A Thousand Ships
b685a63a8d
Merge pull request #9810 from ShawnHardern/update-CPU-optimization-csharp
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Add C# example to CPU optimization
2024-08-23 19:02:54 +02:00
Shawn Hardern and A Thousand Ships
0edbe34b89
Add C# examples to CPU optimization
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-08-23 18:02:15 +01:00
A Thousand Ships
69fe8f0df5
Merge pull request #9813 from ShawnHardern/update-using-navigation-regions-csharp
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Add C# examples to Using NavigationRegions
2024-08-23 18:53:24 +02:00
A Thousand Ships
f3ddfc313a
Merge pull request #9814 from ShawnHardern/update-occlusion-culling-csharp
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Add C# examples to Occlusion culling
2024-08-23 18:50:53 +02:00
A Thousand Ships
eef7d06305
Merge pull request #9815 from ShawnHardern/update-mesh-load-csharp
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Add C# examples to Mesh level of detail
2024-08-23 18:49:29 +02:00
A Thousand Ships
edb2b85a98
Merge pull request #9812 from ShawnHardern/update-using-navigationmaps-csharp
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Add C# examples to Using NavigationMaps
2024-08-23 18:48:39 +02:00
Shawn Hardern and Raul Santos
0c5d6868a1
Add C# examples to Using NavigationMaps
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-08-23 17:42:46 +01:00
6a68d3e5c0
Add C# examples to Using NavigationRegions
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-08-23 17:30:30 +01:00
Shawn Hardern
d24c0c3e27
Add C# examples to Mesh level of detail
2024-08-23 15:26:09 +01:00
Shawn Hardern
35c34b3f9c
Add C# examples to Occlusion culling
2024-08-23 15:02:34 +01:00
Max Hilbrunner
6950a919ec
Merge pull request #9768 from godotengine/classref/sync-1bd740d
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classref: Sync with current master branch (1bd740d)
2024-08-23 15:06:16 +02:00
Max Hilbrunner
13759251c8
Merge pull request #9796 from esainane/no-comment
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Fix comment directive to prevent webpage display
2024-08-23 15:05:02 +02:00
Max Hilbrunner
3b888cbead
Merge pull request #9805 from gongpha/v3-style-to-v4-style
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Update certain example code snippets to use the new syntax
2024-08-23 14:36:35 +02:00
Kongfa Waroros
f27d12979d
Update certain example code snippets to use the new syntax
2024-08-23 14:16:54 +07:00
Matthew
e98b2c77c2
Merge pull request #9767 from cordellbonnieux/patch-1
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Update navigation_using_navigationagents.rst
2024-08-22 07:53:28 -04:00
Matthew
11434476a0
Merge pull request #9800 from sfreed141/patch-2
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Fix out of date comment about depth buffer
2024-08-21 22:06:49 -04:00
Sam Freed
689cc55682
Fix out of date comment about depth buffer
2024-08-21 16:40:58 -07:00
Max Hilbrunner
b6e3e5b2f9
Merge pull request #9790 from bruvzg/gde_ios
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[GDExtension] Add missing iOS instructions and build/config example code.
2024-08-21 13:53:38 +02:00
Sai Nane
f0d9618201
Fix comment directive to prevent webpage display
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`..` immediately following paragraph text at the same indentation is
interpreted as a continuation of that text, as seen on the website:
https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html#technical-contributions
> Upload your plugins to the Godot Asset Library to make them available to others. .. update to talk about Asset Store later
I feel the intent was still clear, but it does look a bit weird at the moment.
Further information:
- There must be a blank line between the text block and the comment for the
comment to be properly interpreted as a comment.
- There must not be two blank lines between the two list items, once the
comment is ignored. Otherwise, the generated output produces two separate
lists. This a perceptibly different amount of padding compared to when they
were structurally part of the same list in HTML output, since Godot adds
extra padding around `<ul>` tags.
2024-08-21 09:16:01 +00:00
Matthew
be8e0d52cc
Merge pull request #9773 from darkstarworks/master
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Update 07.killing_player.rst
2024-08-20 21:54:57 -04:00
Matthew
f31489be83
Merge pull request #9713 from esainane/dancestors
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Fix description of typed resource exports
2024-08-20 21:42:29 -04:00
Matthew
094ac0a269
Merge pull request #9788 from tetrapod00/building-manual-make-filelist
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Fix "make html FILELIST" command in building_the_manual.rst
2024-08-20 21:26:04 -04:00
Matthew
58f0770650
Merge pull request #9791 from MajorGonzo/master
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Corrected typo in gdscript_basics.rst
2024-08-20 21:21:32 -04:00
Matthew
ce997a0ec7
Merge pull request #9793 from raulsntos/dotnet/defines
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C#: Remove references to `GODOT_SERVER` and `GODOT_HTML5` defines
2024-08-20 21:14:13 -04:00
Raul Santos
c138ee01eb
C#: Remove references to GODOT_SERVER and GODOT_HTML5 defines
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- The `GODOT_SERVER` preprocessor define is no longer available in Godot 4, since the dedicated server platform was removed.
