Rémi Verschelde
a716391dfc
Merge pull request #4546 from skyace65/PRTemplate
...
Update PR template
2021-01-16 16:21:57 +01:00
skyace65
aab75310c7
Update PR template
2021-01-16 10:01:07 -05:00
Rémi Verschelde
117b719bcd
Merge pull request #4542 from Calinou/exporting-android-intro-clarify
...
Clarify the introduction of Exporting for Android
2021-01-15 01:20:56 +01:00
Hugo Locurcio
c8f495065c
Clarify the introduction of Exporting for Android
2021-01-15 00:30:05 +01:00
Rémi Verschelde
b46c6b439a
Merge pull request #4537 from Calinou/ci-html-zip-download
...
GitHub Actions: Upload ZIPs of compiled HTML documentation for reading
2021-01-14 16:16:53 +01:00
Rémi Verschelde
186e77519c
Merge pull request #4534 from akien-mga/codestyle-clang-format-11
...
Code style: Now using clang-format 11
2021-01-13 16:11:01 +01:00
Hugo Locurcio
798c5d51f6
GitHub Actions: Upload ZIPs of compiled HTML documentation for reading
...
This can be used to read the documentation without an Internet
connection.
2021-01-13 02:17:04 +01:00
Rémi Verschelde
9ccdf31b66
Code style: Now using clang-format 11
2021-01-12 19:37:02 +01:00
humboldt123
df8a6edc15
Fix C# code for changing scene ( #4523 )
2021-01-07 14:28:54 +01:00
Matthew
621833f2a6
Clarify instructions in Your first 2D shader ( #4527 )
2021-01-07 01:47:28 +01:00
Remtaine
5b28622bc4
Change variable for Android SDK path ( #4407 )
...
The Gradle looks for "ANDROID_SDK_ROOT" and not "ANDROID_HOME" so I changed the path mentioned for clarity
2021-01-05 15:07:42 +01:00
Rémi Verschelde
58de0d6bad
Merge pull request #4519 from m4gr3d/update_android_export_master
...
Update instructions to setup Exporting for Android
2021-01-05 11:57:21 +01:00
Fredia Huya-Kouadio
b30a9c955b
Update instructions to setup Exporting for Android
2021-01-05 00:03:18 -08:00
jp.owo.Manda
47b900e8b4
Fix "SchlickGGX" typo in Standard Material 3D ( #4515 )
2021-01-04 20:39:56 +01:00
Rémi Verschelde
2ca7712608
Fix underline in Services for iOS
...
My bad.
2021-01-04 17:47:21 +01:00
da8358d137
Update services_for_ios.rst ( #4465 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2021-01-04 17:14:34 +01:00
Matthew
26dd547243
Improve importing 3D scenes page ( #4466 )
2021-01-04 17:00:27 +01:00
Rémi Verschelde
917d85c69e
Merge pull request #4439 from Calinou/data-paths-globalize-localize-path
...
Mention the ProjectSettings globalize/localize methods in Data paths
2021-01-04 16:58:10 +01:00
Rémi Verschelde
c58522e38f
Merge pull request #4501 from Calinou/fix-nodes-resources-image-background
...
Add a white background to the nodes/resources image
2021-01-04 16:56:53 +01:00
Fabio Alessandrelli
912cf15fec
Update documentation about HTML5 exporting and compiling ( #4454 )
...
* Improve the Exporting for the Web section.
Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.
* Update compiling for the Web.
Bump emscripten requirements, mention threads, gdnative and editor
build.
2021-01-04 16:56:26 +01:00
Rémi Verschelde
01f137830e
Merge pull request #4348 from van800/rider
...
Update Rider prerequisites to match Godot 3.2.3+
2021-01-04 16:53:37 +01:00
Nex and Hugo Locurcio
c52ddd9c4b
Add commas to improve readability in GDNative C++ example ( #4513 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-03 06:22:19 +01:00
Anton Ivanov
48f0243158
Fix PR workflow git-scm.com URL with correct rST syntax ( #4504 )
2020-12-30 18:40:43 +01:00
Hugo Locurcio
0137ca1ec3
Add a white background to the nodes/resources image
...
This closes #4500 .
