Max Hilbrunner
bdd27bebb3
Merge pull request #8520 from RegalMedia/patch-3
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Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00
Max Hilbrunner
34383670cc
Merge pull request #8521 from mhilbrunner/birthday-fixes
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Fix Android library title capitalization
2023-11-23 13:03:19 +01:00
Max Hilbrunner
3bfa025048
Fix Android library title capitalization
2023-11-22 19:10:03 +01:00
RegalMedia
940f51dd96
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
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Replaced `Blade` with `Sword` in Same-scene limitation section to remain consistent with screenshot example
2023-11-22 10:17:06 -06:00
f959b46ff0
Add "Upgrading from Godot 4.1 to Godot 4.2" page ( #8488 )
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* Add "Upgrading from Godot 4.1 to Godot 4.2" page
* Update tutorials/migrating/upgrading_to_godot_4.2.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
2023-11-21 08:56:41 +01:00
Matthew
ee1fe1caea
Merge pull request #8462 from theDrake/patch-2
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Adjust comma placement in 01.project_setup.rst
2023-11-20 19:07:37 -05:00
Matthew
514585d8a8
Merge pull request #8509 from tetrapod00/patch-1
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Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-20 19:02:22 -05:00
Matthew
4e02f00a84
Merge pull request #8511 from jsjtxietian/patch-1
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Update copy node path in default_key_mapping.rst
2023-11-20 18:56:48 -05:00
谢天
31bbb15715
Update copy node path in default_key_mapping.rst
2023-11-20 19:56:11 +08:00
Max Hilbrunner
4cc8591307
Merge pull request #8501 from mhilbrunner/add-uwp-faq-redirects
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Add redirects for old UWP pages to FAQ note
2023-11-20 08:22:51 +01:00
tetrapod
ab5bba9dfe
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-19 22:29:25 -08:00
David C. Drake
f84168db6a
Adjust comma placement in 01.project_setup.rst
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Changed "window and in the left column," to "window, in the left column".
2023-11-19 11:54:19 -07:00
Max Hilbrunner
0f058184ad
Add redirects for old UWP pages to FAQ note
2023-11-18 13:08:15 +01:00
Max Hilbrunner
7f97b671f9
Merge pull request #7889 from akien-mga/drop-uwp
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Remove UWP mentions as the platform port was removed in 4.2
2023-11-18 12:30:25 +01:00
Max Hilbrunner
71ecf90a2b
Merge pull request #8472 from FilipRachunek/patch-2
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Add FencerDevLog to the list of video tutorials in tutorials.rst
2023-11-18 12:26:27 +01:00
Max Hilbrunner
bd122b1992
Merge pull request #8497 from theDrake/patch-3
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"as long" -> "as long as" in 03.player_movement_code.rst
2023-11-18 09:50:28 +01:00
Max Hilbrunner
1cfc04d71a
Merge pull request #8475 from Cerno-b/add-german-style-guide
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Add German style guide
2023-11-18 09:28:16 +01:00
Max Hilbrunner
c5d7e498e6
Merge pull request #8496 from godotengine/classref/sync-80de898
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classref: Sync with current master branch (80de898)
2023-11-18 09:27:44 +01:00
David C. Drake
83bc0c5e97
"as long" -> "as long as" in 03.player_movement_code.rst
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Changed "as long it is not on or collides" to "as long as it is not on or colliding".
2023-11-17 20:49:38 -07:00
Godot Organization
3c2eef1f25
classref: Sync with current master branch (80de898)
2023-11-18 03:19:25 +00:00
Matthew
9be78393f7
Merge pull request #8495 from raulsntos/dotnet/platform-updates
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Update C# platform support
2023-11-17 21:15:48 -05:00
Matthew
8aabd55f36
Merge pull request #8493 from renevanderark/fix/typo-in-3d-tutorial
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Fixes typo in reference to normalized method.
2023-11-17 21:13:41 -05:00
Raul Santos
9722030a2f
Update C# platform support
2023-11-18 02:19:21 +01:00
René van der Ark
4ada3f63a6
Fixes typo in reference to normalized method.
2023-11-17 16:39:22 +01:00
Max Hilbrunner
66f2e35e77
Merge pull request #8491 from Calinou/gdextension-mark-as-experimental
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Add notice about GDExtension being experimental in What is GDExtension?
2023-11-17 16:13:29 +01:00
Hugo Locurcio
59cfbbbd82
Add notice about GDExtension being experimental in What is GDExtension?
