Commit Graph
1855 Commits
Author SHA1 Message Date
Michael Alexsander Silva Dias c28f716f3c Small formating fixes for the new Thread API page 2018-08-03 21:41:03 -03:00
Juan Linietsky 72e4322148 Small correction. 2018-08-03 17:40:28 -03:00
Chris Bradfield 8411137ba9 Merge pull request #1631 from arrowgamer/patch-2
Fixed script block
2018-08-01 08:57:51 -07:00
Chris Bradfield 3cc44035e7 Merge pull request #1635 from guilhermefelipecgs/patch-3
Fix typo
2018-08-01 08:54:41 -07:00
Guilherme Felipe de C. G. da Silva 5ed7ee3afc Fix typo 2018-08-01 10:40:08 -03:00
Ryan 5b0bcbaf7c Fixed script block
A script block was not displaying correctly due to incorrect indentation
2018-07-31 10:33:59 -04:00
FeralBytes b0c75ee4ca Minor Grammar and Naming Fix (#1624)
* Minor Grammar and Naming Fix

Removed an extra "to" in comment.
Renamed var len to var length to avoid name conflict with len() and to make it more clear.

* Fix spelling error on my part

thanks @cbscribe
2018-07-30 21:16:11 -07:00
Chris Bradfield e758984950 Merge pull request #1629 from clayjohn/more_vertex_displacement_typos
More fixes for typos in vertex displacement tutorial
2018-07-30 21:14:16 -07:00
clayjohn 56fecdd858 fixed height variable typo in fbm function 2018-07-30 16:52:40 -07:00
Juan Linietsky 7b32fa3c8e Add a tutorial about which APIs are thread safe (please review!) 2018-07-30 16:04:11 -03:00
Nathan Lovato 641e015fa9 fix 2 typos in the re-written autoload tut 2018-07-30 08:19:49 +09:00
Nathan Lovato bf7da83d0a Merge pull request #1622 from cbscribe/singleton_update
Autoload tutorial: rewrite and update images
2018-07-30 08:09:39 +09:00
Chris Bradfield 4e81102708 Autoload tutorial: rewrite and update images 2018-07-29 15:20:52 -07:00
Max Hilbrunner 4e52f4e49a Merge pull request #1617 from paulloz/csharp-generic-getnode
add generic GetNode<T>() to C# type conversion page
2018-07-28 01:32:05 +02:00
Paul Joannon acf7cb9b52 add generic GetNode<T>() to C# type conversion page 2018-07-27 20:36:11 +02:00
Max Hilbrunner aa3d862cbb Merge pull request #1614 from clayjohn/vertex_displacement_typos
Fixed typos in vertex displacement with shaders tutorial
2018-07-27 11:39:04 +02:00
clayjohn acde1ab54e fixed typos in noise function 2018-07-25 16:50:26 -07:00
Max Hilbrunner ea68d71b3d Merge pull request #1607 from Calinou/improve-optimizing-for-size
Improve and proof-read the "Optimizing for size" page
2018-07-25 21:02:52 +02:00
Hugo Locurcio 83d4782d5c Improve and proof-read the "Optimizing for size" page 2018-07-24 22:58:05 +02:00
Max Hilbrunner 4b84ce3e07 Merge pull request #1604 from YeldhamDev/fps_six_fix
Fix code blocks in the sixth part of the FPS tutorial
2018-07-24 18:09:07 +02:00
Max Hilbrunner 0ba8568cec Merge pull request #1605 from EIREXE/toon_recommendation
Add recommendations to use the new shader feature with toon shaders
2018-07-24 18:05:49 +02:00
Rémi Verschelde ce2655b7f7 Compiling: Clarify instructions on compiling with Mono
Fixes godotengine/godot#20384.
2018-07-24 08:17:09 +02:00
Alex Roman 36f0c7aa82 Add recommendations to use the new shader feature with toon shaders 2018-07-23 22:41:21 +02:00
Michael Alexsander Silva Dias c7c102dff5 Fix code blocks in the sixth part of the FPS tutorial 2018-07-22 18:53:39 -03:00
Juan Linietsky 435df4190c fragment code was broken 2018-07-22 17:12:28 -03:00
Juan Linietsky f4da50c8e7 corrections 2018-07-22 16:59:56 -03:00
Juan Linietsky b78688a786 Update image reference 2018-07-22 16:15:20 -03:00
Juan Linietsky 5ab7c232bd Adding a small tutorial about making trees. 2018-07-22 15:06:14 -03:00
Rémi Verschelde 9ae5f3ac7b Fix instructions on installing custom templates 2018-07-22 17:39:40 +02:00
Max Hilbrunner 26cc612925 Merge pull request #1595 from rcorre/master
Fix a few typos in part 1 of the FPS tutorial.
2018-07-22 16:37:33 +02:00
Max Hilbrunner 21390a011e Merge pull request #1590 from YeldhamDev/fps_tutorial_tabs_fix
Fixed controller tabs in the fourth part of the FPS tutorial
2018-07-22 16:36:58 +02:00
Max Hilbrunner 8d7bdddeea Merge pull request #1591 from Socterean/master
FPS Tutorial Part05-06 general phrase corrections
2018-07-22 16:35:57 +02:00
Max Hilbrunner 96f847dfc5 Merge pull request #1602 from ISylvox/500-to-600
Update The number of Godot Contributors - from 500 to 600
2018-07-22 16:35:26 +02:00
Rémi Verschelde 56e51f6b07 Merge pull request #1600 from kavika13/patch-1
Updating deprecated pywin32 link
2018-07-22 13:03:19 +02:00
Rémi Verschelde 9823266df9 Merge pull request #1598 from aBARICHELLO/master
Update background_loading.rst
2018-07-22 13:02:40 +02:00
Rémi Verschelde f4942499dd Merge pull request #1592 from BornStellarMakesEternalLasting/updateImages
Updated image to better reflect Godot 3.0 new project manager popup
2018-07-22 12:57:22 +02:00
Indah Sylvia 1601c345a5 Godot is now having more than 600 contributors. 2018-07-22 08:29:24 +07:00
Juan Linietsky c795750582 Forgot link time optimization 2018-07-21 19:37:06 -03:00
Juan Linietsky 27ab6a7a52 note about anti virus 2018-07-21 18:25:25 -03:00
Juan Linietsky 214abc0017 Add a tutorial about optimizing a build for size 2018-07-21 17:47:48 -03:00
Merlyn Morgan-Graham 0a3e033dd9 Updating deprecated pywin32 link
Used to be on Sourceforge, but if you check the link then it points you at their github releases page
2018-07-21 09:23:25 -07:00
BARICHELLO 6c57f2967e Update background_loading.rst
Simple typo fix
2018-07-21 02:01:02 -03:00
Ryan Roden-Corrent 3a40ef5be7 Fix a few typos in part 1 of the FPS tutorial.
For "Let's look is ``process_movement`` next", the following text is
actually referring to "process_input", and even says "and now back to
process_input" later in the same section.
2018-07-20 07:57:26 -04:00
Socterean e68200236f FPS Tutorial Part05-06 general phrase corrections
Complete Part05 general phrase corrections

