Commit Graph
4806 Commits
Author SHA1 Message Date
Rémi Verschelde a716391dfc Merge pull request #4546 from skyace65/PRTemplate
Update PR template
2021-01-16 16:21:57 +01:00
skyace65 aab75310c7 Update PR template 2021-01-16 10:01:07 -05:00
Rémi Verschelde 117b719bcd Merge pull request #4542 from Calinou/exporting-android-intro-clarify
Clarify the introduction of Exporting for Android
2021-01-15 01:20:56 +01:00
Hugo Locurcio c8f495065c Clarify the introduction of Exporting for Android 2021-01-15 00:30:05 +01:00
Rémi Verschelde b46c6b439a Merge pull request #4537 from Calinou/ci-html-zip-download
GitHub Actions: Upload ZIPs of compiled HTML documentation for reading
2021-01-14 16:16:53 +01:00
Rémi Verschelde 186e77519c Merge pull request #4534 from akien-mga/codestyle-clang-format-11
Code style: Now using clang-format 11
2021-01-13 16:11:01 +01:00
Hugo Locurcio 798c5d51f6 GitHub Actions: Upload ZIPs of compiled HTML documentation for reading
This can be used to read the documentation without an Internet
connection.
2021-01-13 02:17:04 +01:00
Rémi Verschelde 9ccdf31b66 Code style: Now using clang-format 11 2021-01-12 19:37:02 +01:00
humboldt123 df8a6edc15 Fix C# code for changing scene (#4523) 2021-01-07 14:28:54 +01:00
Matthew 621833f2a6 Clarify instructions in Your first 2D shader (#4527) 2021-01-07 01:47:28 +01:00
Remtaine 5b28622bc4 Change variable for Android SDK path (#4407)
The Gradle looks for "ANDROID_SDK_ROOT" and not "ANDROID_HOME" so I changed the path mentioned for clarity
2021-01-05 15:07:42 +01:00
Rémi Verschelde 58de0d6bad Merge pull request #4519 from m4gr3d/update_android_export_master
Update instructions to setup Exporting for Android
2021-01-05 11:57:21 +01:00
Fredia Huya-Kouadio b30a9c955b Update instructions to setup Exporting for Android 2021-01-05 00:03:18 -08:00
jp.owo.Manda 47b900e8b4 Fix "SchlickGGX" typo in Standard Material 3D (#4515) 2021-01-04 20:39:56 +01:00
Rémi Verschelde 2ca7712608 Fix underline in Services for iOS
My bad.
2021-01-04 17:47:21 +01:00
da8358d137 Update services_for_ios.rst (#4465)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-01-04 17:14:34 +01:00
Matthew 26dd547243 Improve importing 3D scenes page (#4466) 2021-01-04 17:00:27 +01:00
Rémi Verschelde 917d85c69e Merge pull request #4439 from Calinou/data-paths-globalize-localize-path
Mention the ProjectSettings globalize/localize methods in Data paths
2021-01-04 16:58:10 +01:00
Rémi Verschelde c58522e38f Merge pull request #4501 from Calinou/fix-nodes-resources-image-background
Add a white background to the nodes/resources image
2021-01-04 16:56:53 +01:00
Fabio Alessandrelli 912cf15fec Update documentation about HTML5 exporting and compiling (#4454)
* Improve the Exporting for the Web section.

Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.

* Update compiling for the Web.

