binotaliu
fe208d1425
Fix "initialize" typo in Code::Blocks configuration page ( #4243 )
2020-10-10 16:23:48 +02:00
Sergey Minakov
975e371fc3
iOS: increase required Xcode/SDK version for compilation
2020-10-06 11:09:54 +03:00
Jayanth L
758d70379d
Use MinGW-w64 package available in Arch Linux's official repository ( #4199 )
2020-10-04 15:41:36 +02:00
Hugo Locurcio
70e5410347
Document caveats related to multiple inheritance in C++ modules
2020-09-28 17:56:12 +02:00
Andrii Doroshenko
8c5a168966
Document unit testing in the engine and modules ( #4017 )
2020-09-27 15:06:37 +02:00
bggd
3b1bf36647
Fix typo "C98" -> "C99"
2020-09-22 16:52:36 +09:00
Hugo Locurcio
2738f4fe1f
Clarify that the JavaScript singleton is available in official templates
2020-09-20 15:55:40 +02:00
bruvzg
ffe7ad0ee9
Optimize PCK encryption screenshot ( #4033 )
2020-09-18 15:37:23 +02:00
Rémi Verschelde
669e0c650f
Compiling for Linux/*BSD: Add NetBSD one-liner
...
Fixes #4029 .
2020-09-18 13:10:41 +02:00
Rémi Verschelde
e99ed437fb
Merge pull request #4026 from bruvzg/pck-encrypt-docs
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Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:23:39 +02:00
bruvzg
3a8d5bc8b4
Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:53:11 +03:00
Yetizone
adc616fed2
qt_creator.rst: Add .glsl to the file extensions step
2020-09-17 14:25:57 +03:00
Hugo Locurcio
ab4995c050
Remove UPX recommendation in Optimizing for size
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The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.
Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
Yetizone
6ab6e7f609
Qt Creator tutorial: Specify C++ code style settings location ( #3979 )
2020-09-07 18:14:21 +02:00
skyace65
002b976255
Add warnings on embedded pck files
2020-08-24 20:11:00 -04:00
parishrutpandey and Hugo Locurcio
d356d12421
Fix typo in Custom Godot servers ( #3919 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-22 00:18:19 +02:00
Bobby Youstra
43d4dedb90
Changed TextEditor reference to TextEdit
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Optimizing Builds For Size referenced a node type called TextEditor when talking about advanced GUI nodes when it most likely means the TextEdit node instead.
2020-07-31 14:27:47 -07:00
Hugo Locurcio
8e924d5739
Mention the Godot build options generator in Optimizing for size
2020-07-30 19:55:03 +02:00
Rémi Verschelde
2b8404ff4a
Merge pull request #3805 from naithar/feature/ios-vulkan
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MoltenVK SDK for iOS
2020-07-30 15:23:30 +02:00
Gr4ph0s
2a46300358
Fix typo in macOS compiling ( #3801 )
2020-07-30 15:23:01 +02:00
Hugo Locurcio
58a2757d37
Add a page listing all features supported by Godot
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This closes #3727 .
2020-07-24 10:34:21 +02:00
Rémi Verschelde
f5dc0dc906
Compiling for Linux/*BSD: Add note on platform rename in 4.0
2020-07-21 08:20:19 +02:00
Sergey Minakov
3edcb5581b
iOS: mention MoltenVK SDK for iOS compilation.
2020-07-16 20:48:58 +03:00
Hugo Locurcio
515fb6bd6a
Link to the Object class reference on the Object class page
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People who end up on this page from a search engine might be confused
as to where they can find the Object class reference.
2020-07-10 23:33:20 +02:00
Rémi Verschelde
54d026485a
Merge pull request #3758 from VedatGunel/typo-fix
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Fix typos in Common engine methods and macros
2020-07-03 22:20:35 +02:00
unknown
abb92f1e10
Fix typos in Common engine methods and macros
2020-07-03 22:26:14 +03:00
Hugo Locurcio
73e46e6187
Fix table of contents in Introduction to the buildsystem
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This fixes a regression introduced in
351893b13d .
