Rémi Verschelde
ab9fd8f3cb
Merge pull request #4424 from paulloz/csharp-2d-sprite-animation
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add c# code to 2d-sprite-animation page
2021-03-19 13:49:28 +01:00
Rémi Verschelde
2d710ef15e
Merge pull request #4462 from TechnoPorg/master
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Add C# code examples for HTTPClient and HTTPRequest
2021-03-19 13:19:24 +01:00
Rémi Verschelde
ca41df2fd0
Merge pull request #4597 from skyace65/weakref
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Add code example for weakref
2021-03-19 13:16:34 +01:00
Rémi Verschelde
2685ee270c
Merge pull request #4658 from m4gr3d/update_android_export_instructions_master
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Add more details to the Android export instructions
2021-03-19 13:06:35 +01:00
Rémi Verschelde
96416c5571
Merge pull request #4718 from paulloz/c#-tutorials/audio
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add C# code tabs to pages under tutorials/audio
2021-03-19 13:04:33 +01:00
Emily
4a987385df
Add a 16-tile template to the 3x3 minimal section of the Using tilemaps page ( #4746 )
2021-03-19 12:56:57 +01:00
Matthew
2a4dcc40d6
Add information on onready annotation to C# differences page ( #4565 )
2021-03-19 12:46:23 +01:00
CssTeja
836f8490f1
Fix typo in Soft Body tutorial ( #4767 )
2021-03-19 12:30:43 +01:00
CssTeja
3d8e3c90c4
Fix typo in audio streams tutorial ( #4766 )
2021-03-19 12:30:28 +01:00
zacryol
1fc21c57ec
Fix description of randfn() in Random number generation ( #4759 )
2021-03-16 22:05:06 +01:00
Hugo Locurcio
8ef314ad12
Fix code samples in VR starter tutorial part 1 ( #4740 )
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This closes #4739 .
2021-03-13 19:33:49 +01:00
Hugo Locurcio
31b9515fa6
Recommend triangulating and applying transforms in Importing 3D scenes ( #4742 )
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This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 18:52:50 +01:00
Nat Quayle Nelson
168e56843b
Add missing "use" in "use as" in Nodes and scene instances ( #4749 )
2021-03-13 18:52:16 +01:00
Fabio Alessandrelli and Hugo Locurcio
d47b8617c4
Update the "Customizing the HTML5 Shell" page ( #4748 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-12 18:59:17 +01:00
Divided by Zer0
36c9302533
Adjust HTTPClient example code to not break in HTML5 exports ( #4738 )
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Fixes godotengine/godot#46857
Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:14:44 +01:00
Samuel Laferriere
9458eec42b
Fix GDScript code sample in Matrices and transforms ( #4731 )
2021-03-09 02:51:29 +01:00
Hugo Locurcio
4bfc0e74a4
Clarify that built-in animation changes are lost if not saved to files ( #4725 )
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This closes https://github.com/godotengine/godot/issues/28275 .
2021-03-08 16:17:48 +01:00
follower
e7d98c7af2
Fix typo "turn of" -> "turn off" in Using tilemaps ( #4728 )
2021-03-08 00:20:55 +01:00
Nathan Lovato
c1f7f42ce6
Update the reference to the your_first_game document
2021-03-04 13:47:24 -06:00
Rémi Verschelde
eb1d0c1537
Merge pull request #4720 from dsnopek/remove-joke
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Translations: Revised first paragraph to add more personality
2021-03-04 13:28:40 +01:00
Naryosha
6369d028cb
2DSkeletons: Fix "copy polygon to uv" button name ( #4675 )
2021-03-04 13:26:08 +01:00
David Snopek
177f63d0c3
Revised first paragraph to add more personality
2021-03-04 06:22:08 -06:00
Paul Joannon
7e27d6a0fa
add C# code tabs to pages under tutorials/audio
2021-03-04 11:31:03 +01:00
David Snopek
2dce4add77
Remove another easily misunderstood joke
2021-03-03 22:02:10 -06:00
Bengt Söderström
1a1f4c5b76
Renamed directory godot_headers to godot-headers in GDNative SConstruct ( #4714 )
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Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-03 23:50:29 +01:00
Hugo Locurcio
4750d30bcc
Document false positives when using Embed Pck on Windows ( #4600 )
2021-03-03 23:25:21 +01:00
Hugo Locurcio
eab7622a22
Document the relative export path behavior in Command line tutorial ( #4706 )
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This closes https://github.com/godotengine/godot/issues/46597 .