2020-12-30 13:20:27 +01:00
Hugo Locurcio
279bcf06b3
Improve grammar for icon paragraph in Exporting for Android ( #4493 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-12-28 02:39:20 +01:00
Hugo Locurcio
cd25d4f87f
Apply suggestions from code review
2020-12-28 02:39:09 +01:00
Hugo Locurcio
0234b06468
Apply suggestions from code review
2020-12-28 02:37:34 +01:00
LightningAA
629cc11317
Update exporting_for_android.rst
2020-12-27 16:16:58 -07:00
Anton Ivanov and Hugo Locurcio
ac055fc0b2
CLion setup: Reference clang-format alternative ( #4492 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-12-27 22:42:19 +01:00
Anton Ivanov
f3586d755a
CLion setup: Update path and screenshot for CMakeLists.txt ( #4490 )
2020-12-27 20:57:15 +01:00
John Losito and Hugo Locurcio
6740682341
Dependabot: Ignore Sphinx upgrades due to ReadTheDocs on v1 ( #4486 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-12-25 17:58:05 +01:00
John Losito
71d207ff19
Allow Dependabot to check Python dependencies ( #4482 )
2020-12-25 15:44:46 +01:00
Hayden
c7953f3fd1
Fix MinGW typo in Compiling for Windows ( #4481 )
2020-12-25 11:28:21 +01:00
Yuri Roubinsky
48069fe078
Merge pull request #4440 from Calinou/shading-language-ternary-operator
...
Document the ternary operator in Shading language
2020-12-25 12:21:22 +03:00
Enhex and Hugo Locurcio
5cfdce49ab
Document using nproc instead of hardcoded number of threads ( #4476 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-12-24 14:49:02 +01:00
Nathan Lovato
5b4fae0dc1
Merge pull request #4463 from Calinou/fix-ways-to-contribute-list
...
Fix list formatting and outdated information in Ways to contribute
2020-12-22 07:03:53 -06:00
Nathan Lovato
92874850b5
Merge pull request #4457 from Calinou/baked-lightmaps-fix-property-names
...
Fix property names in the Baked lightmaps documentation
2020-12-22 07:03:40 -06:00
Nathan Lovato
b4a57eeaa8
Merge pull request #4472 from psobolik/animation-intro-tweaks
...
Edit animation intro page for clarity and grammar
2020-12-22 07:03:01 -06:00
Nathan Lovato
bf5ee98c6d
Edit animation intro page
...
Improving phrasing, addressing some typos, adding italics for references to the editor labels.
2020-12-22 07:00:09 -06:00
Paul Sobolik
76fbc3aeef
Fixed spelling error
2020-12-21 16:19:03 -05:00
Paul Sobolik
215c3b35f6
Edit animation intro page for clarity and grammar
2020-12-21 15:58:20 -05:00
Nathan Lovato
5ce942f8ba
Merge pull request #4464 from MattObs/patch-1
...
Fix Hide() in _ready() first player example code
2020-12-16 07:14:22 -06:00
Matt
a9a0e99fef
Fix Hide() in _ready() first player example code
...
Hide() on line 216 and 222 give an unintended result when the user following the tutorial is requested on line 354 to Play the Scene. The Player will not be shown.
Removing Hide() on line 216 and 222 will fix this.
2020-12-15 23:35:42 +01:00
Hugo Locurcio
5d6aff1fb9
Fix list formatting and outdated information in Ways to contribute
...
`doc/base/classes.xml` was removed since Godot 3.0.
2020-12-15 18:43:59 +01:00
Hugo Locurcio
4204e6087f
Fix incorrect YouTube video link in Godot's design philosophy ( #4451 )
...
This closes #4450 .
2020-12-14 22:09:11 +01:00
Dirk Krause and Hugo Locurcio
790d7d0e0b
Add data path location for macOS starting from 10.15 (Catalina) ( #4456 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-12-13 22:08:56 +01:00
Hugo Locurcio
282218d08a
Fix property names in the Baked lightmaps documentation
...
This closes #4455 .
2020-12-13 17:35:29 +01:00
Hugo Locurcio
0700379dac
Mention the ProjectSettings globalize/localize methods in Data paths
...
This closes https://github.com/godotengine/godot-docs/issues/4409 .
2020-12-09 17:58:30 +01:00
Hugo Locurcio
414eee471f
Document the ternary operator in Shading language
2020-12-08 16:18:59 +01:00
Will Nations
f48ef2d539
Mention BornCG's 2D tutorials in Tutorials and resources ( #4444 )
2020-12-08 02:29:12 +01:00