Commit Graph
4112 Commits
Author SHA1 Message Date
Meriipu a9494635ea your_first_game.rst: Clarify a section raised in an issue
Should close #1625
2020-06-25 13:20:55 +02:00
Rémi Verschelde ae5f2ee089 Merge pull request #3719 from akien-mga/android-iap
Android plugin: Fix link to new IAP plugin
2020-06-22 19:46:13 +02:00
Rémi Verschelde 336416da33 Android plugin: Fix link to new IAP plugin 2020-06-22 17:08:34 +02:00
Rémi Verschelde 206577f9a7 Merge pull request #3698 from madmiraal/add-code_blocks
Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 13:39:27 +02:00
Marcel Admiraal 1f95afa0e1 Add instructions for configuring Code::Blocks as an IDE. 2020-06-22 12:12:34 +01:00
Shai Angress ed3a146bef Clarify build instructions for Android (#3315) 2020-06-22 11:04:05 +02:00
Hugo Locurcio fc6d5ae891 Add a page describing Godot's release policy (#3662) 2020-06-22 11:01:29 +02:00
Rémi Verschelde d9846013a0 Merge pull request #3695 from Calinou/csharp-basics-change-title
Change C# page titles to describe the pages' contents
2020-06-22 10:14:03 +02:00
Rémi Verschelde 06b5afcc03 Merge pull request #3701 from Calinou/fix-vformat-example
Fix `vformat()` example in Common engine methods and macros
2020-06-22 10:13:52 +02:00
Rémi Verschelde 7c16d2f976 Merge pull request #3705 from Calinou/ci-install-tools
Install tools required by `format.sh` on GitHub Actions
2020-06-22 10:12:45 +02:00
Jonas MunandJonas 01d5ec63b8 Fix incorrect class name in in GDNative C example image (#3714)
Co-authored-by: Jonas <jonas_munz@outlook.com>
2020-06-21 15:23:40 +02:00
Rémi Verschelde a2c6290a2e Merge pull request #3696 from timoschwarzer/android-iap-3.2.2
Update Android IAP tutorial for 3.2.2
2020-06-21 12:05:26 +02:00
Rémi Verschelde 4edd8a1b4e Merge pull request #3713 from clayjohn/Screen-reading-shaders
Update screen reading shader doc with 3D info
2020-06-20 22:43:24 +02:00
clayjohn 1faf5210d9 Update screen reading shader doc with 3D info 2020-06-20 12:57:37 -07:00
Rémi Verschelde e8a9e0e661 Merge pull request #3709 from Chaosus/global_shader_arrays
Added note about global shader arrays
2020-06-20 19:17:11 +02:00
Yuri Roubinsky c944952339 Added note about global shader arrays 2020-06-20 09:18:53 +03:00
Timo Schwarzer 0f8054882a Update Android IAP tutorial for 3.2.2 2020-06-20 00:21:53 +02:00
Andy Maloney bd4d9f4cd6 Add note about register_types file locations (#3702) 2020-06-19 23:37:15 +02:00
binotaliu 91c508d210 fix slash to backslash in resources (#3706) 2020-06-18 16:59:12 +02:00
Hugo Locurcio 532f93fbcc Install tools required by format.sh on GitHub Actions
The script would silently fail otherwise.
2020-06-18 09:27:13 +02:00
Rémi Verschelde c7391a7e56 Merge pull request #3699 from asteinwedel/csharp-json-parse
C# Correct how to type cast Dictionaries returned from JSONParseResult
2020-06-17 17:31:25 +02:00
Amanda Steinwedel 59731584ab C# Correct how to type cast Dictionaries returned from JSONParseResult
Casting with either `(Godot.Collections.Dictionary<string,
object>)parsedResult` or `parsedResult as
Godot.Collections.Dictionary<string, object>` fails with an
InvalidCastException (or silently returning null with the `as` keyword).
Instead, a typed constructor using `new` should be used.
2020-06-17 07:36:19 -07:00
Rémi Verschelde 02e51913d8 Merge pull request #3700 from akien-mga/gh-linguist-detect-rst
GitHub linguist: Mark .rst files as detectable
2020-06-16 20:35:56 +02:00
Rémi Verschelde 333c00dff3 Merge pull request #3681 from Calinou/set-up-github-actions
Switch continuous integration to GitHub Actions
2020-06-16 20:34:31 +02:00
Hugo Locurcio a135d305ff Fix vformat() example in Common engine methods and macros 2020-06-16 16:53:51 +02:00
Rémi Verschelde 054d7fa3cb Merge pull request #3694 from Calinou/project-organization-add-style-guide
Add a style guide for project organization
2020-06-16 16:27:58 +02:00
Rémi Verschelde 34f97a7544 GitHub linguist: Mark .rst files as detectable
Linguist excludes documentation by default, which is not so useful on a
repo dedicated to documentation.