2023-11-17 15:28:45 +01:00
Max Hilbrunner
3c3b693dff
Merge pull request #8481 from Calinou/standardmaterial3d-alpha-antialiasing
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Document alpha antialiasing in Standard Material 3D
2023-11-17 06:24:06 +01:00
Max Hilbrunner
5a49beb245
Merge pull request #8490 from m4gr3d/update_android_editor_limitations
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Update the list of limitations for the Android editor
2023-11-17 05:38:00 +01:00
Fredia Huya-Kouadio
3ddc0d8e92
Update the list of limitations for the Android editor
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Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
Matthew
600e244b54
Merge pull request #8489 from Ero98/patch-1
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Fixing style guide example on 2 indent levels for continuation lines
2023-11-16 21:32:54 -05:00
oujionghong
c925bcd76f
Fixing guide example on 2 indent levels for continuation lines
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The original example seems to be using 3 tabs for indentation, but the description said 2 should be used.
2023-11-17 10:16:32 +08:00
Rémi Verschelde
ee401703f0
Remove UWP mentions as the platform port was removed in 4.2
2023-11-16 13:03:31 +01:00
Aitor Guevara and Hugo Locurcio
4a51190b60
Update MinGW-w64 instructions for Windows cross-compilation ( #8469 )
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Fix outdated environment variables when setting up MinGW-w64 paths. Also
add a note to mind different host/target architectures (common pitfall
when compiling from e.g. Apple silicon).
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-16 12:53:29 +01:00
Hugo Locurcio
d07baf3836
Document alpha antialiasing in Standard Material 3D
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- Fix a typo in 3D rendering limitations.
2023-11-15 20:16:03 +01:00
Cerno_b
88970e5daa
Add German style guide
2023-11-15 18:19:05 +01:00
Max Hilbrunner
b9f8f9e5c8
Merge pull request #8471 from Calinou/running-code-in-the-editor-editorscript
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Document using EditorScript in Running code in the editor
2023-11-15 07:10:34 +01:00
Max Hilbrunner
9aba4a087a
Merge pull request #8467 from Calinou/remove-unused-images
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Remove unused images
2023-11-15 07:10:03 +01:00
Matthew
e016360d05
Merge pull request #8473 from chocola-mint/master
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Remove outdated C++ tutorial in "Your first 2D game"
2023-11-14 22:20:37 -05:00
Devon Braner
408599ecaa
Update setting_up_xr.rst with consistent spelling in code examples ( #8476 )
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* Update setting_up_xr.rst with consistent spelling in code examples
Most instances of the word "initialized" are spelled with a 'z', except for this one. Edited to make the spelling consistent.
2023-11-14 22:18:15 -05:00
CHM
e2f9034f8d
Remove outdated C++ tutorial in "Your first 2D game"
2023-11-14 23:00:33 +08:00
Filip Rachůnek
023d3c0051
Add FencerDevLog to the list of video tutorials in tutorials.rst
2023-11-14 15:31:49 +01:00
Hugo Locurcio
48596bc9ed
Document using EditorScript in Running code in the editor
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EditorScript is useful for one-off operations such as:
- Use as a playground for GDScript or C# scripting without
having to run a project.
- Scale all light nodes in the currently edited scene.
- Replace nodes that were copy-pasted with scene instances.
2023-11-14 12:03:11 +01:00
Max Hilbrunner
70c6bca054
Merge pull request #8411 from Calinou/update-unused-images-script
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Update `list-unused-images.sh` script for recent changes
2023-11-14 07:43:07 +01:00
Max Hilbrunner
2fe1d6a92a
Merge pull request #8468 from Pikari0/patch-1
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Update the default diffuse mode
2023-11-14 07:41:32 +01:00
Pikario
b65d7cab1b
Update the default diffuse mode
2023-11-13 23:34:58 +01:00
Hugo Locurcio
f9817954c7
Remove unused images
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This reduces the size of ZIP downloads for offline reading.
Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Hugo Locurcio
49f1f01b41
Update list-unused-images.sh script for recent changes
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- Exclude all images in the top-level `img/` folder.
- Take WebP images into account.
- Fix shellcheck warnings.
- Mark the script as executable so it can be run more easily.
2023-11-13 21:51:44 +01:00
Max Hilbrunner
a120779ca2
Merge pull request #8456 from RobProductions/patch-1
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Fix styling and grammar in object_class.rst
2023-11-12 08:55:56 +01:00
RobProductions
e256cf6172
Fix styling and grammar in object_class.rst
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I noticed some of the phrasing and grammar in object_class.rst was a bit confusing, so I tried to improve the clarity while keeping the original intent of the content.
Let me know if the changes are consistent with the rest of the docs, thanks!
2023-11-12 01:17:53 -05:00
Max Hilbrunner
fa7af7ae68
Merge pull request #8454 from adamscott/add-missing-headless-in-examples-dotnet
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Add `--headless` parameter to "compiling with dotnet" examples
2023-11-12 00:32:52 +01:00