Commit Graph
11 Commits
Author SHA1 Message Date
Nathan Lovato 5ab8841c25 Edit shading language page
Fill columns, fix a list, move explanations about floating-point
comparisons outside code blocks so they can be translated.
2020-11-27 11:12:50 -06:00
Hugo Locurcio a379df680c Document how to compare floats properly in Shading language
This closes #4342.
2020-11-06 23:26:40 +01:00
lukostello e2c2becefe Explain what fractional means in the Shading language reference (#4328) 2020-11-01 14:46:01 +01:00
Hugo Locurcio 6b89096be5 Fix shader TIME description to match how it actually works 2020-10-24 13:32:48 +02:00
Nathan Lovato c51a2e5305 Merge pull request #4284 from Calinou/improve-shader-time
Improve explanations around shader language's `TIME` variable
2020-10-23 17:37:29 -06:00
9772070be5 Add FOG/RADIANCE/IRRADIANCE built-ins in Spatial shaders (#4301)
Co-authored-by: Melody Morse <14865089+MelodyMorse@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-23 19:55:09 +02:00
Hugo Locurcio ef874eacd4 Improve explanations around shader language's TIME variable 2020-10-17 15:31:05 +02:00
Hugo Locurcio 4dbbf3dc92 Improve the shading language reference table
This closes #4274.
2020-10-15 19:46:37 +02:00
Nathan Lovato 7b300499a6 Merge and edit intro to shader pages
Closes #4156
2020-10-09 11:27:32 -06:00
Pablo Escobar e704124b4f Document addition of METALLIC to light() built-ins 2020-10-09 15:06:55 +02:00
Nathan Lovato ad4c479d68 Rename shading section into shaders
Closes #4155
Closes #4154
2020-10-08 16:56:58 -06:00