Meriipu
a9494635ea
your_first_game.rst: Clarify a section raised in an issue
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Should close #1625
2020-06-25 13:20:55 +02:00
Rémi Verschelde
ae5f2ee089
Merge pull request #3719 from akien-mga/android-iap
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Android plugin: Fix link to new IAP plugin
2020-06-22 19:46:13 +02:00
Rémi Verschelde
336416da33
Android plugin: Fix link to new IAP plugin
2020-06-22 17:08:34 +02:00
Rémi Verschelde
206577f9a7
Merge pull request #3698 from madmiraal/add-code_blocks
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Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 13:39:27 +02:00
Marcel Admiraal
1f95afa0e1
Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 12:12:34 +01:00
Shai Angress
ed3a146bef
Clarify build instructions for Android ( #3315 )
2020-06-22 11:04:05 +02:00
Hugo Locurcio
fc6d5ae891
Add a page describing Godot's release policy ( #3662 )
2020-06-22 11:01:29 +02:00
Rémi Verschelde
d9846013a0
Merge pull request #3695 from Calinou/csharp-basics-change-title
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Change C# page titles to describe the pages' contents
2020-06-22 10:14:03 +02:00
Rémi Verschelde
06b5afcc03
Merge pull request #3701 from Calinou/fix-vformat-example
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Fix `vformat()` example in Common engine methods and macros
2020-06-22 10:13:52 +02:00
Rémi Verschelde
7c16d2f976
Merge pull request #3705 from Calinou/ci-install-tools
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Install tools required by `format.sh` on GitHub Actions
2020-06-22 10:12:45 +02:00
Jonas Mun and Jonas
01d5ec63b8
Fix incorrect class name in in GDNative C example image ( #3714 )
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Co-authored-by: Jonas <jonas_munz@outlook.com >
2020-06-21 15:23:40 +02:00
Rémi Verschelde
a2c6290a2e
Merge pull request #3696 from timoschwarzer/android-iap-3.2.2
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Update Android IAP tutorial for 3.2.2
2020-06-21 12:05:26 +02:00
Rémi Verschelde
4edd8a1b4e
Merge pull request #3713 from clayjohn/Screen-reading-shaders
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Update screen reading shader doc with 3D info
2020-06-20 22:43:24 +02:00
clayjohn
1faf5210d9
Update screen reading shader doc with 3D info
2020-06-20 12:57:37 -07:00
Rémi Verschelde
e8a9e0e661
Merge pull request #3709 from Chaosus/global_shader_arrays
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Added note about global shader arrays
2020-06-20 19:17:11 +02:00
Yuri Roubinsky
c944952339
Added note about global shader arrays
2020-06-20 09:18:53 +03:00
Timo Schwarzer
0f8054882a
Update Android IAP tutorial for 3.2.2
2020-06-20 00:21:53 +02:00
Andy Maloney
bd4d9f4cd6
Add note about register_types file locations ( #3702 )
2020-06-19 23:37:15 +02:00
binotaliu
91c508d210
fix slash to backslash in resources ( #3706 )
2020-06-18 16:59:12 +02:00
Hugo Locurcio
532f93fbcc
Install tools required by format.sh on GitHub Actions
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The script would silently fail otherwise.
2020-06-18 09:27:13 +02:00
Rémi Verschelde
c7391a7e56
Merge pull request #3699 from asteinwedel/csharp-json-parse
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C# Correct how to type cast Dictionaries returned from JSONParseResult
2020-06-17 17:31:25 +02:00
Amanda Steinwedel
59731584ab
C# Correct how to type cast Dictionaries returned from JSONParseResult
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Casting with either `(Godot.Collections.Dictionary<string,
object>)parsedResult` or `parsedResult as
Godot.Collections.Dictionary<string, object>` fails with an
InvalidCastException (or silently returning null with the `as` keyword).
Instead, a typed constructor using `new` should be used.
2020-06-17 07:36:19 -07:00
Rémi Verschelde
02e51913d8
Merge pull request #3700 from akien-mga/gh-linguist-detect-rst
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GitHub linguist: Mark .rst files as detectable
2020-06-16 20:35:56 +02:00
Rémi Verschelde
333c00dff3
Merge pull request #3681 from Calinou/set-up-github-actions
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Switch continuous integration to GitHub Actions
2020-06-16 20:34:31 +02:00
Hugo Locurcio
a135d305ff
Fix vformat() example in Common engine methods and macros
2020-06-16 16:53:51 +02:00
Rémi Verschelde
054d7fa3cb
Merge pull request #3694 from Calinou/project-organization-add-style-guide
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Add a style guide for project organization
2020-06-16 16:27:58 +02:00
Rémi Verschelde
34f97a7544
GitHub linguist: Mark .rst files as detectable
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Linguist excludes documentation by default, which is not so useful on a
repo dedicated to documentation.
