Commit Graph
355 Commits
Author SHA1 Message Date
Remtaine 5b28622bc4 Change variable for Android SDK path (#4407)
The Gradle looks for "ANDROID_SDK_ROOT" and not "ANDROID_HOME" so I changed the path mentioned for clarity
2021-01-05 15:07:42 +01:00
Fabio Alessandrelli 912cf15fec Update documentation about HTML5 exporting and compiling (#4454)
* Improve the Exporting for the Web section.

Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.

* Update compiling for the Web.

Bump emscripten requirements, mention threads, gdnative and editor
build.
2021-01-04 16:56:26 +01:00
Anton Ivanov f3586d755a CLion setup: Update path and screenshot for CMakeLists.txt (#4490) 2020-12-27 20:57:15 +01:00
Hayden c7953f3fd1 Fix MinGW typo in Compiling for Windows (#4481) 2020-12-25 11:28:21 +01:00
EnhexandHugo Locurcio 5cfdce49ab Document using nproc instead of hardcoded number of threads (#4476)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-12-24 14:49:02 +01:00
Nathan Lovato 9cd09cc2d0 Merge pull request #4067 from NathanLovato/content/writing-guidelines-updates
Update contribution guidelines
2020-11-23 14:58:53 -06:00
Nathan Lovato 5004e42eb4 Merge pull request #4367 from Calinou/update-core-src-links
Update links to source code files in `core/`
2020-11-15 12:09:53 -06:00
e92a8223d3 Add documentation for debugging Godot Engine with CLion (#4376)
Co-authored-by: Gwendhal CLAUDEL <gwendhal.claudel@epitech.eu>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-11-15 18:49:50 +01:00
Hugo Locurcio bf89af481a Update links to source code files in core/
`core/` was reorganized in the `master` branch by
127458ed175c5aeac8dee7f09d23fae4c8928eb7.
2020-11-14 05:40:48 +01:00
Your1405Gaming f78a25ce3f Fix "intaller" typo in Configuring Visual Studio IDE (#4366) 2020-11-14 03:18:17 +01:00
Nathan Lovato d475940178 Update references to the docs guidelines
We split some pages into two and some remaining references were leading to an
irrelevant page.
2020-11-13 11:05:40 -06:00
binotaliu fe208d1425 Fix "initialize" typo in Code::Blocks configuration page (#4243) 2020-10-10 16:23:48 +02:00
Sergey Minakov 975e371fc3 iOS: increase required Xcode/SDK version for compilation 2020-10-06 11:09:54 +03:00
Jayanth L 758d70379d Use MinGW-w64 package available in Arch Linux's official repository (#4199) 2020-10-04 15:41:36 +02:00
Hugo Locurcio 70e5410347 Document caveats related to multiple inheritance in C++ modules 2020-09-28 17:56:12 +02:00
Andrii Doroshenko 8c5a168966 Document unit testing in the engine and modules (#4017) 2020-09-27 15:06:37 +02:00
bggd 3b1bf36647 Fix typo "C98" -> "C99" 2020-09-22 16:52:36 +09:00
Hugo Locurcio 2738f4fe1f Clarify that the JavaScript singleton is available in official templates 2020-09-20 15:55:40 +02:00
bruvzg ffe7ad0ee9 Optimize PCK encryption screenshot (#4033) 2020-09-18 15:37:23 +02:00
Rémi Verschelde 669e0c650f Compiling for Linux/*BSD: Add NetBSD one-liner
Fixes #4029.
2020-09-18 13:10:41 +02:00
Rémi Verschelde e99ed437fb Merge pull request #4026 from bruvzg/pck-encrypt-docs
Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:23:39 +02:00
bruvzg 3a8d5bc8b4 Update encryption key page according to the new PCK encryption feature. 2020-09-17 16:53:11 +03:00
Yetizone adc616fed2 qt_creator.rst: Add .glsl to the file extensions step 2020-09-17 14:25:57 +03:00
Hugo Locurcio ab4995c050 Remove UPX recommendation in Optimizing for size
The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.

Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
Yetizone 6ab6e7f609 Qt Creator tutorial: Specify C++ code style settings location (#3979) 2020-09-07 18:14:21 +02:00
skyace65 002b976255 Add warnings on embedded pck files 2020-08-24 20:11:00 -04:00
parishrutpandeyandHugo Locurcio d356d12421 Fix typo in Custom Godot servers (#3919)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-22 00:18:19 +02:00
Bobby Youstra 43d4dedb90 Changed TextEditor reference to TextEdit
Optimizing Builds For Size referenced a node type called TextEditor when talking about advanced GUI nodes when it most likely means the TextEdit node instead.
2020-07-31 14:27:47 -07:00
Hugo Locurcio 8e924d5739 Mention the Godot build options generator in Optimizing for size 2020-07-30 19:55:03 +02:00
Rémi Verschelde 2b8404ff4a Merge pull request #3805 from naithar/feature/ios-vulkan
MoltenVK SDK for iOS
2020-07-30 15:23:30 +02:00
Gr4ph0s 2a46300358 Fix typo in macOS compiling (#3801) 2020-07-30 15:23:01 +02:00
Hugo Locurcio 58a2757d37 Add a page listing all features supported by Godot
This closes #3727.
2020-07-24 10:34:21 +02:00
Rémi Verschelde f5dc0dc906 Compiling for Linux/*BSD: Add note on platform rename in 4.0 2020-07-21 08:20:19 +02:00
Sergey Minakov 3edcb5581b iOS: mention MoltenVK SDK for iOS compilation. 2020-07-16 20:48:58 +03:00
Hugo Locurcio 515fb6bd6a Link to the Object class reference on the Object class page
People who end up on this page from a search engine might be confused
as to where they can find the Object class reference.
2020-07-10 23:33:20 +02:00
Rémi Verschelde 54d026485a Merge pull request #3758 from VedatGunel/typo-fix
Fix typos in Common engine methods and macros
2020-07-03 22:20:35 +02:00
unknown abb92f1e10 Fix typos in Common engine methods and macros 2020-07-03 22:26:14 +03:00
Hugo Locurcio 73e46e6187 Fix table of contents in Introduction to the buildsystem
This fixes a regression introduced in
351893b13d.
2020-07-03 20:39:04 +02:00
Rémi Verschelde a86f23f0d7 Merge pull request #3750 from bruvzg/macos-apple-silicon-build-and-mvk-libs
[macOS] Add instructions for Apple Silicon build and MoltenVK library bundling
2020-07-03 13:01:54 +02:00
bruvzg 443f7d4739 [Compiling for macOS] Add instructions for Apple Silicon / Universal 2 build, and MoltenVK library bundling. 2020-07-03 13:39:49 +03:00
Hugo Locurcio 5642a9b920 Document how to clean generated files using SCons
This closes #3717.
2020-07-02 21:18:46 +02:00
Andy MaloneyandHugo Locurcio c52533fc46 Clarify setting of library environment variables in module examples (#3730)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-26 19:46:04 +02:00
Rémi Verschelde 206577f9a7 Merge pull request #3698 from madmiraal/add-code_blocks
Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 13:39:27 +02:00
Marcel Admiraal 1f95afa0e1 Add instructions for configuring Code::Blocks as an IDE. 2020-06-22 12:12:34 +01:00
Shai Angress ed3a146bef Clarify build instructions for Android (#3315) 2020-06-22 11:04:05 +02:00
Rémi Verschelde 06b5afcc03 Merge pull request #3701 from Calinou/fix-vformat-example
Fix `vformat()` example in Common engine methods and macros
2020-06-22 10:13:52 +02:00
Andy Maloney bd4d9f4cd6 Add note about register_types file locations (#3702) 2020-06-19 23:37:15 +02:00
Hugo Locurcio a135d305ff Fix vformat() example in Common engine methods and macros 2020-06-16 16:53:51 +02:00
Paul Joannon 84d2b1e848 Update WebAssembly export templates' ZIP archive names (#3680) 2020-06-13 13:31:25 +02:00
Max Hilbrunner db72b0b902 Merge pull request #3666 from Calinou/add-common-methods-page
Add a page about common methods in Godot's C++ codebase
2020-06-12 23:52:15 +02:00