Commit Graph
212 Commits
Author SHA1 Message Date
Max Hilbrunner 8fbbdbf4bf Merge pull request #8694 from seadylan/patch-1
Fixed unordered list markup in "Converting GLSL to Godot shaders"
2024-01-25 10:13:20 +01:00
Max Hilbrunner c9c73be72d Merge pull request #8708 from jsjtxietian/patch-2
Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
2024-01-25 10:00:48 +01:00
Matthew fb31598828 Merge pull request #8669 from jsjtxietian/patch-1
Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2024-01-25 09:56:03 +01:00
Matthew 6c79237950 Merge pull request #8635 from Calinou/shading-language-fix-classref-link
Fix per-instance shader parameter classref link in Shading language
2024-01-25 09:54:27 +01:00
Patrick Exner 3c54d71038 Update first 2D shader TEXTURE built-in variable section 2024-01-25 09:43:05 +01:00
AveMo 6b7c76f6e9 Removed reference to 'DEPTH' in CanvasItem shaders (#8616)
* Remove 'DEPTH' constant from CanvasItem shaders

* Re-added Origin mention
2024-01-25 09:39:18 +01:00
Hugo Locurcio 7fb4080299 Document limitations of local RenderingDevices in Using compute shaders 2023-11-24 20:38:21 +01:00
Matthew fabd885d89 Merge pull request #8459 from ShlomiRex/visual_shaders_interface
Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Max Hilbrunner 1088ee341b Merge pull request #8523 from AThousandShips/comment_fix
Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner 37a5a9b4f7 Merge pull request #8506 from clayjohn/shaders-CI-particles
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
A Thousand Ships 00e4e554e1 Fix some headers that were incorrectly comments 2023-11-23 12:21:53 +01:00
clayjohn da93553be2 Update shader reference pages for canvas_item shaders and particle shaders for 4.2 2023-11-21 11:43:36 -07:00
tetrapod ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst 2023-11-19 22:29:25 -08:00
Shlomi ee9e10e6a9 Update vs_node.webp
Added port types
2023-11-19 01:11:51 +02:00
Max Hilbrunner 9aba4a087a Merge pull request #8467 from Calinou/remove-unused-images
Remove unused images
2023-11-15 07:10:03 +01:00
Pikario b65d7cab1b Update the default diffuse mode 2023-11-13 23:34:58 +01:00
Hugo Locurcio f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
kleonc be0806bbc0 Document VERTEX_ID, INSTANCE_ID built-ins for canvas_item vertex shader 2023-11-02 12:35:45 +01:00
Hugo Locurcio 2b3c3c3ef4 Document source_color shader hint being relevant for 2D HDR 2023-11-01 19:25:04 +01:00
Hugo Locurcio 9773552257 Emphasize the importance of mipmaps for textureLod() in Screen-reading shaders
This also mentions that reading the normal/roughness buffer is only
currently supported in Forward+.
2023-10-26 02:32:37 +02:00
Max Hilbrunner a6411c7d9d Merge pull request #8198 from tetrapod00/patch-2
Reorder "Advanced Postprocessing" page to after "Custom Postprocessing"
2023-10-21 20:55:14 +02:00
Jan Thomä c490d5ede6 fix: vertex coordinates are in canvas space 2023-10-19 17:37:03 +02:00
tetrapod bbb9f3efb8 Add link to "Environment and Post-Processing" from "Custom Post-Processing" 2023-10-08 20:47:30 -07:00
tetrapod 94c606058b Move "Advanced Postprocessing" to follow "Custom Postprocessing" 2023-10-08 19:19:51 -07:00
Max Hilbrunner 20a6f9ea14 Merge pull request #8069 from kb173/master
Add instructions on sky shader optimization
2023-10-03 23:57:21 +02:00
Hex-4andA Thousand Ships 37a96ba407 Close #7690 (add info for shader hints and default values) (#8117)
* add comment for default values

* Add a line telling where the default value goes

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-02 10:57:16 +02:00
Aaron Franke 3407328860 Fix typos: "modelling" -> "modeling" 2023-10-01 12:52:25 -05:00
LandscapeLab Office d1fc885543 Add instructions on sky shader optimization 2023-09-27 14:16:05 +02:00
Rémi Verschelde adbab1482c Merge pull request #6979 from JohanAR/shaderpp_concat
Add concatenation to shader preprocessor
2023-09-27 10:51:36 +02:00
Max Hilbrunner a766184cf1 Merge pull request #8015 from thygrrr/shader-example-lighting-fix
Update spatial_shader.rst
2023-09-27 03:04:25 +02:00
0fe7ff833e Fixed typos in several doc files (#8002)
* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst

* Update tutorials/shaders/shader_reference/shading_language.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

* PR Feedback

---------

Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-25 00:41:33 +02:00
Thygrrr bd7eb30f29 Update spatial_shader.rst
The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.

Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-09-23 13:00:40 +02:00
Max Hilbrunner 8b4cc3b229 Merge pull request #7897 from TidB/master
Fix SIZE built-in in fog shader reference
2023-09-13 04:16:06 +02:00
TidB 4d22f09704 Fix SIZE built-in in fog shader reference
It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-09-09 14:39:15 +02:00
Milan Gruner ed7b0374cc Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D 2023-09-05 21:44:20 +02:00
Johan Aires Rastén d3f86dc941 Add concatenation to shader preprocessor 2023-08-16 16:42:09 +02:00
Max Hilbrunner 1442ace7a5 Merge pull request #7560 from cridenour/patch-1 2023-07-18 13:43:49 +02:00
Max Hilbrunner fa01e18ae3 Merge pull request #7655 from Calinou/fix-backticks 2023-07-18 13:21:11 +02:00
Bruno ca634145ac Update particle_shader.rst 2023-07-18 00:31:49 -06:00
BrunoandClay John f2bfa933a2 Update tutorials/shaders/shader_reference/particle_shader.rst
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-07-17 22:59:00 -06:00
Bruno a88b6888b7 add USERDATA* built in reference 2023-07-17 00:43:33 -06:00
Hugo Locurcio df904137db Fix incorrect usage of backticks in various pages 2023-07-14 19:31:01 +02:00
Matthew d3d680729e Merge pull request #7561 from Calinou/spatial-shader-light-color-pi-multiplier
Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
2023-07-05 20:10:53 -04:00
ffernn 2076e147c2 Added sky and fog shaders the the "Built-in variables" section 2023-06-28 17:47:02 +10:00
Hugo Locurcio f57bdb3758 Document LIGHT_COLOR being multiplied by PI in Spatial shader 2023-06-26 10:12:28 +02:00
Chris Ridenour 2bea88b4ea Fix OBJECT_POSITION description to match engine behavior. 2023-06-25 23:34:26 -04:00
Matthew 8d5eeed364 Merge pull request #7536 from rametta/patch-1
Updates to visual_shaders.rst to show new way to create visual shaders
2023-06-23 18:07:18 -04:00
Jason 4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders 2023-06-23 09:43:51 -04:00
Matthew a187bedcc7 Merge pull request #7510 from CURR-E/Vertex
Change WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-19 08:57:17 -04:00
Arpit Srivastava f050e6b715 Minor grammar correction in your_first_3d_shader.rst 2023-06-17 17:47:14 +05:30