Update info on creating clips for imported animations (#3379)

This commit is contained in:
Matthew
2020-04-15 16:42:51 +02:00
committed by GitHub
parent 4acf7a6563
commit 8cb50de863
@@ -318,8 +318,13 @@ In general, this should always be turned on unless you suspect that an animation
Clips
~~~~~
It is possible to specify multiple animations from a single timeline as clips. Specify from which frame to which frame each
clip must be taken (and, of course, don't forget to specify the FPS option above).
It is possible to specify multiple animations from a single timeline as clips. For this to work, the model
must have only one animation that is named ``default``. To create clips, change the clip amount to something
greater than zero. You can then name a clip, specify which frames it starts and stops on, and choose whether
the animation loops or not.
.. If this PR (https://github.com/godotengine/godot/pull/36709) is merged for Godot 4.0 this section must
be updated to reflect that for the 4.0 documentation.
Scene inheritance
-----------------