Hugo Locurcio
c822ecff82
Add a style guide for project organization
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This closes #3104 .
2020-06-15 10:33:22 +02:00
Matthew
8d7e85a26a
Update JDK installation instructions in Exporting for Android ( #3653 )
2020-06-11 14:51:58 +02:00
Max Hilbrunner
9ef48e22cf
Merge pull request #3639 from skyace65/AssetWorkflow
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Update import process images
2020-06-11 13:54:27 +02:00
Matthew
9bf6080991
Update Exporting Projects page for Godot 3.2 ( #3654 )
2020-06-09 14:42:40 +02:00
Max Hilbrunner
39b256be4f
Merge pull request #3651 from justin-calleja/patch-3
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Add minor doc improvements
2020-06-08 21:32:26 +02:00
Matthew
18cd7466b9
Update Importing 3D scenes to add information about exporters ( #3657 )
2020-06-08 16:21:41 +02:00
Hugo Locurcio
251b86949c
Document the lack of dynamic loops in WebGL 1.0
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I documented it in both places where it could be relevant to ensure
people don't miss it.
This closes #2980 .
2020-06-08 11:22:55 +02:00
Justin
c56b36c897
Add minor doc improvements
2020-06-06 18:44:51 +02:00
skyace65
a96fc8b6a6
Update import process images
2020-06-05 13:11:27 -04:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Hugo Locurcio
5da8ed9b84
Improve writing style and fix formatting in Version control systems
2020-06-05 10:25:00 +02:00
Matthew
053e93565e
Add VCS documentation ( #3580 )
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* Add VCS documentation
2020-06-03 13:10:42 +02:00
skyace65
7de66577d2
Document automatic signing of UWP apps
2020-05-23 16:47:04 -04:00
skyace65
0b8269935c
Mention Open JDK in step by step exporting
2020-05-22 13:22:37 -04:00
Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
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This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
SkyLucilfer
522e8e21b3
Update "Download the command-line tools" section
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Remove the unrelevant image under "Download the command-line tools" section.
Update the information under this section too as I believe it is outdated.
I couldn't execute the sdkmanager following the outlined directory structure.
The problem I faced and the solution I found is in this link
https://stackoverflow.com/questions/60440509/android-command-line-tools-sdkmanager-always-shows-warning-could-not-create-se
2020-05-17 18:33:21 +02:00
Mochii Moth
a16f29d628
Fixed typo
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Changed "then" into "when" on line 19.
2020-05-17 09:37:51 -04:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
jluini
17c0c078c1
Fix in note about adaptive icons ('radius' changed to 'diameter')
2020-05-15 20:12:16 -03:00
Hugo Locurcio
e95568bc12
Add a note about case sensitivity in Project organization
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See https://github.com/godotengine/godot/issues/19592 .
2020-05-14 22:23:34 +02:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
Ivan Tsoninski and Max Hilbrunner
46fe0e181d
How to fix "Could not create settings" ( #3350 )
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* How to fix "Could not create settings"
I added an explanation for what to do if you get an error "Warning: Could not create settings".
* Update getting_started/workflow/export/android_custom_build.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 19:01:17 +02:00
Andrii Doroshenko and Max Hilbrunner
387882f458
Document GDScript export category and property grouping ( #3444 )
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* Document GDScript export category and property grouping
* Update getting_started/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 16:26:18 +02:00
Hugo Locurcio
ab2f52baf0
Document how to opt-out of replacing files when loading a PCK file
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This feature was added in Godot 3.2.
2020-05-04 10:00:23 +02:00
Hugo Locurcio
53eedbfdd0
Mention the normal map coordinate system expected by Godot
2020-05-03 21:23:14 +02:00
Hugo Locurcio
b99bcb2bbd
Document BMP loading limitations in Importing images
2020-04-29 18:02:48 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Max Hilbrunner
b935b0fd5b
Merge pull request #3358 from Calinou/best-practices-clarify-enum-string
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Clarify how string enums are created in the Data preferences page
2020-04-26 18:10:38 +02:00
Max Hilbrunner
2c1d18148c
Merge pull request #3406 from Calinou/add-html5-ios-warning
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Warn about outstanding bugs in the HTML5 export when running on iOS
2020-04-26 18:03:13 +02:00
Hugo Locurcio
a70630b924
Fix duplicate colon in Exporting for Android
2020-04-24 11:54:47 +02:00
Hugo Locurcio
e7e869afe5
Warn about outstanding bugs in the HTML5 export when running on iOS
2020-04-18 15:11:28 +02:00
Michael Alexsander
a01b8d208c
Fix small mistakes in "Importing 3D scenes" page ( #3393 )
2020-04-17 18:57:26 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Matthew
8cb50de863
Update info on creating clips for imported animations ( #3379 )
2020-04-15 16:42:51 +02:00
Yuri Sizov
4acf7a6563
Fix syntax highlighting for various languages ( #3387 )
2020-04-15 16:33:20 +02:00
Cody
801998c853
Small grammatical error fix for readability ( #3377 )
2020-04-12 22:53:37 +02:00
Hugo Locurcio
e538104ac2
Clarify how string enums are created in the Data preferences page
2020-04-09 19:10:44 +02:00
Hugo Locurcio
32d9019e5e
Always use parentheses when calling assert() in GDScript
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This is now required since Godot 3.2.
This also adds an assert message to the Godot interfaces page to match
its C# counterpart.
2020-04-09 14:46:36 +02:00
Max Hilbrunner
43ff436c13
Merge pull request #3337 from felyperennan/patch-2
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Best Practices - Godot interfaces: Fix in the C# code example
2020-04-08 16:32:01 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Felype Rennan
2d09280efc
Fix in the C# code example
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The keyword `extends` is used in Java to extend/inherit from another class, but in C# the correct syntax is just the colon mark `:`
Also rectified one part of the code where the example is extending from Object, although it would not cause any trouble, all classes in C# already derive from `Object` by default.
2020-03-31 18:43:58 -03:00
Rémi Verschelde
ac5aa6cd1e
Improve docs about compilation toolchain requirements
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Add mention about installing Python 3-flavored SCons with
pip for Linux distros which still only provide a Python 2 build
(e.g. Ubuntu 18.04).
2020-03-25 15:05:14 +01:00
Aaron Franke
35feb8268b
Commit files changed by the formatting script
2020-03-25 03:44:59 -04:00
Aaron Franke
b16a8eaf19
Merge pull request #3282 from pycbouh/replace-outdated-references
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Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-22 22:05:21 -04:00
kzietek
4d0667ad14
Clarification on "Identifier" term in docs ( #3295 )
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When filling iOS export forms, I got a red error that I'm missing an "Identifier". As an iOS developer and I find the term "Identifier" confusing and it should be explicitly told that it's a Bundle Identifier. When I'm looking at the form itself I thought this doesn't need to be filled as there was already a placeholder with reverse dns notation and I thought it was a default value.
2020-03-22 16:38:08 +01:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Rodrigo Matos and Hugo Locurcio
3ab9be521c
Ubuntu Jarsigner location hint ( #3271 )
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* Ubuntu Jarsigner location hint - using symlink path which is shorter
* Update getting_started/workflow/export/exporting_for_android.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-15 17:03:11 +01:00
Hugo Locurcio
00d1d906d4
Clarify CSV encoding requirements when importing translations ( #3211 )
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Since Excel has no easy way to save files to UTF-8, this adds
a warning that recommends using LibreOffice or Google Sheets instead.
This closes https://github.com/godotengine/godot-docs/issues/2453 .
2020-03-13 12:31:40 +01:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00