Commit Graph
1042 Commits
Author SHA1 Message Date
Nathan Lovato 9df8c5c383 Edit content guidelines, remove typographic marks
- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
2020-11-12 08:59:13 -06:00
Nathan Lovato 1eb9da99b6 Write and edit overridable_functions.rst, remove scripting_continued.rst 2020-11-08 09:49:48 -06:00
Nathan Lovato 7e7df1cc03 Merge class_name docs from scripting_continued.rst into gdscript docs 2020-11-07 23:23:19 -06:00
Nathan Lovato 9927bfbb71 Write nodes_and_scene_instances.rst from scripting_continued.rst
Rewrote the docs
Added an intro section about getting nodes and syntactic sugar
2020-11-07 23:11:29 -06:00
Nathan Lovato 61863b181f Move and rewrite groups.rst from sripting_continued.rst 2020-11-07 20:20:10 -06:00
Nathan Lovato e67663f81b Add idle_and_physics_processing.rst, write scripting/index.rst 2020-11-07 19:15:14 -06:00
Nathan Lovato 4741f8dba2 Move assets section to a new assets pipeline section 2020-11-04 12:37:30 -06:00
Nathan Lovato 36e6b29d5e Move project_setup documents to best_practices 2020-11-04 12:32:02 -06:00
Nathan Lovato a4c21f735d Move the best practices section to tutorials/ 2020-11-04 12:32:02 -06:00
Nathan Lovato edeb6a961f Move the export section to tutorials/ 2020-11-04 12:32:02 -06:00
Nathan Lovato 4481e89331 Move editor manual 2020-10-28 13:51:33 -06:00
Leonardo Jeanteur 199818695a Correct small mistakes to Step By Step Tutorial 2020-10-26 19:12:36 +01:00
Hugo Locurcio 266001be6e Document that "hidden" files and folders are never included in a PCK
This closes https://github.com/godotengine/godot/issues/32826.
2020-10-24 13:40:45 +02:00
Hugo Locurcio 15f6aec75d Clarify the requirements for exporting projects from the command line 2020-10-22 16:31:12 +02:00
Aaron Franke 7bcfdafdc0 Merge pull request #4208 from aaronfranke/dtc-consistency
Change Dodge the Creeps to be more consistent with the demo projects
2020-10-21 01:50:54 -04:00
Nathan Lovato 9df5158bca Merge pull request #4258 from willnationsdev/learning-new-features
Add 'Learning new features' page.
2020-10-13 09:21:06 -06:00
Nathan Lovato 765bb16898 Fix typos and style in learning-new-features.rst 2020-10-13 07:51:34 -06:00
Nathan Lovato 8db4af1728 Edit learning_new_features.rst 2020-10-12 14:36:10 -06:00
Nathan Lovato d71d06c076 Edit learning_new_features.rst 2020-10-12 14:16:14 -06:00
Hugo Locurcio 6005362104 Revert "Update external editor page to explain presets (#4261)"
The PR in question hasn't been merged yet.

This reverts commit 3a78fd216b.
2020-10-12 13:30:04 +02:00
opl- 3a78fd216b Update external editor page to explain presets (#4261) 2020-10-12 13:22:25 +02:00
willnationsdev f2b7965cea Add 'Learning new features' page. 2020-10-12 00:05:24 -05:00
Nathan Lovato 76234aae4b Remove obsolete warning in signals.rst
The editor doesn't let you connect a signal to a node without a script attached to it anymore.