This attribute forces it to take .rst files into account and properly
report this report as being 99% reStructuredText.
2020-06-16 16:21:39 +02:00
Secret PandaandHugo Locurcio c7f36b60a4 Fix Stack Exchange reference name in the FPS tutorial (#3697)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-15 18:56:22 +02:00
Hugo Locurcio b495c74423 Change C# page titles to describe the pages' contents
The page title will be used in the tab name, which can impact
search engine results as well as general usability. Using just
"Introduction" or "Features" doesn't make it very meaningful.
2020-06-15 11:02:06 +02:00
Hugo Locurcio c822ecff82 Add a style guide for project organization
This closes #3104.
2020-06-15 10:33:22 +02:00
MatthewandHugo Locurcio b75fd032ef Put Debugger panel info on a new page and add info (#3673)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-14 00:13:51 +02:00
Rémi Verschelde 80e2466985 Merge pull request #3684 from Calinou/encrypting-save-games-note
Add a note about the introduction in Encrypting save games
2020-06-13 21:04:34 +02:00
Rémi Verschelde aab8feef9b Merge pull request #3685 from Calinou/shaders-light-force-vertex
Document that `light()` functions aren't run if vertex shading is forced
2020-06-13 21:04:00 +02:00
Hugo Locurcio c6aafe6be9 Add a note about the introduction in Encrypting save games
Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio 0d6f2e8703 Document that light() functions aren't run if vertex shading is forced
See https://github.com/godotengine/godot/issues/39513.
2020-06-13 20:05:39 +02:00
Rémi Verschelde 270fd2ae97 Merge pull request #3683 from Calinou/format-fix-shellcheck
Fix shellcheck warnings in `format.sh`
2020-06-13 20:00:55 +02:00
Hugo Locurcio 3f69884e19 Fix shellcheck warnings in format.sh
This makes the script behave correctly if the path to the
cloned repository contains spaces.
2020-06-13 18:11:30 +02:00
Hugo Locurcio 566b51c37f Switch continuous integration to GitHub Actions
This allows freeing up some Travis CI jobs for the main Godot
repository, as job parallelism limits are shared across an
organization.
2020-06-13 14:16:23 +02:00
Paul Joannon 84d2b1e848 Update WebAssembly export templates' ZIP archive names (#3680) 2020-06-13 13:31:25 +02:00
Max Hilbrunner db72b0b902 Merge pull request #3666 from Calinou/add-common-methods-page
Add a page about common methods in Godot's C++ codebase
2020-06-12 23:52:15 +02:00
Rémi Verschelde 882cbdd10c Merge pull request #3675 from nice-shot/patch-1
Added missing “should” in audio_buses.rst
2020-06-12 08:45:38 +02:00
nice-shot bd87719ce8 Added missing “should” in audio_buses.rst 2020-06-12 01:15:21 +03:00
Rémi Verschelde 798cc2f74c Merge pull request #3674 from Angelmmiguel/patch-1
Small typo in the "Your First Game" tutorial
2020-06-11 20:23:47 +02:00
Ángel M 619ce2e9d6 Small typo in the "Your First Game" tutorial 2020-06-11 19:48:20 +02:00
DerekWang 96f627e5b8 Update C# scripts to use current APIs in Your first game (#3648)
1. Shorten line. Fix camelCase naming of a local variable.
2. Replace deprecated API.
2020-06-11 14:53:47 +02:00
Matthew 8d7e85a26a Update JDK installation instructions in Exporting for Android (#3653) 2020-06-11 14:51:58 +02:00
Max Hilbrunner ff18013d94 Merge pull request #3630 from PeterJSFChaplin/autotile-tutorial
Add autotile tutorial
2020-06-11 14:16:17 +02:00
Max Hilbrunner 3d9655746a Merge pull request #3663 from Calinou/csharp-update-gotchas
Update and clarify C# gotchas for Godot 3.2.2
2020-06-11 13:55:51 +02:00
Max Hilbrunner 9ef48e22cf Merge pull request #3639 from skyace65/AssetWorkflow
Update import process images
2020-06-11 13:54:27 +02:00
Max Hilbrunner f8064cf0b9 Merge pull request #3646 from skyace65/TileSet
Fix instructions for opening the TileSet panel
2020-06-11 13:53:29 +02:00