A Thousand Ships
29a8e104ec
Merge pull request #9266 from markdibarry/default_details
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Add links for overriding default export value in C#
2024-04-22 18:22:36 +02:00
Patrick Exner
1c49683ee8
Replace ClassDB calls with available macros in GDExtension docs
2024-04-22 11:33:54 +02:00
melquiadess
dbe3a88377
Fix various minor typos
2024-04-20 16:41:23 +01:00
Matthew
065664eabe
Merge pull request #9113 from BastiaanOlij/openxr_add_vrs_startvr
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Add VRS/Foveated rendering to XR start script
2024-04-20 08:01:36 -04:00
markdibarry
7aa096ec41
Add links for overriding default
2024-04-19 20:48:52 -04:00
skyace65
890e3899ea
Fix dead link in shader style guide
2024-04-19 19:15:30 -04:00
skyace65
74098ee23c
Remove link to outdated networking library
2024-04-18 19:14:45 -04:00
Hugo Locurcio
8fdd378fa3
Update asset library demo URLs to point to Godot 4.x demos
2024-04-18 03:34:54 +02:00
Mikael Hermansson
0b7843b211
Add new --import command-line option to Command line tutorial ( #9242 )
2024-04-18 00:40:19 +02:00
Greg Cobb and A Thousand Ships
25b8b8f20f
Add more information about VS and VS Code debugging ( #9222 )
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* Added more information about VS and VS Code debugging
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-15 13:57:27 +02:00
Max Hilbrunner
ce8f5aede3
Merge pull request #9218 from clayjohn/reverse-z
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Add note about reverse z and update post processing doc to work with reverse z
2024-04-13 14:33:32 +02:00
Mudkipze
5114103e23
Update PhysicsServer2D naming for C# in ray-casting.rst
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Current documentation refers to "Physics2DServer" exclusively in C# code snippet, when the actual name should be PhysicsServer2D.
2024-04-12 15:57:47 +00:00
clayjohn
a6a976b648
Add note about reverse z and update post processing doc to work with reverse z
2024-04-11 15:44:03 -07:00
Max Hilbrunner
3c83856d2b
Merge pull request #9212 from TranquilMarmot/blender-skeleton-grammar
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Fix grammar in Blender skeleton.rst
2024-04-11 18:18:03 +02:00
Nate Moore
b3bf72c0ad
Fix grammar in Blender skeleton.rst
2024-04-10 23:22:16 -07:00
dawei-wang
1677faab23
Update Connect method example ( #9202 )
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Update Connect method example
2024-04-10 14:04:35 +02:00
Danil Alexeev
60befd7527
GDScript: Clarify raw string literals documentation
2024-04-09 16:25:03 +03:00
Max Hilbrunner
836fddb7ec
Merge pull request #9049 from skyace65/MultipleResolutions
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Update multiple resolutions page
2024-04-08 15:45:40 +02:00
Max Hilbrunner
82d44dbe82
Merge pull request #9092 from Calinou/add-video-support
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Add support for embedding videos in documentation pages
2024-04-08 15:21:25 +02:00
4e6366ee69
Add tip for zooming in the bezier curve editor ( #9152 )
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* Add tip for zooming in the bezier navigator
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-04-08 15:05:01 +02:00
Matthew
fce88a8d7a
Merge pull request #9022 from PaulUlanovskij/master
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Update TileMapEditor keymaps in documentation
2024-04-07 21:25:48 -04:00
Jeff Magill
32981dc4e6
Android export: special chars in passwords caveat
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See for more info about this: https://stackoverflow.com/questions/10338543/what-causes-keytool-error-failed-to-decrypt-safe-contents-entry
2024-04-07 08:19:48 +02:00
lena
2925c83390
docs: Clarify associativity of operators. ( #9170 )
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* docs: Clarify associativity of operators.
2024-04-06 19:28:25 +02:00
Max Hilbrunner
208bd8f46e
Merge pull request #9176 from BSChad/patch-1
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Fix outdated _CLASS_ script template description.
