Commit Graph
9247 Commits
Author SHA1 Message Date
A Thousand Ships b685a63a8d Merge pull request #9810 from ShawnHardern/update-CPU-optimization-csharp
Add C# example to CPU optimization
2024-08-23 19:02:54 +02:00
Shawn HardernandA Thousand Ships 0edbe34b89 Add C# examples to CPU optimization
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-23 18:02:15 +01:00
A Thousand Ships 69fe8f0df5 Merge pull request #9813 from ShawnHardern/update-using-navigation-regions-csharp
Add C# examples to Using NavigationRegions
2024-08-23 18:53:24 +02:00
A Thousand Ships f3ddfc313a Merge pull request #9814 from ShawnHardern/update-occlusion-culling-csharp
Add C# examples to Occlusion culling
2024-08-23 18:50:53 +02:00
A Thousand Ships eef7d06305 Merge pull request #9815 from ShawnHardern/update-mesh-load-csharp
Add C# examples to Mesh level of detail
2024-08-23 18:49:29 +02:00
A Thousand Ships edb2b85a98 Merge pull request #9812 from ShawnHardern/update-using-navigationmaps-csharp
Add C# examples to Using NavigationMaps
2024-08-23 18:48:39 +02:00
Shawn HardernandRaul Santos 0c5d6868a1 Add C# examples to Using NavigationMaps
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-08-23 17:42:46 +01:00
6a68d3e5c0 Add C# examples to Using NavigationRegions
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-08-23 17:30:30 +01:00
Shawn Hardern d24c0c3e27 Add C# examples to Mesh level of detail 2024-08-23 15:26:09 +01:00
Shawn Hardern 35c34b3f9c Add C# examples to Occlusion culling 2024-08-23 15:02:34 +01:00
Max Hilbrunner 6950a919ec Merge pull request #9768 from godotengine/classref/sync-1bd740d
classref: Sync with current master branch (1bd740d)
2024-08-23 15:06:16 +02:00
Max Hilbrunner 13759251c8 Merge pull request #9796 from esainane/no-comment
Fix comment directive to prevent webpage display
2024-08-23 15:05:02 +02:00
Max Hilbrunner 3b888cbead Merge pull request #9805 from gongpha/v3-style-to-v4-style
Update certain example code snippets to use the new syntax
2024-08-23 14:36:35 +02:00
Kongfa Waroros f27d12979d Update certain example code snippets to use the new syntax 2024-08-23 14:16:54 +07:00
Matthew e98b2c77c2 Merge pull request #9767 from cordellbonnieux/patch-1
Update navigation_using_navigationagents.rst
2024-08-22 07:53:28 -04:00
Matthew 11434476a0 Merge pull request #9800 from sfreed141/patch-2
Fix out of date comment about depth buffer
2024-08-21 22:06:49 -04:00
Sam Freed 689cc55682 Fix out of date comment about depth buffer 2024-08-21 16:40:58 -07:00
Max Hilbrunner b6e3e5b2f9 Merge pull request #9790 from bruvzg/gde_ios
[GDExtension] Add missing iOS instructions and build/config example code.
2024-08-21 13:53:38 +02:00
Sai Nane f0d9618201 Fix comment directive to prevent webpage display
`..` immediately following paragraph text at the same indentation is
interpreted as a continuation of that text, as seen on the website:

https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html#technical-contributions

> Upload your plugins to the Godot Asset Library to make them available to others. .. update to talk about Asset Store later

I feel the intent was still clear, but it does look a bit weird at the moment.

