Commit Graph
231 Commits
Author SHA1 Message Date
Hugo Locurcio c822ecff82 Add a style guide for project organization
This closes #3104.
2020-06-15 10:33:22 +02:00
Matthew 8d7e85a26a Update JDK installation instructions in Exporting for Android (#3653) 2020-06-11 14:51:58 +02:00
Max Hilbrunner 9ef48e22cf Merge pull request #3639 from skyace65/AssetWorkflow
Update import process images
2020-06-11 13:54:27 +02:00
Matthew 9bf6080991 Update Exporting Projects page for Godot 3.2 (#3654) 2020-06-09 14:42:40 +02:00
Max Hilbrunner 39b256be4f Merge pull request #3651 from justin-calleja/patch-3
Add minor doc improvements
2020-06-08 21:32:26 +02:00
Matthew 18cd7466b9 Update Importing 3D scenes to add information about exporters (#3657) 2020-06-08 16:21:41 +02:00
Hugo Locurcio 251b86949c Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.

This closes #2980.
2020-06-08 11:22:55 +02:00
Justin c56b36c897 Add minor doc improvements 2020-06-06 18:44:51 +02:00
skyace65 a96fc8b6a6 Update import process images 2020-06-05 13:11:27 -04:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Hugo Locurcio 5da8ed9b84 Improve writing style and fix formatting in Version control systems 2020-06-05 10:25:00 +02:00
Matthew 053e93565e Add VCS documentation (#3580)
* Add VCS documentation
2020-06-03 13:10:42 +02:00
skyace65 7de66577d2 Document automatic signing of UWP apps 2020-05-23 16:47:04 -04:00
skyace65 0b8269935c Mention Open JDK in step by step exporting 2020-05-22 13:22:37 -04:00
Hugo Locurcio ec77f48d5e Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
SkyLucilfer 522e8e21b3 Update "Download the command-line tools" section
Remove the unrelevant image under "Download the command-line tools" section.

Update the information under this section too as I believe it is outdated. 
I couldn't execute the sdkmanager following the outlined directory structure.
The problem I faced and the solution I found is in this link
https://stackoverflow.com/questions/60440509/android-command-line-tools-sdkmanager-always-shows-warning-could-not-create-se
2020-05-17 18:33:21 +02:00
Mochii Moth a16f29d628 Fixed typo
Changed "then" into "when" on line 19.
2020-05-17 09:37:51 -04:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
jluini 17c0c078c1 Fix in note about adaptive icons ('radius' changed to 'diameter') 2020-05-15 20:12:16 -03:00
Hugo Locurcio e95568bc12 Add a note about case sensitivity in Project organization
See https://github.com/godotengine/godot/issues/19592.
2020-05-14 22:23:34 +02:00
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Ivan TsoninskiandMax Hilbrunner 46fe0e181d How to fix "Could not create settings" (#3350)
* How to fix "Could not create settings"

I added an explanation for what to do if you get an error "Warning: Could not create settings".

* Update getting_started/workflow/export/android_custom_build.rst

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-04 19:01:17 +02:00
Andrii DoroshenkoandMax Hilbrunner 387882f458 Document GDScript export category and property grouping (#3444)
* Document GDScript export category and property grouping

* Update getting_started/scripting/gdscript/gdscript_exports.rst

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-04 16:26:18 +02:00
Hugo Locurcio ab2f52baf0 Document how to opt-out of replacing files when loading a PCK file
This feature was added in Godot 3.2.
2020-05-04 10:00:23 +02:00
Hugo Locurcio 53eedbfdd0 Mention the normal map coordinate system expected by Godot 2020-05-03 21:23:14 +02:00
Hugo Locurcio b99bcb2bbd Document BMP loading limitations in Importing images 2020-04-29 18:02:48 +02:00
Rémi Verschelde e6b00ca97a Misc formatting fixes 2020-04-27 12:17:47 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Max Hilbrunner b935b0fd5b Merge pull request #3358 from Calinou/best-practices-clarify-enum-string
Clarify how string enums are created in the Data preferences page
2020-04-26 18:10:38 +02:00
Max Hilbrunner 2c1d18148c Merge pull request #3406 from Calinou/add-html5-ios-warning
Warn about outstanding bugs in the HTML5 export when running on iOS
2020-04-26 18:03:13 +02:00
Hugo Locurcio a70630b924 Fix duplicate colon in Exporting for Android 2020-04-24 11:54:47 +02:00
Hugo Locurcio e7e869afe5 Warn about outstanding bugs in the HTML5 export when running on iOS 2020-04-18 15:11:28 +02:00
Michael Alexsander a01b8d208c Fix small mistakes in "Importing 3D scenes" page (#3393) 2020-04-17 18:57:26 +02:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Matthew 8cb50de863 Update info on creating clips for imported animations (#3379) 2020-04-15 16:42:51 +02:00
Yuri Sizov 4acf7a6563 Fix syntax highlighting for various languages (#3387) 2020-04-15 16:33:20 +02:00
Cody 801998c853 Small grammatical error fix for readability (#3377) 2020-04-12 22:53:37 +02:00
Hugo Locurcio e538104ac2 Clarify how string enums are created in the Data preferences page 2020-04-09 19:10:44 +02:00
Hugo Locurcio 32d9019e5e Always use parentheses when calling assert() in GDScript
This is now required since Godot 3.2.

This also adds an assert message to the Godot interfaces page to match
its C# counterpart.
2020-04-09 14:46:36 +02:00
Max Hilbrunner 43ff436c13 Merge pull request #3337 from felyperennan/patch-2
Best Practices - Godot interfaces: Fix in the C# code example
2020-04-08 16:32:01 +02:00
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Felype Rennan 2d09280efc Fix in the C# code example
The keyword `extends` is used in Java to extend/inherit from another class, but in C# the correct syntax is just the colon mark `:`
Also rectified one part of the code where the example is extending from Object, although it would not cause any trouble, all classes in C# already derive from `Object`  by default.
2020-03-31 18:43:58 -03:00
Rémi Verschelde ac5aa6cd1e Improve docs about compilation toolchain requirements
Add mention about installing Python 3-flavored SCons with
pip for Linux distros which still only provide a Python 2 build
(e.g. Ubuntu 18.04).
2020-03-25 15:05:14 +01:00
Aaron Franke 35feb8268b Commit files changed by the formatting script 2020-03-25 03:44:59 -04:00
Aaron Franke b16a8eaf19 Merge pull request #3282 from pycbouh/replace-outdated-references
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-22 22:05:21 -04:00
kzietek 4d0667ad14 Clarification on "Identifier" term in docs (#3295)
When filling iOS export forms, I got a red error that I'm missing an "Identifier". As an iOS developer and I find the term "Identifier" confusing and it should be explicitly told that it's a Bundle Identifier. When I'm looking at the form itself I thought this doesn't need to be filled as there was already a placeholder with reverse dns notation and I thought it was a default value.
2020-03-22 16:38:08 +01:00
Yuri Sizov 075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
Rodrigo MatosandHugo Locurcio 3ab9be521c Ubuntu Jarsigner location hint (#3271)
* Ubuntu Jarsigner location hint - using symlink path which is shorter

* Update getting_started/workflow/export/exporting_for_android.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-15 17:03:11 +01:00
Hugo Locurcio 00d1d906d4 Clarify CSV encoding requirements when importing translations (#3211)
Since Excel has no easy way to save files to UTF-8, this adds
a warning that recommends using LibreOffice or Google Sheets instead.

This closes https://github.com/godotengine/godot-docs/issues/2453.
2020-03-13 12:31:40 +01:00
Yuri Sizov 37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00