2020-07-03 20:39:04 +02:00
Rémi Verschelde
a86f23f0d7
Merge pull request #3750 from bruvzg/macos-apple-silicon-build-and-mvk-libs
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[macOS] Add instructions for Apple Silicon build and MoltenVK library bundling
2020-07-03 13:01:54 +02:00
bruvzg
443f7d4739
[Compiling for macOS] Add instructions for Apple Silicon / Universal 2 build, and MoltenVK library bundling.
2020-07-03 13:39:49 +03:00
Hugo Locurcio
5642a9b920
Document how to clean generated files using SCons
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This closes #3717 .
2020-07-02 21:18:46 +02:00
Andy Maloney and Hugo Locurcio
c52533fc46
Clarify setting of library environment variables in module examples ( #3730 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-26 19:46:04 +02:00
Rémi Verschelde
206577f9a7
Merge pull request #3698 from madmiraal/add-code_blocks
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Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 13:39:27 +02:00
Marcel Admiraal
1f95afa0e1
Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 12:12:34 +01:00
Shai Angress
ed3a146bef
Clarify build instructions for Android ( #3315 )
2020-06-22 11:04:05 +02:00
Rémi Verschelde
06b5afcc03
Merge pull request #3701 from Calinou/fix-vformat-example
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Fix `vformat()` example in Common engine methods and macros
2020-06-22 10:13:52 +02:00
Andy Maloney
bd4d9f4cd6
Add note about register_types file locations ( #3702 )
2020-06-19 23:37:15 +02:00
Hugo Locurcio
a135d305ff
Fix vformat() example in Common engine methods and macros
2020-06-16 16:53:51 +02:00
Paul Joannon
84d2b1e848
Update WebAssembly export templates' ZIP archive names ( #3680 )
2020-06-13 13:31:25 +02:00
Max Hilbrunner
db72b0b902
Merge pull request #3666 from Calinou/add-common-methods-page
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Add a page about common methods in Godot's C++ codebase
2020-06-12 23:52:15 +02:00
Hugo Locurcio
953b86a591
Add an Editor style guide page
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This page describes the writing style used throughout the Godot
editor. It complements the already-established Docs writing guidelines.
2020-06-09 22:32:25 +02:00
Hugo Locurcio
7ee5001213
Add a page about common methods in Godot's C++ codebase
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This is geared towards beginner engine contributors, but it could
also be useful to those writing custom C++ modules.
2020-06-08 22:17:34 +02:00
Maganty Rushyendra
08e298c082
Replace register_method with bind_method
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ClassDB exposes `bind_method` in order to register functions, and not
`register_method` anymore.
2020-06-08 09:28:44 +08:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
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Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Hugo Locurcio
128d0b4a15
Improve the Compiling with Mono page
2020-06-03 18:45:48 +02:00
Yuri Sizov
e2e3ecc5b0
Fix typo in VS Code configuration guide ( #3628 )
2020-06-02 15:11:25 +02:00
Hugo Locurcio
55543f7bac
Tweak arguments in the VS Code configuration guide
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- Use the long name for the `--editor` option to make it more obvious.
- Document how to run a project directly while debugging.
- Put comments above the line to avoid horizontal overflow.
2020-05-30 22:46:05 +02:00
Dean Brettle
8fb5c787aa
Add --path option to sample VS Code launch.json ( #3617 )
2020-05-30 22:18:53 +02:00
Dean Brettle
92136c8e3b
Add gcc-c++ dependency for Fedora. ( #3618 )
2020-05-30 22:16:44 +02:00
Hugo Locurcio
43410b3c86
Tweak LD_LIBRARY_PATH export to work with paths that contain spaces ( #3585 )
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This also uses the `$PWD` environment variable which should always
be defined. It's also minutely faster than calling `$(pwd)` or using
the deprecated backtick syntax.
2020-05-26 14:24:56 +02:00