Further information:
 - There must be a blank line between the text block and the comment for the
   comment to be properly interpreted as a comment.
 - There must not be two blank lines between the two list items, once the
   comment is ignored. Otherwise, the generated output produces two separate
   lists. This a perceptibly different amount of padding compared to when they
   were structurally part of the same list in HTML output, since Godot adds
   extra padding around `<ul>` tags.
2024-08-21 09:16:01 +00:00
Matthew be8e0d52cc Merge pull request #9773 from darkstarworks/master
Update 07.killing_player.rst
2024-08-20 21:54:57 -04:00
Matthew f31489be83 Merge pull request #9713 from esainane/dancestors
Fix description of typed resource exports
2024-08-20 21:42:29 -04:00
Matthew 094ac0a269 Merge pull request #9788 from tetrapod00/building-manual-make-filelist
Fix "make html FILELIST" command in building_the_manual.rst
2024-08-20 21:26:04 -04:00
Matthew 58f0770650 Merge pull request #9791 from MajorGonzo/master
Corrected typo in gdscript_basics.rst
2024-08-20 21:21:32 -04:00
Matthew ce997a0ec7 Merge pull request #9793 from raulsntos/dotnet/defines
C#: Remove references to `GODOT_SERVER` and `GODOT_HTML5` defines
2024-08-20 21:14:13 -04:00
Raul Santos c138ee01eb C#: Remove references to GODOT_SERVER and GODOT_HTML5 defines
- The `GODOT_SERVER` preprocessor define is no longer available in Godot 4, since the dedicated server platform was removed.
- Replaced a reference to `GODOT_HTML5` with `GODOT_WEB` since that platform was also renamed in Godot 4.
- Remove note about `<DefineConstants>` that only really applies to Godot 3.
2024-08-20 16:53:10 +02:00
MajorGonzo 1d05bdd9f1 Corrected typo in gdscript_basics.rst
beging -> begin
2024-08-20 08:38:57 -05:00
bruvzg 3414754a36 [GDExtension] Add missing iOS instructions and build/config example code. 2024-08-20 10:59:23 +03:00
InfilandandA Thousand Ships ea604c400e Update release policy information on Godot 4.3 (#9755)
* Update release_policy.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-19 22:24:50 -04:00
tetrapod00 f5fcba79e3 Fix make html with filelist command in building_the_manual.rst 2024-08-19 17:57:02 -07:00
Max Hilbrunner 5dd72ba9d2 Merge pull request #9774 from Calinou/vscode-fix-gdb-script-path
Fix Visual Studio Code gdb pretty print script path to match the Godot repository
2024-08-18 17:00:51 +02:00
CordellandA Thousand Ships 861eb13458 Update tutorials/navigation/navigation_using_navigationagents.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-17 16:01:10 -07:00
Dark Star 4664e7ab19 Updated images to match docs
Fixing issues/9775
2024-08-17 22:16:10 +02:00
Dark Star 124742666b Update 18_register_autoload.webp
Correct menu layout
2024-08-17 21:51:17 +02:00
Hugo Locurcio 49a432d066 Fix Visual Studio Code gdb pretty print script path to match the Godot repository 2024-08-17 20:31:26 +02:00
Dark Star 0fe736bce8 Update 07.killing_player.rst
Corrected grammar on line 141
2024-08-17 20:08:56 +02:00
Max Hilbrunner 42145e89c2 Merge pull request #9758 from bruvzg/ios_req
Update iOS system requirements.
2024-08-17 14:34:42 +02:00
Godot Organization 5a25f5357e classref: Sync with current master branch (1bd740d) 2024-08-17 03:20:21 +00:00
Cordell 0f8477ae19 Update navigation_using_navigationagents.rst
In "avoidance_priority" property description, changed "important npcs characters" to "important non playable characters". The term "npc", means "non playable character", so to say "non playable characters characters" seems like an error.
2024-08-16 20:05:45 -07:00
Matthew f3beeb7ca0 Merge pull request #9764 from tetrapod00/fog-disabled-advanced-postprocessing
Fix compile error in advanced_postprocessing.rst
2024-08-16 19:32:04 -04:00
tetrapod00 f48748a05c Fix compile error in advanced_postprocessing.rst 2024-08-16 12:11:21 -07:00
Matthew b54f912c77 Merge pull request #9582 from russellsanborn/comma-before-but
Add commas before "but" throughout documentation
2024-08-15 21:35:04 -04:00
Matthew 35e2adc277 Merge pull request #9754 from tetrapod00/gltf-capitalization-manual
Fix glTF capitalization in manual
2024-08-15 20:57:14 -04:00
Malcolm Nixon c476471e48 This PR adds graphs showing the behavior of the smoothstep function with positive, zero, and negative ranges. (#9489) 2024-08-15 16:28:44 -07:00
bruvzg afe1c82a0f Update iOS system requirements. 2024-08-16 00:13:10 +03:00
Max Hilbrunner 1228ab4859 Merge pull request #9753 from paddy-exe/fix-project-structure-docs-gdextension-system
Fix project structure diagram in gdextension docs system docs
2024-08-15 20:38:35 +02:00
tetrapod00 387d5f8145 Fix glTF capitalization in manual 2024-08-15 10:46:51 -07:00
Patrick Exner 03f966ab73 Fix project structure diagram in gdextension docs system docs 2024-08-15 19:11:25 +02:00
Max Hilbrunner c33e0584a0 Merge pull request #9752 from mhilbrunner/bump-version
Bump version
2024-08-15 14:22:40 +02:00
Max Hilbrunner dd9448f725 Bump version 2024-08-15 14:16:05 +02:00
Matthew d3f3c4fa3c Merge pull request #9741 from HotariTobu/HotariTobu-patch-1
Add pre-cond command to install Godot using Scoop on Windows
2024-08-14 19:56:02 -04:00