Updated the line 722 in Turret.gd script

Updated a line to be the same as in the current master branch in the Turret.gd script. Before I just pasted my code from the editor following the tutorial from the website witch has an outdated line of code

Removed an empty line inserted by mistake

Part06 partial phrase corrections

Part05 fixed a typo in the corrections

Complete Part06 general phrase corrections

Changed line 488 to be more clear for beginners

I changed the line 488 from "if ray_result:" to "if ray_result != null" so it should be more in line with the code standards and to be more easy to understand by the new users learning how to code.
2018-07-20 03:51:42 +03:00
Chris Bradfield 7333f91791 Merge pull request #1594 from Calinou/fix-link-to-faq
Fix link to FAQ in From Unity to Godot Engine
2018-07-19 16:54:23 -07:00
Mads Ynddal 70abc39b59 Corrected function/variable cases for C# examples (#1583)
* Corrected function/variable cases for C# examples

This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.

The same mistake was found and fixed for some misc. arithmetical functions.

* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Hugo Locurcio eee16bada8 Fix link to FAQ in From Unity to Godot Engine
This also replaces instances of "Unity3D" with the official naming,
which is Unity.
2018-07-19 22:31:59 +02:00
Rémi Verschelde 1ba00e422a Style: Upgrade clang-format requirement to 6.x
See godotengine/godot#20247.
2018-07-18 17:33:44 +02:00
BornStellarMakesEternalLasting 6e12457661 Updated image to better reflect Godot 3.0 new project manager popup 2018-07-15 01:00:43 -04:00
Michael Alexsander Silva Dias 5dbf3f2979 Fixed controller tabs in the fourth part of the FPS tutorial. 2018-07-13 16:33:55 -03:00