Max Hilbrunner
bdd27bebb3
Merge pull request #8520 from RegalMedia/patch-3
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Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00
Max Hilbrunner
3bfa025048
Fix Android library title capitalization
2023-11-22 19:10:03 +01:00
RegalMedia
940f51dd96
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
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Replaced `Blade` with `Sword` in Same-scene limitation section to remain consistent with screenshot example
2023-11-22 10:17:06 -06:00
f959b46ff0
Add "Upgrading from Godot 4.1 to Godot 4.2" page ( #8488 )
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* Add "Upgrading from Godot 4.1 to Godot 4.2" page
* Update tutorials/migrating/upgrading_to_godot_4.2.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
2023-11-21 08:56:41 +01:00
Matthew
514585d8a8
Merge pull request #8509 from tetrapod00/patch-1
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Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-20 19:02:22 -05:00
谢天
31bbb15715
Update copy node path in default_key_mapping.rst
2023-11-20 19:56:11 +08:00
tetrapod
ab5bba9dfe
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-19 22:29:25 -08:00
Max Hilbrunner
7f97b671f9
Merge pull request #7889 from akien-mga/drop-uwp
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Remove UWP mentions as the platform port was removed in 4.2
2023-11-18 12:30:25 +01:00
Matthew
9be78393f7
Merge pull request #8495 from raulsntos/dotnet/platform-updates
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Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos
9722030a2f
Update C# platform support
2023-11-18 02:19:21 +01:00
Hugo Locurcio
59cfbbbd82
Add notice about GDExtension being experimental in What is GDExtension?
2023-11-17 15:28:45 +01:00
Max Hilbrunner
3c3b693dff
Merge pull request #8481 from Calinou/standardmaterial3d-alpha-antialiasing
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Document alpha antialiasing in Standard Material 3D
2023-11-17 06:24:06 +01:00
Fredia Huya-Kouadio
3ddc0d8e92
Update the list of limitations for the Android editor
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Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
oujionghong
c925bcd76f
Fixing guide example on 2 indent levels for continuation lines
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The original example seems to be using 3 tabs for indentation, but the description said 2 should be used.
2023-11-17 10:16:32 +08:00
Rémi Verschelde
ee401703f0
Remove UWP mentions as the platform port was removed in 4.2
2023-11-16 13:03:31 +01:00
Hugo Locurcio
d07baf3836
Document alpha antialiasing in Standard Material 3D
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- Fix a typo in 3D rendering limitations.
2023-11-15 20:16:03 +01:00
Max Hilbrunner
b9f8f9e5c8
Merge pull request #8471 from Calinou/running-code-in-the-editor-editorscript
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Document using EditorScript in Running code in the editor
2023-11-15 07:10:34 +01:00
Max Hilbrunner
9aba4a087a
Merge pull request #8467 from Calinou/remove-unused-images
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Remove unused images
2023-11-15 07:10:03 +01:00
Devon Braner
408599ecaa
Update setting_up_xr.rst with consistent spelling in code examples ( #8476 )
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* Update setting_up_xr.rst with consistent spelling in code examples
Most instances of the word "initialized" are spelled with a 'z', except for this one. Edited to make the spelling consistent.
2023-11-14 22:18:15 -05:00
Hugo Locurcio
48596bc9ed
Document using EditorScript in Running code in the editor
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EditorScript is useful for one-off operations such as:
- Use as a playground for GDScript or C# scripting without
having to run a project.
- Scale all light nodes in the currently edited scene.
- Replace nodes that were copy-pasted with scene instances.
2023-11-14 12:03:11 +01:00
Pikario
b65d7cab1b
Update the default diffuse mode
2023-11-13 23:34:58 +01:00
Hugo Locurcio
f9817954c7
Remove unused images
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This reduces the size of ZIP downloads for offline reading.
Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Max Hilbrunner
6981d930f8
Merge pull request #7994 from Helmasko/patch-2
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Custom drawing in 2D update gdscript
2023-11-11 03:06:03 +01:00
2d087cad24
More clarity and explanation for audio effects ( #8304 )
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* Update tutorials/audio/audio_effects.rst
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2023-11-11 02:40:05 +01:00
Max Hilbrunner
ac928bdff3
Merge pull request #7725 from Ymanawat/chroma_key_shader
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Added chroma key shader tutorial in Playing Videos
2023-11-11 02:35:34 +01:00
Max Hilbrunner
2958e6d168
Merge pull request #8410 from Calinou/using-fonts-outline-shadow
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Document setting up font outline, shadow and MSDF in Using fonts
2023-11-11 02:29:45 +01:00
Max Hilbrunner
31063027c8
Merge pull request #7579 from dalexeev/gds-setter-getter-doc
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GDScript: Clarify setter/getter documentation
2023-11-11 02:26:01 +01:00
Max Hilbrunner
85fc55a922
Merge pull request #8250 from rarysson/update-warning-system
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Update GDScript warning system to use `@warning_ignore`
2023-11-10 22:33:44 +01:00
Max Hilbrunner
455140b958
Merge pull request #8442 from Calinou/using-fonts-system-fonts-android-unreliable
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Mark Android system font loading as unreliable in Using fonts
2023-11-10 22:26:59 +01:00
Max Hilbrunner
51db4d1715
Merge pull request #8441 from Calinou/runtime-file-loading-saving-mipmaps
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Document generating mipmaps in Runtime file loading and saving
2023-11-10 22:26:30 +01:00
Max Hilbrunner
9e6534f539
Merge pull request #8440 from tetrapod00/patch-2
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c_sharp_exports.rst: use uint for layers; update casing to C# convention
2023-11-10 22:25:40 +01:00
Yuri Sizov
cd92be066d
Update references to private class methods across the docs
2023-11-10 16:06:36 +01:00
Rarysson Guilherme
49133c0e5c
Update GDScript warning system to use @warning_ignore
2023-11-10 11:33:27 -03:00
Hugo Locurcio
fc911e7433
Mark Android system font loading as unreliable in Using fonts
2023-11-10 12:08:43 +01:00
Hugo Locurcio
051b6f33c6
Document generating mipmaps in Runtime file loading and saving
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This is often needed when displaying loaded images on a 3D surface.
2023-11-10 10:59:31 +01:00
Matthew
84828e231e
Merge pull request #8259 from arrayewhy/patch-1
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Updated Code Folding Hotkey Reference for MacOS
2023-11-09 20:47:04 -05:00
tetrapod
5e16b58e79
Use uint for layers in c_sharp_exports.rst
2023-11-09 13:38:08 -08:00
042c415e25
Correct the description of "tree order" ( #8294 )
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* Update scene_tree.rst
Correct the description of "tree order".
The discussion conflated _ready()'s unusual traversal order (post-order traversal) with the usual "tree order" (preorder traversal) for most operations. It seemed to imply that _ready and most other notifications were received in identical orders.
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 15:48:53 +01:00
Max Hilbrunner
4debcdc48b
Merge pull request #8436 from Calinou/runtime-file-loading-saving-gltf-base-path
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Document glTF base path in Runtime file loading and saving
2023-11-09 15:46:34 +01:00
Peter Lindgren and Hugo Locurcio
f64d6f51c8
Update WebRTC example code for Godot 4 ( #7882 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 13:52:41 +01:00
Ricardo Subtil and Hugo Locurcio
6bf14ca9c5
Add LSP/DAP configuration section on external editors ( #7948 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 13:33:05 +01:00
HolonProduction and Hugo Locurcio
1bc6c890b6
Update Viewports tutorial for Godot 4 ( #8210 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 13:32:31 +01:00
7e573eae55
Document requirement of having client + server RPCs in High-level multiplayer ( #7932 )
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 13:30:36 +01:00
Hugo Locurcio
04da2fb746
Document glTF base path in Runtime file loading and saving
2023-11-09 12:54:44 +01:00
Max Hilbrunner
8541b60e08
Merge pull request #8429 from ToasterBiome/patch-2
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Clarifies that Lua-style dictionary keys must be string literals in the GD Reference
2023-11-09 12:35:06 +01:00
Steven Le Boëdec
12de91fe08
Improve grammar in Overridable functions ( #8193 )
2023-11-09 11:43:22 +01:00
hdubbs
d6da7be302
Fix vector value in bullet example in Instancing with signals ( #8203 )
2023-11-09 11:26:28 +01:00
Byemoh
46c743ae37
Update gdscript_basics.rst
2023-11-08 18:44:05 -06:00
Matthew
d2c5133674
Merge pull request #8136 from Hex-4/fix-scripting-advanced-settings
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fix #8076 , update image and remove note in GDScript warning system docs
2023-11-08 18:30:14 -05:00
Max Hilbrunner
d15aadf72b
Merge pull request #8406 from Calinou/making-main-screen-plugins-editorinterface
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Use EditorInterface singleton in Making main screen plugins
2023-11-08 15:38:00 +01:00