Commit Graph
903 Commits
Author SHA1 Message Date
Meriipu a9494635ea your_first_game.rst: Clarify a section raised in an issue
Should close #1625
2020-06-25 13:20:55 +02:00
Rémi Verschelde d9846013a0 Merge pull request #3695 from Calinou/csharp-basics-change-title
Change C# page titles to describe the pages' contents
2020-06-22 10:14:03 +02:00
binotaliu 91c508d210 fix slash to backslash in resources (#3706) 2020-06-18 16:59:12 +02:00
Hugo Locurcio b495c74423 Change C# page titles to describe the pages' contents
The page title will be used in the tab name, which can impact
search engine results as well as general usability. Using just
"Introduction" or "Features" doesn't make it very meaningful.
2020-06-15 11:02:06 +02:00
Hugo Locurcio c822ecff82 Add a style guide for project organization
This closes #3104.
2020-06-15 10:33:22 +02:00
Ángel M 619ce2e9d6 Small typo in the "Your First Game" tutorial 2020-06-11 19:48:20 +02:00
DerekWang 96f627e5b8 Update C# scripts to use current APIs in Your first game (#3648)
1. Shorten line. Fix camelCase naming of a local variable.
2. Replace deprecated API.
2020-06-11 14:53:47 +02:00
Matthew 8d7e85a26a Update JDK installation instructions in Exporting for Android (#3653) 2020-06-11 14:51:58 +02:00
Max Hilbrunner 3d9655746a Merge pull request #3663 from Calinou/csharp-update-gotchas
Update and clarify C# gotchas for Godot 3.2.2
2020-06-11 13:55:51 +02:00
Max Hilbrunner 9ef48e22cf Merge pull request #3639 from skyace65/AssetWorkflow
Update import process images
2020-06-11 13:54:27 +02:00
Matthew 9bf6080991 Update Exporting Projects page for Godot 3.2 (#3654) 2020-06-09 14:42:40 +02:00
Max Hilbrunner 39b256be4f Merge pull request #3651 from justin-calleja/patch-3
Add minor doc improvements
2020-06-08 21:32:26 +02:00
Max Hilbrunner 9775ca0a22 Merge pull request #3652 from skyace65/match
Clarify GDScript match
2020-06-08 21:30:56 +02:00
Matthew 18cd7466b9 Update Importing 3D scenes to add information about exporters (#3657) 2020-06-08 16:21:41 +02:00
Rémi Verschelde dbe8a17b15 Merge pull request #3664 from Calinou/shader-language-html5-limitations
Document the lack of dynamic loops in WebGL 1.0
2020-06-08 16:16:15 +02:00
Hugo Locurcio e629ab5baa Update and clarify C# gotchas for Godot 3.2.2
This closes #3583.
2020-06-08 14:11:44 +02:00
Hugo Locurcio 251b86949c Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.

This closes #2980.
2020-06-08 11:22:55 +02:00
Hugo Locurcio e0554d9c0a Update the editor help shortcut for recent Godot versions
This closes #3656.
2020-06-08 10:02:08 +02:00
skyace65 eb5d5cc90f Clarify GDScript match 2020-06-06 20:58:16 -04:00
Justin c56b36c897 Add minor doc improvements 2020-06-06 18:44:51 +02:00
Matthew 60196d58e2 Fix issue in instancing page (#3647) 2020-06-06 01:25:43 +02:00
skyace65 a96fc8b6a6 Update import process images 2020-06-05 13:11:27 -04:00
Rémi Verschelde be5379ac5f Merge pull request #3643 from nickrodgers42/master
Update C# code in your_first_game.rst
2020-06-05 17:10:12 +02:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde 39dbbb29e1 Images: always use relative 'img/' paths, without './' prefix
Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Hugo Locurcio 5da8ed9b84 Improve writing style and fix formatting in Version control systems 2020-06-05 10:25:00 +02:00
Oskar van Velden 9352ab65be Add links to mentioned tutorial pages (#3641) 2020-06-05 09:58:08 +02:00
Nick Rodgers 5f21fea94f Update C# code in your_first_game.rst 2020-06-04 21:16:18 -06:00
Matthew 053e93565e Add VCS documentation (#3580)
* Add VCS documentation
2020-06-03 13:10:42 +02:00
Tobias Persson 50dd350016 EASE_IN no longer required for interpolate_property (#3589)
* EASE_IN no longer required for interpolate_property in Control the game's UI with code