2021-03-03 23:01:04 +01:00
Hugo Locurcio
7321b5b914
Add missing C++17 flag for Windows build in GDNative SConstruct ( #4709 )
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This matches macOS and Linux.
2021-03-03 15:15:03 +01:00
Rémi Verschelde
b872229427
Remove controversial satirical piece 🔥
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This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.
The intended meaning of this piece was, and always has been, the following:
Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.
Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3
2021-03-03 13:58:16 +01:00
Jayman2000
ba485cf97a
Make example code less misleading in Optimization using Servers ( #4707 )
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The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:25 +01:00
Nathan Lovato
89fd7ef6a6
Edit iOS plugin documentation updates
2021-02-28 10:08:33 -06:00
Sergey Minakov
efc0a86094
Update iOS plugins documentation
2021-02-28 08:39:45 +03:00
Hugo Locurcio
f0b19b47fc
Remove Xbox One from the platforms provided by Lone Wolf Technology ( #4690 )
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This closes https://github.com/godotengine/godot-docs/issues/4688 .
2021-02-27 19:18:52 +01:00
Nathan Lovato
ee248ba218
Merge pull request #4585 from Calinou/filesystem-remove-untested-vcs
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Remove mentions of Perforce and PlasticSCM as they're seldom tested
2021-02-26 14:45:33 -06:00
Nathan Lovato
d8b978b60d
Merge pull request #4612 from Calinou/remaps-no-dynamicfont
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Mention the DynamicFont fallback system in Internationalizing games
2021-02-26 14:44:05 -06:00
Nathan Lovato
65bdac51d7
Merge pull request #4649 from Calinou/controllers-add-is-action-just-pressed
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Mention `Input.is_action_just_pressed()` on the Controllers page
2021-02-26 14:43:29 -06:00
Nathan Lovato
dd45891cd7
Merge pull request #4665 from Calinou/gdnative-cpp-init-warning
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Highlight requirement to have an `_init` function in GDNative C++ example
2021-02-26 14:43:15 -06:00
Fabio Alessandrelli
6d02c860e3
Update HTML5 classref with autogenerated jsdoc.
2021-02-26 11:32:58 +01:00
Hugo Locurcio
a922efa2a8
Add an Using the web editor page ( #4629 )
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This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:54:13 +01:00
Hugo Locurcio
6ebe74850a
Highlight requirement to have an _init function in GDNative C++ example
2021-02-19 21:54:43 +01:00
Fredia Huya-Kouadio
9776a3ac49
Add more details to the Android export instructions
2021-02-17 18:22:25 -08:00
Ignacio Roldán Etcheverry
1c8ae020a8
Merge pull request #4560 from aaronfranke/cs-setup
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Improve C# setup instructions
2021-02-18 02:04:46 +01:00
Hugo Locurcio
c6fedd287e
Clarify deadzone difference for Input.get_vector() in Controllers ( #4651 )
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See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917 .
2021-02-16 19:57:03 +01:00
Charles
174e67722c
Add suggestion to start state machine in animation tree tutorial ( #4652 )
2021-02-16 17:20:52 +01:00
RoniPerson and Hugo Locurcio
b1bf4a93e3
Add a note to set default values for custom resources ( #4650 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-16 17:12:37 +01:00
Hugo Locurcio
db60a7e046
Update 3D rendering limitations to mention Use Debanding project setting ( #4646 )
2021-02-14 22:18:35 +01:00
Hugo Locurcio
04d4f2b6f5
Mention Input.is_action_just_pressed() on the Controllers page
2021-02-14 18:04:58 +01:00
Danil Alexeev and Hugo Locurcio
e4c408d326
Update docs about named colors in RichTextLabel ( #4648 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-14 15:58:00 +01:00
Hugo Locurcio
6d45a91d1e
Fix incorrect code block tab syntax in Controllers documentation ( #4643 )
2021-02-13 15:54:55 +01:00
Hugo Locurcio
53c1af720e
Add a page about gamepad/controller support in Godot ( #4620 )
2021-02-13 02:11:07 +01:00