From 8cb50de8636434fc0969736dee51dfd71d7c4294 Mon Sep 17 00:00:00 2001 From: Matthew Date: Wed, 15 Apr 2020 10:42:51 -0400 Subject: [PATCH] Update info on creating clips for imported animations (#3379) --- getting_started/workflow/assets/importing_scenes.rst | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/getting_started/workflow/assets/importing_scenes.rst b/getting_started/workflow/assets/importing_scenes.rst index 6b74a7d36..5f1790638 100644 --- a/getting_started/workflow/assets/importing_scenes.rst +++ b/getting_started/workflow/assets/importing_scenes.rst @@ -318,8 +318,13 @@ In general, this should always be turned on unless you suspect that an animation Clips ~~~~~ -It is possible to specify multiple animations from a single timeline as clips. Specify from which frame to which frame each -clip must be taken (and, of course, don't forget to specify the FPS option above). +It is possible to specify multiple animations from a single timeline as clips. For this to work, the model +must have only one animation that is named ``default``. To create clips, change the clip amount to something +greater than zero. You can then name a clip, specify which frames it starts and stops on, and choose whether +the animation loops or not. + +.. If this PR (https://github.com/godotengine/godot/pull/36709) is merged for Godot 4.0 this section must +be updated to reflect that for the 4.0 documentation. Scene inheritance -----------------