Commit Graph
390 Commits
Author SHA1 Message Date
Rémi Verschelde ce2da751f3 Merge pull request #4842 from Xrayez/doctest-gdscript
Describe the process of writing integration tests for GDScript
2021-06-02 11:26:48 +02:00
Lord-Dorogoth 5d0b70f3d2 Update SCons package for FreeBSD in Compiling for Linux, *BSD (#4939)
This was an issue on nomadbsd (basically just usb only freebsd).
2021-05-27 21:05:02 +02:00
Hugo Locurcio 8c4bd39379 Remove obsolete CXXFLAGS override in Custom modules in C++
This line is actually harmful now that Godot defaults to C++17.
2021-05-17 14:47:50 +02:00
Hugo Locurcio 6de096dd83 Add Windows PowerShell example in Compiling with PCK encryption key 2021-05-14 14:39:55 +02:00
Rémi Verschelde f2ad006c37 Compiling: Add instructions for macOS templates
Fixes #3194.
2021-05-11 12:15:38 +02:00
Andrii Doroshenko (Xrayez) 93ac3122c2 Describe the process of writing integration tests for GDScript 2021-05-03 21:29:58 +03:00
allkhor 0ced08d635 Update build-tools to 30.0.3
(cherry picked from commit 7621eb8d12)
2021-04-29 12:07:22 +02:00
Aaron Franke 673aa368cc Bump required Mono version to 6.12 2021-04-27 05:02:38 -04:00
wiscombetom b0f00f0827 Fixed typo
Changed "simple" to "single" in reference to quotation marks.
2021-04-19 23:26:50 -04:00
Jason Liu b76bb46754 Add macOS instructions for MacPorts to go alongside Homebrew (#4827) 2021-04-09 22:29:37 +02:00
Szymon Majewski 05d894eb7f Fixed broken link to Khronos' repository 2021-04-08 09:20:35 -07:00
Szymon Majewski 119f19f628 Moved validation layers to a different section
From Tutorials/Platform Specific/Android plugins to
Development/Engine development/Vulkan/Validation layers.
2021-04-07 20:00:48 -07:00
Szymon Majewski 07c9b6e1a0 Added seealso section in Compiling for Android 2021-04-06 15:17:12 -07:00
Szymon Majewski 0a9b7754cc Moved validation_layers_android to a different section 2021-04-02 18:21:49 -07:00
Hugo Locurcio 555610ea34 Apply suggestions from code review 2021-04-03 03:00:15 +02:00
Hugo Locurcio 2d88acfcc5 Apply suggestions from code review 2021-04-03 02:58:35 +02:00
Szymon Majewski e0ff370386 Validation layers on Android 2021-04-02 17:30:15 -07:00
DeeJayLSPandHugo Locurcio 784e47204b Add information on cloning a Git branch/tag directly (#4800)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-31 21:44:53 +02:00
Rémi Verschelde 802a7002b1 Merge pull request #4673 from m4gr3d/update_android_build_instructions_master
Update setup instructions to accept the Android SDK licenses
2021-03-19 13:05:45 +01:00
CssTeja 6cacd11cac Fix typo in custom resource format loaders tutorial (#4765) 2021-03-19 12:29:56 +01:00
bogdasar1985andHugo Locurcio e3b46eae6a Use "code editor" instead of "IDE" to refer to Visual Studio Code (#4760)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-18 14:36:35 +01:00
Hugo Locurcio f712655e61 Recommend adding Godot folder to AV exceptions in Compiling for Windows (#4736) 2021-03-13 19:39:13 +01:00
Rev f4ef76f291 Correct LTO RAM usage in compiling instructions (#4710) 2021-03-03 16:03:59 +01:00
nikitalitaandHugo Locurcio 85212e7f7d Clarify that MSVC build shell requirements (#4701)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-03 00:01:40 +01:00
Hugo Locurcio 33887d5c7b Add libstdc++-static to Fedora pre-compile one-liner 2021-02-28 19:06:27 +01:00
Nathan Lovato 9ceb6cc080 Merge pull request #4611 from Calinou/mono-include-editor-export-templates
Clarify the need to include Mono libraries for export templates as well
2021-02-26 14:46:38 -06:00
Fredia Huya-Kouadio 9f14b8ba12 Update setup instructions to accept the Android SDK licenses 2021-02-22 08:12:32 -08:00
Fredia Huya-Kouadio c1faa5d976 Update instructions for compiling for Android (#4521) 2021-02-18 15:41:37 +01:00
Hugo Locurcio 6d45a91d1e Fix incorrect code block tab syntax in Controllers documentation (#4643) 2021-02-13 15:54:55 +01:00
Hugo Locurcio 15cf5a9acd Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:00:17 +01:00
Hugo Locurcio 4819efd5f6 Clarify the need to include Mono libraries for export templates as well
See https://github.com/godotengine/godot/issues/45550.
2021-01-31 18:35:34 +01:00
Nathan Lovato 1a36804d99 Merge pull request #4541 from Calinou/add-editor-development-page
Add a page about Godot editor development
2021-01-21 11:50:00 -06:00
Nathan Lovato df76382c05 Edit introduction_to_editor_development.rst 2021-01-21 11:44:55 -06:00
Hugo Locurcio 34c5374c70 Add a page about Godot editor development
This is aimed at current or future engine contributors.
2021-01-17 14:41:39 +01:00
Clemens TolboomandHugo Locurcio 0e881bf103 Make Vulkan requirement an important note in Compiling for macOS (#4545)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-16 17:20:28 +01:00
Remtaine 5b28622bc4 Change variable for Android SDK path (#4407)
The Gradle looks for "ANDROID_SDK_ROOT" and not "ANDROID_HOME" so I changed the path mentioned for clarity
2021-01-05 15:07:42 +01:00
Fabio Alessandrelli 912cf15fec Update documentation about HTML5 exporting and compiling (#4454)
* Improve the Exporting for the Web section.

Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.

* Update compiling for the Web.

Bump emscripten requirements, mention threads, gdnative and editor
build.
2021-01-04 16:56:26 +01:00
Anton Ivanov f3586d755a CLion setup: Update path and screenshot for CMakeLists.txt (#4490) 2020-12-27 20:57:15 +01:00
Hayden c7953f3fd1 Fix MinGW typo in Compiling for Windows (#4481) 2020-12-25 11:28:21 +01:00
EnhexandHugo Locurcio 5cfdce49ab Document using nproc instead of hardcoded number of threads (#4476)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-12-24 14:49:02 +01:00
Nathan Lovato 9cd09cc2d0 Merge pull request #4067 from NathanLovato/content/writing-guidelines-updates
Update contribution guidelines
2020-11-23 14:58:53 -06:00
Nathan Lovato 5004e42eb4 Merge pull request #4367 from Calinou/update-core-src-links
Update links to source code files in `core/`
2020-11-15 12:09:53 -06:00
e92a8223d3 Add documentation for debugging Godot Engine with CLion (#4376)
Co-authored-by: Gwendhal CLAUDEL <gwendhal.claudel@epitech.eu>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-11-15 18:49:50 +01:00
Hugo Locurcio bf89af481a Update links to source code files in core/
`core/` was reorganized in the `master` branch by
127458ed175c5aeac8dee7f09d23fae4c8928eb7.
2020-11-14 05:40:48 +01:00
Your1405Gaming f78a25ce3f Fix "intaller" typo in Configuring Visual Studio IDE (#4366) 2020-11-14 03:18:17 +01:00
Nathan Lovato d475940178 Update references to the docs guidelines
We split some pages into two and some remaining references were leading to an
irrelevant page.
2020-11-13 11:05:40 -06:00
binotaliu fe208d1425 Fix "initialize" typo in Code::Blocks configuration page (#4243) 2020-10-10 16:23:48 +02:00
Sergey Minakov 975e371fc3 iOS: increase required Xcode/SDK version for compilation 2020-10-06 11:09:54 +03:00
Jayanth L 758d70379d Use MinGW-w64 package available in Arch Linux's official repository (#4199) 2020-10-04 15:41:36 +02:00
Hugo Locurcio 70e5410347 Document caveats related to multiple inheritance in C++ modules 2020-09-28 17:56:12 +02:00