Closes #4237
2020-10-11 09:24:11 -06:00
Alexander Ignatov f706376ef5 Add macOS default tools locations on Android export page (#4253) 2020-10-11 16:04:05 +02:00
Aaron Franke 1e46292592 Change Dodge the Creeps to be more consistent with the demo projects 2020-10-10 16:27:59 -04:00
Hugo Locurcio 5ba8d31af9 Document that rcedit requires valid metadata to work correctly
This also documents the required version formats.
2020-10-09 15:04:56 +02:00
Nathan Lovato ead19c22da Merge pull request #4226 from NathanLovato/organization/move-scripting-section
Move scripting section to tutorials
2020-10-08 13:41:32 -06:00
Hugo Locurcio 6d926d285a Clarify that the Godot editor isn't a "real" Godot project
See
https://www.reddit.com/r/godot/comments/j77igb/editing_the_editor_in_the_editor/.
2020-10-08 16:48:34 +02:00
Nathan Lovato 4272395ab7 Move scripting section to tutorials/
Closes #4113
2020-10-07 14:05:48 -06:00
Nathan Lovato cb1537d7ae Merge pull request #4212 from aaronfranke/cs-const
Document how struct "constants" aren't really constants in C#
2020-10-06 14:59:30 -06:00
Aaron Franke 1430ddfff5 Document how struct "constants" aren't really constants in C# 2020-10-06 15:04:53 -04:00
Hugo Locurcio c9bad52585 Document .gitignore template and editor bug in Version control systems 2020-10-06 16:00:17 +02:00
Marcelo Silveira HaydenandHugo Locurcio 252d430a06 Update the Blender collision empties tip for Blender 2.80+ (#4204)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-05 19:20:15 +02:00
Benjamin Kane f4954c8a22 Your first game: Add "Play Scene" keyboard shortcut for MacOS (#4190) 2020-10-02 19:03:19 +02:00
Nathan Lovato 0ad3152004 Merge pull request #4099 from rcorre/patch-2
Improve grammar in script templates doc
2020-10-01 07:20:51 -06:00
Ryan Roden-Corrent 62d28caccb Remove needless note about signals and classes.
As far as I know, any user-defined class must extend Object or a
subclass thereof, meaning it would be impossible to define a class that
couldn't use signals. This warning is therefore unnecessary.
2020-10-01 07:47:21 -04:00
Ryan Roden-Corrent 839643149a Improve grammar in script templates doc
- Remove duplicate `default`
- "Both per-project and the editor" didn't make sense
2020-10-01 07:26:54 -04:00
H​eikki H​okkanenandHugo Locurcio 5df02c1543 Fix markup in the GDScript style guide (#4095)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-30 15:09:51 +02:00
Nathan Lovato 98f2916fa1 Remove outdated tutorials in the 4.0 documentation
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial

Closes #1412
Closes #1599
Closes #1601
Closes #1620
Closes #1667
Closes #1670
Closes #2346
Closes #2574
Closes #2875
Closes #3151
Closes #3217
Closes #3348
Closes #3751
Closes #4011

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2020-09-28 15:53:26 +02:00
bmolyneaux 3192b46a0a Correct .has() to .has_method() 2020-09-27 20:02:50 -04:00
Nathan Lovato 23a8dcaf78 Merge pull request #4072 from daviewales/patch-1
[Docs] Clarify type of Main Node in tutorial.
2020-09-26 22:18:49 -06:00
David WalesandNathan Lovato 3ef063dbe8 Update getting_started/step_by_step/your_first_game.rst
Co-authored-by: Nathan Lovato <nathan@gdquest.com>
2020-09-27 12:02:00 +10:00
Nathan Lovato de80fb8406 Merge pull request #4058 from Calinou/add-troubleshooting-page
Add a Troubleshooting page with common problems and solutions
2020-09-26 13:54:51 -06:00
Hugo Locurcio c1b00dfafe Add a Troubleshooting page with common problems and solutions 2020-09-26 20:06:29 +02:00
Nathan Lovato 18d88b443e Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
David Wales f5ed5d0343 Clarify type of Main Node.
If a user follows the tutorial, and accidentally [creates the Main scene][1] using a Node2D instead of a basic Node, they will be unable to [add a background][2] with Layout -> Full Rect as instructed later in the tutorial.

This expected (although possibly confusing) behaviour for Node2D is described in [#18166][3].

[1]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#main-scene
[2]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#background
[3]: https://github.com/godotengine/godot/issues/18166
2020-09-26 21:05:09 +10:00
Rémi Verschelde d5a855bf35 Merge pull request #4062 from greenmoggle/master
Removed GD namespace from RandRange
2020-09-25 15:51:20 +02:00
Alex S 92372cc63a fix(getting_started): wording 2020-09-25 14:31:03 +02:00
Peter DV 634ab34a4c Removed GD namespace from RandRange
`GD.RandRange` was returning a double where a float was expected causing a type error. Using the `RandRange` function as described in the tutorial fixes the error.
2020-09-24 18:13:04 +10:00
Roman Rokon a700b0f3f7 Add MDN reference for Local server setup
It's going to help some people.
I don't know if the placement or format is right, please edit as needed.
2020-09-22 00:50:18 +06:00