Add new --import command-line option to Command line tutorial (#9242)

This commit is contained in:
Mikael Hermansson
2024-04-18 00:40:19 +02:00
committed by GitHub
parent 29de6efced
commit 0b7843b211
+7 -5
View File
@@ -192,14 +192,16 @@ given build type.
+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``--check-only`` | |release| Only parse for errors and quit (use with ``--script``). |
+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``--export-release <preset> <path>`` | |editor| Export the project using the given preset and matching release template. The preset name |
| | should match one defined in export_presets.cfg. ``<path>`` should be absolute or relative to the project directory, |
| | and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist. |
| ``--import`` | |editor| Starts the editor, waits for any resources to be imported, and then quits. Implies ``--editor`` and ``--quit``. |
+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``--export-debug <preset> <path>`` | |editor| Like ``--export-release``, but use debug template. |
| ``--export-release <preset> <path>`` | |editor| Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg. |
| | ``<path>`` should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target |
| | directory should exist. Implies ``--import``. |
+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``--export-debug <preset> <path>`` | |editor| Like ``--export-release``, but use debug template. Implies ``--import``. |
+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``--export-pack <preset> <path>`` | |editor| Like ``--export-release``, but only export the game pack for the given preset. The ``<path>`` extension determines whether it will be in PCK |
| | or ZIP format. |
| | or ZIP format. Implies ``--import``. |
+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``--convert-3to4 [<max_file_kb>] [<max_line_size>]`` | |editor| Convert project from Godot 3.x to Godot 4.x. |
+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+