinou/capitalize-godot
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Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Rémi Verschelde
5c7154a30f
Merge pull request #1899 from ttencate/patch-4
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Remove note about parallel build issues
2018-11-20 09:44:24 +01:00
Vallentin
cd4353790f
Fixed typos ( #1906 )
2018-11-20 09:44:00 +01:00
Rémi Verschelde
0be8f1c12e
Merge pull request #1908 from clayjohn/shader_coordinates
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Expanded migration guide with vertex shader information
2018-11-20 09:41:34 +01:00
Rémi Verschelde
cc4336ca5b
Merge pull request #1914 from Cevantime/patch-1
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Add NuGet as a requirement for Mono compiling
2018-11-20 09:39:06 +01:00
Rémi Verschelde
8a7a151522
Merge pull request #1917 from Calinou/improve-exporting-projects
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Improve the "Exporting projects" page
2018-11-20 09:38:38 +01:00
Rémi Verschelde
f317f76ac5
Merge pull request #1920 from Calinou/improve-vr-tutorial
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Improve writing style in the VR starter tutorial
2018-11-20 09:37:14 +01:00
Rémi Verschelde
8be61231b9
Merge pull request #1923 from janvanhoudt/master
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Prefabs are a Unity concept.
2018-11-20 09:36:27 +01:00
Rémi Verschelde
c9d19a883d
Sync classref with current source
2018-11-20 09:35:49 +01:00
janvanhoudt
161b2b0653
Prefabs are a Unity concept.
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Since not all readers have Unity experience and thus know what prefabs are, it seems better to clarify it here.
2018-11-18 14:56:44 +01:00
Hugo Locurcio
0ee39090cd
Improve writing style in the VR starter tutorial
2018-11-15 20:53:12 +01:00
Rémi Verschelde
a8ba1cf7d4
Merge pull request #1919 from YeldhamDev/lib_module_fix
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Fix small problems in the "External libraries" and "Custom modules" pages
2018-11-15 18:24:17 +01:00
Michael Alexsander Silva Dias
2d019998b5
Fix small problems in the "External libraries" and "Custom modules" pages
2018-11-15 14:06:32 -02:00
Hugo Locurcio
75de736a2e
Improve the "Exporting projects" page
2018-11-13 20:02:48 +01:00
Rémi Verschelde
1c24ed7d7a
Merge pull request #1655 from malcolmhoward/custom_modules_in_cpp_extended_example
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Added example for binding to external C++ libary #513
2018-11-13 08:27:36 +01:00
Chris Bradfield
e2785c3bb9
Merge pull request #1902 from RoloDMonkey/master
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#1901 - Wrong button is highlighted in Scenes and Nodes
2018-11-11 23:25:14 -08:00
Ignacio Etcheverry
242b2e8870
Merge pull request #1911 from neikeq/mono-data-dir
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Add info about the data directory to 'Compiling with mono'
2018-11-12 00:50:13 +01:00
m
affa0f3542
Added example for binding to external C++ libary #513
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Updated the custom C++ modules documentation with an example of binding to an external C++ library, using the Festival text-to-speech library.
2018-11-10 19:15:12 -05:00
Thibault Truffert
4869c944f9
Add NuGet as a requirement for Mono compiling
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Compiling Godot Mono on x11 with the latest source brings needs NuGet to be intall which is not a dependency of any current requirement.
2018-11-10 13:31:23 +01:00
Aaron Franke
35235a1d28
Simplify mul/div/remainder operator text
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IMO this is a much better description. It's to the point, and if anyone has further questions, they can look up how the C++ operators work.
2018-11-08 23:08:53 -05:00
Ignacio Etcheverry
9e8c12e367
Add info about the data directory to 'Compiling with mono'
2018-11-08 17:55:50 +01:00
Julian Murgia
654049fe70
Merge pull request #1898 from leesang0612/develop
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Fix typo 'an weapon'->'a weapon'
2018-11-07 09:27:10 +01:00
clayjohn
b21cc05ac2
expanded migration guide with vertex shader info
2018-11-05 11:07:50 -08:00
Andrew Predmore
f8cee7c160
#1901 - replaced playscene.png with a new image that highlights the correct button; highlighted where to put the filename in save_scene.png; changed the doc text so that the name of the file, "Hello.tscn" has the same capitalization as the screenshot
2018-11-02 16:19:43 -04:00