2024-04-06 15:53:59 +02:00
dawei-wang
ec274eb46a
Complete the example for "skip_vertex_transform"
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Fix godotengine/godot-docs#9108
2024-04-05 13:18:47 -07:00
Ricardo Buring
60e05c8ef4
Clarify per-instance uniforms are not supported in the Compatibility renderer
2024-04-05 18:20:49 +02:00
Max Hilbrunner
3a577ea37b
Merge pull request #9174 from Skyefre/patch-1
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Update docs page introduction_to_3d to accurately explain Transform3D
2024-04-05 16:00:57 +02:00
Hugo Locurcio
331484e9f6
Document decal sorting behavior in Using decals
2024-04-04 22:21:07 +02:00
Billy Guzik
9fdfe11004
More accurately describes what a Transform3D is
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As pointed out in Issue #8904 , a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
2024-04-04 16:12:47 -04:00
Chad Stewart
47d13403e3
Fix outdated _CLASS_ script template description.
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_CLASS_ works in gdscript as well, so remove the `(C# only)` note.
2024-04-02 23:55:27 -04:00
Max Hilbrunner
d195c9d046
Merge pull request #9155 from AThousandShips/article_fix
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Fix incorrect uses of a/an
2024-03-31 23:03:53 +02:00
Max Hilbrunner
2227328e5b
Merge pull request #9164 from paulloz/dotnet/space-in-single-line-initializers
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Update C# style guide (spaces in single line initializers)
2024-03-31 23:02:53 +02:00
Paul Joannon
18dc933807
Update c_sharp_style_guide.rst
2024-03-30 18:27:05 +01:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
Max Hilbrunner
a22c312b8f
Merge pull request #9148 from Calinou/ssl-certificates-update
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Update SSL/TLS certificates page for Godot 4.x
2024-03-28 20:52:31 +01:00
Hugo Locurcio
7e7182ba2b
Mention how to improve font rendering quality in 3D text
2024-03-27 22:36:37 +01:00
Hugo Locurcio
3e3bbde35b
Add support for embedding videos in documentation pages
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This is more efficient than GIFs, animated PNGs or WebPs, while also
providing controls and audio playback if needed.
2024-03-27 19:58:27 +01:00
Hugo Locurcio
8acfc9fa52
Update SSL/TLS certificates page for Godot 4.x
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- Recommend CA certificates as the first option, as they're trusted
by other applications and require less configuration. Let's Encrypt
has made CA certificates available for free for a while now.
- Link to mkcert as an alternative for self-signed certificates
(for local development purposes).
2024-03-27 19:17:47 +01:00
Max Hilbrunner
20ab694328
Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
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Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Hugo Locurcio
8673215b5c
Update C# version recommendation in C# style guide
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.NET 6.0 supports C# 10.0.
2024-03-25 18:51:26 +01:00
bd7bc61e9e
Document new feature allowing @exported Arrays to set property hints for their elements ( #9061 )
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* Document export variations for arrays
* Update tutorials/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Raul Santos <raulsntos@gmail.com >
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-03-25 17:34:38 +01:00
Max Hilbrunner
9840c458db
Merge pull request #9124 from chrisl8/update_debugging_tools_for_4.3
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Update Overview of Debugging Tools for 4.3.
2024-03-25 14:32:50 +01:00
Max Hilbrunner
c1cce97efd
Merge pull request #9123 from LunaCapra/master
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Update note on exporting `SkeletonProfile`s in "Retargeting 3D Skeletons"
2024-03-25 13:34:06 +01:00
Hugo Locurcio
7a7f815b81
Mention per-vertex shading is currently unimplemented in Standard Material 3D
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This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Matthew
ebeec1fd44
Merge pull request #9121 from BastiaanOlij/openxr_vendor_plugin_fix
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OpenXR: Add a note about the vendor plugin
2024-03-21 17:53:34 -04:00
Christen Lofland
e939756910
Update Overview of Debugging Tools for 4.3.
2024-03-21 14:50:45 -05:00
SGiygas
67e079fa2c
Update note on exporting SkeletonProfiles in "Retargeting 3D Skeletons"
2024-03-21 13:12:28 +01:00
444B and A Thousand Ships
3d441150b1
Update gdscript_styleguide.rst - clarified sentence and grammar ( #9110 )
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* Update gdscript_styleguide.rst - clarified sentence and grammar
- Clarified the statement on "One statement per line"
- Removed unclear sentence with incorrect grammar
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-03-21 11:49:25 +01:00
Bastiaan Olij
dd4c2439fe
Add a note to the vendor plugin info that it no longer needs to be enabled.
2024-03-20 13:45:03 +11:00
Bastiaan Olij
13ee4b6c69
Add VRS/Foveated rendering to XR start script
2024-03-20 13:25:05 +11:00