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Update info on creating clips for imported animations (#3379)
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@@ -318,8 +318,13 @@ In general, this should always be turned on unless you suspect that an animation
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Clips
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~~~~~
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It is possible to specify multiple animations from a single timeline as clips. Specify from which frame to which frame each
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clip must be taken (and, of course, don't forget to specify the FPS option above).
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It is possible to specify multiple animations from a single timeline as clips. For this to work, the model
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must have only one animation that is named ``default``. To create clips, change the clip amount to something
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greater than zero. You can then name a clip, specify which frames it starts and stops on, and choose whether
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the animation loops or not.
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.. If this PR (https://github.com/godotengine/godot/pull/36709) is merged for Godot 4.0 this section must
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be updated to reflect that for the 4.0 documentation.
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Scene inheritance
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-----------------
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