- Replaced a reference to `GODOT_HTML5` with `GODOT_WEB` since that platform was also renamed in Godot 4.
- Remove note about `<DefineConstants>` that only really applies to Godot 3.
2024-08-20 16:53:10 +02:00
MajorGonzo
1d05bdd9f1
Corrected typo in gdscript_basics.rst
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beging -> begin
2024-08-20 08:38:57 -05:00
bruvzg
3414754a36
[GDExtension] Add missing iOS instructions and build/config example code.
2024-08-20 10:59:23 +03:00
Infiland and A Thousand Ships
ea604c400e
Update release policy information on Godot 4.3 ( #9755 )
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* Update release_policy.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-08-19 22:24:50 -04:00
tetrapod00
f5fcba79e3
Fix make html with filelist command in building_the_manual.rst
2024-08-19 17:57:02 -07:00
Max Hilbrunner
5dd72ba9d2
Merge pull request #9774 from Calinou/vscode-fix-gdb-script-path
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Fix Visual Studio Code gdb pretty print script path to match the Godot repository
2024-08-18 17:00:51 +02:00
Cordell and A Thousand Ships
861eb13458
Update tutorials/navigation/navigation_using_navigationagents.rst
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-08-17 16:01:10 -07:00
Dark Star
4664e7ab19
Updated images to match docs
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Fixing issues/9775
2024-08-17 22:16:10 +02:00
Dark Star
124742666b
Update 18_register_autoload.webp
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Correct menu layout
2024-08-17 21:51:17 +02:00
Hugo Locurcio
49a432d066
Fix Visual Studio Code gdb pretty print script path to match the Godot repository
2024-08-17 20:31:26 +02:00
Dark Star
0fe736bce8
Update 07.killing_player.rst
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Corrected grammar on line 141
2024-08-17 20:08:56 +02:00
Max Hilbrunner
42145e89c2
Merge pull request #9758 from bruvzg/ios_req
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Update iOS system requirements.
2024-08-17 14:34:42 +02:00
Godot Organization
5a25f5357e
classref: Sync with current master branch (1bd740d)
2024-08-17 03:20:21 +00:00
Cordell
0f8477ae19
Update navigation_using_navigationagents.rst
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In "avoidance_priority" property description, changed "important npcs characters" to "important non playable characters". The term "npc", means "non playable character", so to say "non playable characters characters" seems like an error.
2024-08-16 20:05:45 -07:00
Matthew
f3beeb7ca0
Merge pull request #9764 from tetrapod00/fog-disabled-advanced-postprocessing
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Fix compile error in advanced_postprocessing.rst
2024-08-16 19:32:04 -04:00
tetrapod00
f48748a05c
Fix compile error in advanced_postprocessing.rst
2024-08-16 12:11:21 -07:00
Matthew
b54f912c77
Merge pull request #9582 from russellsanborn/comma-before-but
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Add commas before "but" throughout documentation
2024-08-15 21:35:04 -04:00
Matthew
35e2adc277
Merge pull request #9754 from tetrapod00/gltf-capitalization-manual
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Fix glTF capitalization in manual
2024-08-15 20:57:14 -04:00
Malcolm Nixon
c476471e48
This PR adds graphs showing the behavior of the smoothstep function with positive, zero, and negative ranges. ( #9489 )
2024-08-15 16:28:44 -07:00
bruvzg
afe1c82a0f
Update iOS system requirements.
2024-08-16 00:13:10 +03:00
Max Hilbrunner
1228ab4859
Merge pull request #9753 from paddy-exe/fix-project-structure-docs-gdextension-system
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Fix project structure diagram in gdextension docs system docs
2024-08-15 20:38:35 +02:00
tetrapod00
387d5f8145
Fix glTF capitalization in manual
2024-08-15 10:46:51 -07:00
Patrick Exner
03f966ab73
Fix project structure diagram in gdextension docs system docs
2024-08-15 19:11:25 +02:00
Max Hilbrunner
c33e0584a0
Merge pull request #9752 from mhilbrunner/bump-version
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Bump version
2024-08-15 14:22:40 +02:00
Max Hilbrunner
dd9448f725
Bump version
2024-08-15 14:16:05 +02:00
Matthew
d3f3c4fa3c
Merge pull request #9741 from HotariTobu/HotariTobu-patch-1
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Add pre-cond command to install Godot using Scoop on Windows
2024-08-14 19:56:02 -04:00