Merge pull request #8015 from thygrrr/shader-example-lighting-fix

Update spatial_shader.rst
This commit is contained in:
Max Hilbrunner
2023-09-27 03:04:25 +02:00
committed by GitHub
@@ -401,7 +401,7 @@ Below is an example of a custom light function using a Lambertian lighting model
.. code-block:: glsl
void light() {
DIFFUSE_LIGHT += clamp(dot(NORMAL, LIGHT), 0.0, 1.0) * ATTENUATION * ALBEDO;
DIFFUSE_LIGHT += clamp(dot(NORMAL, LIGHT), 0.0, 1.0) * ATTENUATION * LIGHT_COLOR;
}
If you want the lights to add together, add the light contribution to ``DIFFUSE_LIGHT`` using ``+=``, rather than overwriting it.