This attribute forces it to take .rst files into account and properly
report this report as being 99% reStructuredText.
2020-06-16 16:21:39 +02:00
Secret Panda and Hugo Locurcio
c7f36b60a4
Fix Stack Exchange reference name in the FPS tutorial ( #3697 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-15 18:56:22 +02:00
Hugo Locurcio
b495c74423
Change C# page titles to describe the pages' contents
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The page title will be used in the tab name, which can impact
search engine results as well as general usability. Using just
"Introduction" or "Features" doesn't make it very meaningful.
2020-06-15 11:02:06 +02:00
Hugo Locurcio
c822ecff82
Add a style guide for project organization
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This closes #3104 .
2020-06-15 10:33:22 +02:00
Matthew and Hugo Locurcio
b75fd032ef
Put Debugger panel info on a new page and add info ( #3673 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-14 00:13:51 +02:00
Rémi Verschelde
80e2466985
Merge pull request #3684 from Calinou/encrypting-save-games-note
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Add a note about the introduction in Encrypting save games
2020-06-13 21:04:34 +02:00
Rémi Verschelde
aab8feef9b
Merge pull request #3685 from Calinou/shaders-light-force-vertex
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Document that `light()` functions aren't run if vertex shading is forced
2020-06-13 21:04:00 +02:00
Hugo Locurcio
c6aafe6be9
Add a note about the introduction in Encrypting save games
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Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio
0d6f2e8703
Document that light() functions aren't run if vertex shading is forced
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See https://github.com/godotengine/godot/issues/39513 .
2020-06-13 20:05:39 +02:00
Rémi Verschelde
270fd2ae97
Merge pull request #3683 from Calinou/format-fix-shellcheck
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Fix shellcheck warnings in `format.sh`
2020-06-13 20:00:55 +02:00
Hugo Locurcio
3f69884e19
Fix shellcheck warnings in format.sh
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This makes the script behave correctly if the path to the
cloned repository contains spaces.
2020-06-13 18:11:30 +02:00
Hugo Locurcio
566b51c37f
Switch continuous integration to GitHub Actions
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This allows freeing up some Travis CI jobs for the main Godot
repository, as job parallelism limits are shared across an
organization.
2020-06-13 14:16:23 +02:00
Paul Joannon
84d2b1e848
Update WebAssembly export templates' ZIP archive names ( #3680 )
2020-06-13 13:31:25 +02:00
Max Hilbrunner
db72b0b902
Merge pull request #3666 from Calinou/add-common-methods-page
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Add a page about common methods in Godot's C++ codebase
2020-06-12 23:52:15 +02:00
Rémi Verschelde
882cbdd10c
Merge pull request #3675 from nice-shot/patch-1
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Added missing “should” in audio_buses.rst
2020-06-12 08:45:38 +02:00
nice-shot
bd87719ce8
Added missing “should” in audio_buses.rst
2020-06-12 01:15:21 +03:00
Rémi Verschelde
798cc2f74c
Merge pull request #3674 from Angelmmiguel/patch-1
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Small typo in the "Your First Game" tutorial
2020-06-11 20:23:47 +02:00
Ángel M
619ce2e9d6
Small typo in the "Your First Game" tutorial
2020-06-11 19:48:20 +02:00
DerekWang
96f627e5b8
Update C# scripts to use current APIs in Your first game ( #3648 )
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1. Shorten line. Fix camelCase naming of a local variable.
2. Replace deprecated API.
2020-06-11 14:53:47 +02:00
Matthew
8d7e85a26a
Update JDK installation instructions in Exporting for Android ( #3653 )
2020-06-11 14:51:58 +02:00
Max Hilbrunner
ff18013d94
Merge pull request #3630 from PeterJSFChaplin/autotile-tutorial
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Add autotile tutorial
2020-06-11 14:16:17 +02:00
Max Hilbrunner
3d9655746a
Merge pull request #3663 from Calinou/csharp-update-gotchas
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Update and clarify C# gotchas for Godot 3.2.2
2020-06-11 13:55:51 +02:00
Max Hilbrunner
9ef48e22cf
Merge pull request #3639 from skyace65/AssetWorkflow
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Update import process images
2020-06-11 13:54:27 +02:00
Max Hilbrunner
f8064cf0b9
Merge pull request #3646 from skyace65/TileSet
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Fix instructions for opening the TileSet panel
2020-06-11 13:53:29 +02:00