Commit Graph
1682 Commits
Author SHA1 Message Date
Rémi Verschelde ab9fd8f3cb Merge pull request #4424 from paulloz/csharp-2d-sprite-animation
add c# code to 2d-sprite-animation page
2021-03-19 13:49:28 +01:00
Rémi Verschelde 2d710ef15e Merge pull request #4462 from TechnoPorg/master
Add C# code examples for HTTPClient and HTTPRequest
2021-03-19 13:19:24 +01:00
Rémi Verschelde ca41df2fd0 Merge pull request #4597 from skyace65/weakref
Add code example for weakref
2021-03-19 13:16:34 +01:00
Rémi Verschelde 2685ee270c Merge pull request #4658 from m4gr3d/update_android_export_instructions_master
Add more details to the Android export instructions
2021-03-19 13:06:35 +01:00
Rémi Verschelde 96416c5571 Merge pull request #4718 from paulloz/c#-tutorials/audio
add C# code tabs to pages under tutorials/audio
2021-03-19 13:04:33 +01:00
Emily 4a987385df Add a 16-tile template to the 3x3 minimal section of the Using tilemaps page (#4746) 2021-03-19 12:56:57 +01:00
Matthew 2a4dcc40d6 Add information on onready annotation to C# differences page (#4565) 2021-03-19 12:46:23 +01:00
CssTeja 836f8490f1 Fix typo in Soft Body tutorial (#4767) 2021-03-19 12:30:43 +01:00
CssTeja 3d8e3c90c4 Fix typo in audio streams tutorial (#4766) 2021-03-19 12:30:28 +01:00
zacryol 1fc21c57ec Fix description of randfn() in Random number generation (#4759) 2021-03-16 22:05:06 +01:00
Hugo Locurcio 8ef314ad12 Fix code samples in VR starter tutorial part 1 (#4740)
This closes #4739.
2021-03-13 19:33:49 +01:00
Hugo Locurcio 31b9515fa6 Recommend triangulating and applying transforms in Importing 3D scenes (#4742)
This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 18:52:50 +01:00
Nat Quayle Nelson 168e56843b Add missing "use" in "use as" in Nodes and scene instances (#4749) 2021-03-13 18:52:16 +01:00
Fabio AlessandrelliandHugo Locurcio d47b8617c4 Update the "Customizing the HTML5 Shell" page (#4748)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-12 18:59:17 +01:00
Divided by Zer0 36c9302533 Adjust HTTPClient example code to not break in HTML5 exports (#4738)
Fixes godotengine/godot#46857

Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:14:44 +01:00
Samuel Laferriere 9458eec42b Fix GDScript code sample in Matrices and transforms (#4731) 2021-03-09 02:51:29 +01:00
Hugo Locurcio 4bfc0e74a4 Clarify that built-in animation changes are lost if not saved to files (#4725)
This closes https://github.com/godotengine/godot/issues/28275.
2021-03-08 16:17:48 +01:00
follower e7d98c7af2 Fix typo "turn of" -> "turn off" in Using tilemaps (#4728) 2021-03-08 00:20:55 +01:00
Nathan Lovato c1f7f42ce6 Update the reference to the your_first_game document 2021-03-04 13:47:24 -06:00
Rémi Verschelde eb1d0c1537 Merge pull request #4720 from dsnopek/remove-joke
Translations: Revised first paragraph to add more personality
2021-03-04 13:28:40 +01:00
Naryosha 6369d028cb 2DSkeletons: Fix "copy polygon to uv" button name (#4675) 2021-03-04 13:26:08 +01:00
David Snopek 177f63d0c3 Revised first paragraph to add more personality 2021-03-04 06:22:08 -06:00
Paul Joannon 7e27d6a0fa add C# code tabs to pages under tutorials/audio 2021-03-04 11:31:03 +01:00
David Snopek 2dce4add77 Remove another easily misunderstood joke 2021-03-03 22:02:10 -06:00
Bengt Söderström 1a1f4c5b76 Renamed directory godot_headers to godot-headers in GDNative SConstruct (#4714)
Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-03 23:50:29 +01:00
Hugo Locurcio 4750d30bcc Document false positives when using Embed Pck on Windows (#4600) 2021-03-03 23:25:21 +01:00
Hugo Locurcio eab7622a22 Document the relative export path behavior in Command line tutorial (#4706)
This closes https://github.com/godotengine/godot/issues/46597.
2021-03-03 23:01:04 +01:00
Hugo Locurcio 7321b5b914 Add missing C++17 flag for Windows build in GDNative SConstruct (#4709)
This matches macOS and Linux.
2021-03-03 15:15:03 +01:00
Rémi Verschelde b872229427 Remove controversial satirical piece 🔥
This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.