Bump emscripten requirements, mention threads, gdnative and editor
build.
2021-01-04 16:56:26 +01:00
Rémi Verschelde 01f137830e Merge pull request #4348 from van800/rider
Update Rider prerequisites to match Godot 3.2.3+
2021-01-04 16:53:37 +01:00
NexandHugo Locurcio c52ddd9c4b Add commas to improve readability in GDNative C++ example (#4513)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-03 06:22:19 +01:00
Anton Ivanov 48f0243158 Fix PR workflow git-scm.com URL with correct rST syntax (#4504) 2020-12-30 18:40:43 +01:00
Hugo Locurcio 0137ca1ec3 Add a white background to the nodes/resources image
This closes #4500.
2020-12-30 13:20:27 +01:00
Hugo Locurcio 279bcf06b3 Improve grammar for icon paragraph in Exporting for Android (#4493)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-12-28 02:39:20 +01:00
Hugo Locurcio cd25d4f87f Apply suggestions from code review 2020-12-28 02:39:09 +01:00
Hugo Locurcio 0234b06468 Apply suggestions from code review 2020-12-28 02:37:34 +01:00
LightningAA 629cc11317 Update exporting_for_android.rst 2020-12-27 16:16:58 -07:00
Anton IvanovandHugo Locurcio ac055fc0b2 CLion setup: Reference clang-format alternative (#4492)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-12-27 22:42:19 +01:00
Anton Ivanov f3586d755a CLion setup: Update path and screenshot for CMakeLists.txt (#4490) 2020-12-27 20:57:15 +01:00
John LositoandHugo Locurcio 6740682341 Dependabot: Ignore Sphinx upgrades due to ReadTheDocs on v1 (#4486)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-12-25 17:58:05 +01:00
John Losito 71d207ff19 Allow Dependabot to check Python dependencies (#4482) 2020-12-25 15:44:46 +01:00
Hayden c7953f3fd1 Fix MinGW typo in Compiling for Windows (#4481) 2020-12-25 11:28:21 +01:00
Yuri Roubinsky 48069fe078 Merge pull request #4440 from Calinou/shading-language-ternary-operator
Document the ternary operator in Shading language
2020-12-25 12:21:22 +03:00
EnhexandHugo Locurcio 5cfdce49ab Document using nproc instead of hardcoded number of threads (#4476)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-12-24 14:49:02 +01:00
Nathan Lovato 5b4fae0dc1 Merge pull request #4463 from Calinou/fix-ways-to-contribute-list
Fix list formatting and outdated information in Ways to contribute
2020-12-22 07:03:53 -06:00
Nathan Lovato 92874850b5 Merge pull request #4457 from Calinou/baked-lightmaps-fix-property-names
Fix property names in the Baked lightmaps documentation
2020-12-22 07:03:40 -06:00
Nathan Lovato b4a57eeaa8 Merge pull request #4472 from psobolik/animation-intro-tweaks
Edit animation intro page for clarity and grammar
2020-12-22 07:03:01 -06:00
Nathan Lovato bf5ee98c6d Edit animation intro page
Improving phrasing, addressing some typos, adding italics for references to the editor labels.
2020-12-22 07:00:09 -06:00
Paul Sobolik 76fbc3aeef Fixed spelling error 2020-12-21 16:19:03 -05:00
Paul Sobolik 215c3b35f6 Edit animation intro page for clarity and grammar 2020-12-21 15:58:20 -05:00
Nathan Lovato 5ce942f8ba Merge pull request #4464 from MattObs/patch-1
Fix Hide() in _ready() first player example code
2020-12-16 07:14:22 -06:00
Matt a9a0e99fef Fix Hide() in _ready() first player example code
Hide() on line 216 and 222 give an unintended result when the user following the tutorial is requested on line 354 to Play the Scene. The Player will not be shown.
Removing Hide() on line 216 and 222 will fix this.
2020-12-15 23:35:42 +01:00
Hugo Locurcio 5d6aff1fb9 Fix list formatting and outdated information in Ways to contribute
`doc/base/classes.xml` was removed since Godot 3.0.
2020-12-15 18:43:59 +01:00
Hugo Locurcio 4204e6087f Fix incorrect YouTube video link in Godot's design philosophy (#4451)
This closes #4450.
2020-12-14 22:09:11 +01:00
Dirk KrauseandHugo Locurcio 790d7d0e0b Add data path location for macOS starting from 10.15 (Catalina) (#4456)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-12-13 22:08:56 +01:00
Hugo Locurcio 282218d08a Fix property names in the Baked lightmaps documentation
This closes #4455.
2020-12-13 17:35:29 +01:00
Hugo Locurcio 0700379dac Mention the ProjectSettings globalize/localize methods in Data paths
This closes https://github.com/godotengine/godot-docs/issues/4409.
2020-12-09 17:58:30 +01:00
Hugo Locurcio 414eee471f Document the ternary operator in Shading language 2020-12-08 16:18:59 +01:00
Will Nations f48ef2d539 Mention BornCG's 2D tutorials in Tutorials and resources (#4444) 2020-12-08 02:29:12 +01:00