Michael Alexsander Silva Dias
c28f716f3c
Small formating fixes for the new Thread API page
2018-08-03 21:41:03 -03:00
Juan Linietsky
72e4322148
Small correction.
2018-08-03 17:40:28 -03:00
Chris Bradfield
8411137ba9
Merge pull request #1631 from arrowgamer/patch-2
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Fixed script block
2018-08-01 08:57:51 -07:00
Chris Bradfield
3cc44035e7
Merge pull request #1635 from guilhermefelipecgs/patch-3
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Fix typo
2018-08-01 08:54:41 -07:00
Guilherme Felipe de C. G. da Silva
5ed7ee3afc
Fix typo
2018-08-01 10:40:08 -03:00
Ryan
5b0bcbaf7c
Fixed script block
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A script block was not displaying correctly due to incorrect indentation
2018-07-31 10:33:59 -04:00
FeralBytes
b0c75ee4ca
Minor Grammar and Naming Fix ( #1624 )
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* Minor Grammar and Naming Fix
Removed an extra "to" in comment.
Renamed var len to var length to avoid name conflict with len() and to make it more clear.
* Fix spelling error on my part
thanks @cbscribe
2018-07-30 21:16:11 -07:00
Chris Bradfield
e758984950
Merge pull request #1629 from clayjohn/more_vertex_displacement_typos
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More fixes for typos in vertex displacement tutorial
2018-07-30 21:14:16 -07:00
clayjohn
56fecdd858
fixed height variable typo in fbm function
2018-07-30 16:52:40 -07:00
Juan Linietsky
7b32fa3c8e
Add a tutorial about which APIs are thread safe (please review!)
2018-07-30 16:04:11 -03:00
Nathan Lovato
641e015fa9
fix 2 typos in the re-written autoload tut
2018-07-30 08:19:49 +09:00
Nathan Lovato
bf7da83d0a
Merge pull request #1622 from cbscribe/singleton_update
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Autoload tutorial: rewrite and update images
2018-07-30 08:09:39 +09:00
Chris Bradfield
4e81102708
Autoload tutorial: rewrite and update images
2018-07-29 15:20:52 -07:00
Max Hilbrunner
4e52f4e49a
Merge pull request #1617 from paulloz/csharp-generic-getnode
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add generic GetNode<T>() to C# type conversion page
2018-07-28 01:32:05 +02:00
Paul Joannon
acf7cb9b52
add generic GetNode<T>() to C# type conversion page
2018-07-27 20:36:11 +02:00
Max Hilbrunner
aa3d862cbb
Merge pull request #1614 from clayjohn/vertex_displacement_typos
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Fixed typos in vertex displacement with shaders tutorial
2018-07-27 11:39:04 +02:00
clayjohn
acde1ab54e
fixed typos in noise function
2018-07-25 16:50:26 -07:00
Max Hilbrunner
ea68d71b3d
Merge pull request #1607 from Calinou/improve-optimizing-for-size
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Improve and proof-read the "Optimizing for size" page
2018-07-25 21:02:52 +02:00
Hugo Locurcio
83d4782d5c
Improve and proof-read the "Optimizing for size" page
2018-07-24 22:58:05 +02:00
Max Hilbrunner
4b84ce3e07
Merge pull request #1604 from YeldhamDev/fps_six_fix
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Fix code blocks in the sixth part of the FPS tutorial
2018-07-24 18:09:07 +02:00
Max Hilbrunner
0ba8568cec
Merge pull request #1605 from EIREXE/toon_recommendation
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Add recommendations to use the new shader feature with toon shaders
2018-07-24 18:05:49 +02:00
Rémi Verschelde
ce2655b7f7
Compiling: Clarify instructions on compiling with Mono
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Fixes godotengine/godot#20384 .
2018-07-24 08:17:09 +02:00
Alex Roman
36f0c7aa82
Add recommendations to use the new shader feature with toon shaders
2018-07-23 22:41:21 +02:00
Michael Alexsander Silva Dias
c7c102dff5
Fix code blocks in the sixth part of the FPS tutorial
2018-07-22 18:53:39 -03:00
Juan Linietsky
435df4190c
fragment code was broken
2018-07-22 17:12:28 -03:00
Juan Linietsky
f4da50c8e7
corrections
2018-07-22 16:59:56 -03:00
Juan Linietsky
b78688a786
Update image reference
2018-07-22 16:15:20 -03:00
Juan Linietsky
5ab7c232bd
Adding a small tutorial about making trees.