The intended meaning of this piece was, and always has been, the following:

Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.

Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3
2021-03-03 13:58:16 +01:00
Jayman2000 ba485cf97a Make example code less misleading in Optimization using Servers (#4707)
The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:25 +01:00
Nathan Lovato 89fd7ef6a6 Edit iOS plugin documentation updates 2021-02-28 10:08:33 -06:00
Sergey Minakov efc0a86094 Update iOS plugins documentation 2021-02-28 08:39:45 +03:00
Hugo Locurcio f0b19b47fc Remove Xbox One from the platforms provided by Lone Wolf Technology (#4690)
This closes https://github.com/godotengine/godot-docs/issues/4688.
2021-02-27 19:18:52 +01:00
Nathan Lovato ee248ba218 Merge pull request #4585 from Calinou/filesystem-remove-untested-vcs
Remove mentions of Perforce and PlasticSCM as they're seldom tested
2021-02-26 14:45:33 -06:00
Nathan Lovato d8b978b60d Merge pull request #4612 from Calinou/remaps-no-dynamicfont
Mention the DynamicFont fallback system in Internationalizing games
2021-02-26 14:44:05 -06:00
Nathan Lovato 65bdac51d7 Merge pull request #4649 from Calinou/controllers-add-is-action-just-pressed
Mention `Input.is_action_just_pressed()` on the Controllers page
2021-02-26 14:43:29 -06:00
Nathan Lovato dd45891cd7 Merge pull request #4665 from Calinou/gdnative-cpp-init-warning
Highlight requirement to have an `_init` function in GDNative C++ example
2021-02-26 14:43:15 -06:00
Fabio Alessandrelli 6d02c860e3 Update HTML5 classref with autogenerated jsdoc. 2021-02-26 11:32:58 +01:00
Hugo Locurcio a922efa2a8 Add an Using the web editor page (#4629)
This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:54:13 +01:00
Hugo Locurcio 6ebe74850a Highlight requirement to have an _init function in GDNative C++ example 2021-02-19 21:54:43 +01:00
Fredia Huya-Kouadio 9776a3ac49 Add more details to the Android export instructions 2021-02-17 18:22:25 -08:00
Ignacio Roldán Etcheverry 1c8ae020a8 Merge pull request #4560 from aaronfranke/cs-setup
Improve C# setup instructions
2021-02-18 02:04:46 +01:00
Hugo Locurcio c6fedd287e Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.
2021-02-16 19:57:03 +01:00
Charles 174e67722c Add suggestion to start state machine in animation tree tutorial (#4652) 2021-02-16 17:20:52 +01:00
RoniPersonandHugo Locurcio b1bf4a93e3 Add a note to set default values for custom resources (#4650)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-16 17:12:37 +01:00
Hugo Locurcio db60a7e046 Update 3D rendering limitations to mention Use Debanding project setting (#4646) 2021-02-14 22:18:35 +01:00
Hugo Locurcio 04d4f2b6f5 Mention Input.is_action_just_pressed() on the Controllers page 2021-02-14 18:04:58 +01:00
Danil AlexeevandHugo Locurcio e4c408d326 Update docs about named colors in RichTextLabel (#4648)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-14 15:58:00 +01:00
Hugo Locurcio 6d45a91d1e Fix incorrect code block tab syntax in Controllers documentation (#4643) 2021-02-13 15:54:55 +01:00
Hugo Locurcio 53c1af720e Add a page about gamepad/controller support in Godot (#4620) 2021-02-13 02:11:07 +01:00