Was fixed here godotengine/godot#34287

* Update ui_code_a_life_bar.rst

Missed a spot.

* TRANS_LINEAR is optional. Remove it as well
2020-05-31 14:30:37 +02:00
robertsonb93 d2614dca05 Update your_first_game.rst (#3603)
* Update C# code in your_first_game.rst
2020-05-28 12:48:11 -07:00
Max Hilbrunner 3a47c96af1 Merge pull request #3601 from SimonLarsen/export_layers
Document export hints for physics and render layers
2020-05-28 15:46:17 +02:00
Yuri Sizov b4d6313da7 Add a reference to the Data paths doc in the Step by step guide (#3605) 2020-05-28 14:41:47 +02:00
Simon J. Larsen b3585cdd6b Document export hint for physics and render layers 2020-05-27 21:07:00 +02:00
Rémi Verschelde 7edbc9d433 Fix old style -path mention 2020-05-27 14:45:25 +02:00
Damir Abdulganiev b9c8fb3781 fixed incorrect animation name ('right' -> 'walk') 2020-05-26 22:03:23 +03:00
Brandon Lamb 734c65b470 Clarify example code for signal
Section discussing placing signals above other properties did not actually contain a line for signals (which confused me). Clarifying the style guide by showing a signal on top
2020-05-25 11:47:16 -07:00
Max Hilbrunner 4468f3d5e8 Merge pull request #3581 from skyace65/uwp_signing
Document automatic signing of UWP apps
2020-05-24 16:27:27 +02:00
Tobias Persson 5e7d60d6b7 Change incorrect MessageLabel to Message in Your first game (#3587) 2020-05-24 10:22:07 +02:00
Nicholas Ver Halen 3cc988b10b Updated Choose Animations script to match new name (#3588) 2020-05-24 10:18:56 +02:00
skyace65 7de66577d2 Document automatic signing of UWP apps 2020-05-23 16:47:04 -04:00
Max Hilbrunner 58e2838d3f Merge pull request #3582 from EmNudge/patch-1
Minor typo fix
2020-05-23 18:04:43 +02:00
Ivan Shakhov f02b461e4a For Godot 3.2.2 beta2+ actualize requirements for Rider on Windows (#3584) 2020-05-23 17:14:29 +02:00
EmNudge 99a19ba07b minor typo fix 2020-05-23 00:33:21 -04:00
skyace65 0b8269935c Mention Open JDK in step by step exporting 2020-05-22 13:22:37 -04:00
Rushyendra Maganty 0c3da902eb FIx incorrect Node label in "Your first game"
In the HUD section, one of the new nodes created is named "Message". The OnMessageTimerTimeout() description in the docs incorrectly refers to this as "MesageLabel". This would cause a runtime error and also does not match the actual code repository linked in the docs.
2020-05-22 13:02:37 +08:00
Hugo Locurcio ec77f48d5e Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Hugo Locurcio 4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Max Hilbrunner a7fad2590d Step by Step: Resources -> Remove outdated info
Dictionaries are refcounted now, this closes https://github.com/godotengine/godot-docs/issues/1962
2020-05-17 19:35:17 +02:00
Max HilbrunnerandJacob Gray b24b9ad9a5 GDScript basics: improve match explanation
Co-authored-by: Jacob Gray <jacopo.grayscale@gmail.com>
2020-05-17 18:33:21 +02:00