2018-07-22 15:06:14 -03:00
Rémi Verschelde
9ae5f3ac7b
Fix instructions on installing custom templates
2018-07-22 17:39:40 +02:00
Max Hilbrunner
26cc612925
Merge pull request #1595 from rcorre/master
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Fix a few typos in part 1 of the FPS tutorial.
2018-07-22 16:37:33 +02:00
Max Hilbrunner
21390a011e
Merge pull request #1590 from YeldhamDev/fps_tutorial_tabs_fix
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Fixed controller tabs in the fourth part of the FPS tutorial
2018-07-22 16:36:58 +02:00
Max Hilbrunner
8d7bdddeea
Merge pull request #1591 from Socterean/master
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FPS Tutorial Part05-06 general phrase corrections
2018-07-22 16:35:57 +02:00
Max Hilbrunner
96f847dfc5
Merge pull request #1602 from ISylvox/500-to-600
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Update The number of Godot Contributors - from 500 to 600
2018-07-22 16:35:26 +02:00
Rémi Verschelde
56e51f6b07
Merge pull request #1600 from kavika13/patch-1
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Updating deprecated pywin32 link
2018-07-22 13:03:19 +02:00
Rémi Verschelde
9823266df9
Merge pull request #1598 from aBARICHELLO/master
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Update background_loading.rst
2018-07-22 13:02:40 +02:00
Rémi Verschelde
f4942499dd
Merge pull request #1592 from BornStellarMakesEternalLasting/updateImages
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Updated image to better reflect Godot 3.0 new project manager popup
2018-07-22 12:57:22 +02:00
Indah Sylvia
1601c345a5
Godot is now having more than 600 contributors.
2018-07-22 08:29:24 +07:00
Juan Linietsky
c795750582
Forgot link time optimization
2018-07-21 19:37:06 -03:00
Juan Linietsky
27ab6a7a52
note about anti virus
2018-07-21 18:25:25 -03:00
Juan Linietsky
214abc0017
Add a tutorial about optimizing a build for size
2018-07-21 17:47:48 -03:00
Merlyn Morgan-Graham
0a3e033dd9
Updating deprecated pywin32 link
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Used to be on Sourceforge, but if you check the link then it points you at their github releases page
2018-07-21 09:23:25 -07:00
BARICHELLO
6c57f2967e
Update background_loading.rst
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Simple typo fix
2018-07-21 02:01:02 -03:00
Ryan Roden-Corrent
3a40ef5be7
Fix a few typos in part 1 of the FPS tutorial.
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For "Let's look is ``process_movement`` next", the following text is
actually referring to "process_input", and even says "and now back to
process_input" later in the same section.
2018-07-20 07:57:26 -04:00
Socterean
e68200236f
FPS Tutorial Part05-06 general phrase corrections
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Complete Part05 general phrase corrections
Updated the line 722 in Turret.gd script
Updated a line to be the same as in the current master branch in the Turret.gd script. Before I just pasted my code from the editor following the tutorial from the website witch has an outdated line of code
Removed an empty line inserted by mistake
Part06 partial phrase corrections
Part05 fixed a typo in the corrections
Complete Part06 general phrase corrections
Changed line 488 to be more clear for beginners
I changed the line 488 from "if ray_result:" to "if ray_result != null" so it should be more in line with the code standards and to be more easy to understand by the new users learning how to code.
2018-07-20 03:51:42 +03:00
Chris Bradfield
7333f91791
Merge pull request #1594 from Calinou/fix-link-to-faq
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Fix link to FAQ in From Unity to Godot Engine
2018-07-19 16:54:23 -07:00
Mads Ynddal
70abc39b59
Corrected function/variable cases for C# examples ( #1583 )
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* Corrected function/variable cases for C# examples
This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.
The same mistake was found and fixed for some misc. arithmetical functions.
* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Hugo Locurcio
eee16bada8
Fix link to FAQ in From Unity to Godot Engine
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This also replaces instances of "Unity3D" with the official naming,
which is Unity.
2018-07-19 22:31:59 +02:00
Rémi Verschelde
1ba00e422a
Style: Upgrade clang-format requirement to 6.x
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See godotengine/godot#20247 .
2018-07-18 17:33:44 +02:00
BornStellarMakesEternalLasting
6e12457661
Updated image to better reflect Godot 3.0 new project manager popup
2018-07-15 01:00:43 -04:00
Michael Alexsander Silva Dias
5dbf3f2979
Fixed controller tabs in the fourth part of the FPS tutorial.
2018-07-13 16:33:55 -03:00