Commit Graph
95 Commits
Author SHA1 Message Date
Yuri Sizov cd92be066d Update references to private class methods across the docs 2023-11-10 16:06:36 +01:00
Hugo Locurcio ca3c2e9e8d Document cryptographically secure random number generation
- Mention which PRNG Godot internally uses.
2023-10-28 02:32:08 +02:00
Paul Joannon a60ab49aac Fix some forgotten lowercase x/y/z 2023-10-21 21:23:01 +02:00
Yuri Roubinski 8377137565 Simplify code for retrieving direction vectors 2023-09-12 11:04:55 +03:00
Max Hilbrunner fa01e18ae3 Merge pull request #7655 from Calinou/fix-backticks 2023-07-18 13:21:11 +02:00
Markus Sauermann 2eafb5c591 Fix wording for scalar multiplication of vectors (#7631)
Also add an example for multiplication with a negative scalar
2023-07-17 17:16:09 +02:00
Hugo Locurcio df904137db Fix incorrect usage of backticks in various pages 2023-07-14 19:31:01 +02:00
Matthew bf3954ef84 Merge pull request #7463 from nanodeath/interpolate_baked
Replace references to interpolate_baked with sample_baked.
2023-06-18 21:52:50 -04:00
Rémi Verschelde c0761647f4 Tweak Vector math page (style, links, more notes)
Also cleanup style issues in the docs image guidelines.
2023-06-12 14:51:16 +02:00
Max 7d4f53ef28 Replace references to interpolate_baked with sample_baked.
It looks like this method was renamed in v4, but not fully updated in beziers_and_curves.rst.
2023-06-03 20:14:23 -07:00
Anthony Good a54fffd60a Access NoiseType on FastNoiseLite class
Fixes 'Identifier "NoiseType" not declared in the current scope' when following example.
2023-06-01 20:44:17 +01:00
yashmistri e6cd08fa79 Fix vector math tutorial 2023-05-20 15:06:56 -04:00
Raul Santos c457ab79ec Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Arpit Srivastava 258a980fb1 Update matrices_and_transforms.rst (#6922)
Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector.
2023-03-14 17:57:43 -05:00
Clemens Tolboom 36c87b3400 Make more explicit there are noise_types. (#6802)
* Make more explicit there are noise_types.

It helped me to convert https://docs.godotengine.org/en/stable/classes/class_opensimplexnoise.html to know of types in this example.
2023-02-24 15:09:02 +01:00
Clemens Tolboom 34712bb919 There is no 4D noise in base Noise 2023-02-22 16:00:54 +01:00
Raul SantosandPaul Joannon b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Yuri Rubinsky d85afb42f5 Remove incorrect sentence in tutorial of random_number_generation 2022-12-15 15:05:07 +03:00
Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner b82cd0690d A bunch of renames for Godot 4.0 2022-10-15 18:19:12 +02:00
Max Hilbrunner 024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
Saarg 5f53d1d03d Update references to OpenSimplexNoise to use FastNoiseLite 2022-08-16 17:50:48 -04:00
Aaron Franke 503511ce30 Improve wording in Matrices and Transforms article, update for Godot 4 2022-07-02 11:25:23 -05:00
Aaron Franke da14b8000d Add C# code examples (salvage of VinnNo's PRs) 2022-04-29 08:08:09 -05:00
Arpit Srivastava bee17514c9 Fix missing word in Beziers, curves and paths (#5654) 2022-02-27 19:18:53 +01:00
Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Selgesel 8f4fbffaf7 Fix cubic interpolation method reference links (#5221) 2021-09-02 12:54:32 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
soringherghisan 94ff2dde80 Random number generation: Fix comment for randi_range() example (#4998) 2021-06-15 19:09:20 +02:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
BlueStag 4cfe07b696 Fixed "GetNode" inconsistency
See #4794
2021-04-27 17:07:52 +01:00
zacryol 1fc21c57ec Fix description of randfn() in Random number generation (#4759) 2021-03-16 22:05:06 +01:00
Samuel Laferriere 9458eec42b Fix GDScript code sample in Matrices and transforms (#4731) 2021-03-09 02:51:29 +01:00
Hugo Locurcio 54c83c3e4a Add a background to math formulas to make them readable on dark theme (#4288)
This closes #4286.
2020-10-22 20:02:17 +02:00
Nathan Lovato 06353e8635 Fix indentation in vector_math.rst, fill at 80 characters 2020-10-11 11:23:29 -06:00
Nathan Lovato b56d20d3a6 Update tutorials/math/vector_math.rst 2020-10-11 10:25:26 -06:00
Arpit Srivastava 4b323d566e Update vector math doc
In the section explaining about normalizing a vector. In the warning, it says we cannot normalize a vector with a length of 0. And doing so will result in an error.

But after testing out normalizing a vector ( via normalized() function ), no errors are reported. Also printing out to the console shows (0, 0, 0) as the output. Similarly, normalizing manually by dividing it by the length shows strange result if printed out, but still no error.

I think GDScript ( not tested with other languages ) handles normalization of vector in such a way that we don't have to worry about normalizing a vector of length 0 ( only when done through normalized() function ).
2020-10-11 19:47:56 +05:30
Hugo Locurcio 5b66b08787 Fix syntax error in the randi_range() example in the RNG tutorial 2020-10-02 13:39:49 +02:00
Nathan Lovato 5546ec3f90 Edit random_numbers.rst
Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2020-09-30 16:42:28 -06:00
Hugo Locurcio 7d9ffa77a7 Add a random number generation tutorial
This closes #2436.
2020-09-30 16:42:22 +02:00
Hugo Locurcio 747af9b3c7 Mention the Node2D shearing property in Matrices and transforms
This closes #3604.
2020-09-09 14:15:06 +02:00
Rémi Verschelde c58ed951a1 Drop LaTeX dependency via usage of sphinx.ext.imgmath in Vector Math tutorial
It's the only tutorial where we used the extension for *3* formulas which anyway
ended up as fairly low res static images generated by sphinx.ext.imgmath, so
requiring ~1 GB of LaTeX setup for it is overkill.

The replacement pictures are the ones generated by sphinx.ext.imgmath, we could
replace them by higher resolution ones.
2020-07-15 09:58:21 +02:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Duroxxigar a7ff290bb7 Adjusted wording for matrices and transforms to be more friendly 2020-06-04 23:33:23 -04:00
Hugo Locurcio 4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio 8e0caddac3 Fix typos found using codespell -wi3 ^classes/**/*.rst 2020-04-16 21:01:09 +02:00