Commit Graph
1457 Commits
Author SHA1 Message Date
skyace65 9bdfd2518b Minor dodge the creeps fixes 2024-02-11 12:08:39 -05:00
skyace65 a31bf75894 Clarify which scene to run in step by step 2024-02-08 20:41:25 -05:00
Matthew a621959d86 Merge pull request #8722 from kylestarr/master
Update scripting_player_input.rst
2024-02-04 16:51:18 -05:00
Matthew c42e54bfbb Merge pull request #8772 from docrinehart/first-3d-game-animation-fixes
First 3d game animation fixes
2024-02-01 21:47:16 -05:00
Max Hilbrunner ea87491ae8 Merge pull request #8854 from skyace65/Instancing-Images
Update images on instancing page for 4.2
2024-01-30 10:47:55 +01:00
skyace65 decf3ceced Update images on instancing page for 4.2 2024-01-28 10:24:14 -05:00
Max Hilbrunner 3b52b1e4a3 Merge pull request #8848 from skyace65/SignalsIntro
Fix image and code in signals introduction
2024-01-28 10:51:06 +01:00
skyace65 e3eed1325d Fix image and code in signals introduction 2024-01-27 13:35:40 -05:00
skyace65 dd74c60c50 Re add link to learn GDScript from zero 2024-01-26 22:13:27 -05:00
Kyle Starr 16a90c81c2 Update scripting_player_input.rst
Informing user to uncomment the commented code.
2024-01-25 20:32:02 -08:00
Kyle StarrandMatthew e4268cf580 Update getting_started/step_by_step/scripting_player_input.rst
Updating phrasing per suggestion

Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-01-25 20:21:45 -08:00
skyace65 e954a4912b Update note about resources in instancing page 2024-01-22 21:19:05 -05:00
Matthew 553e3f6f4a Merge pull request #7890 from AThousandShips/pos_fix
Fix use of global position in 3d game tutorial
2024-01-22 19:11:49 -05:00
Doc Rinehart 9bda45c962 Remove warning comment regarding player vs character nodes 2024-01-21 12:56:24 -05:00
Doc Rinehart daa3a75cc1 Revert "Update keyframe icon/marker language to be more generic"
This reverts commit 81e598daa0.
2024-01-21 12:54:01 -05:00
Doc Rinehart a45b233389 Update images to include corrected keyframe icons 2024-01-21 12:53:51 -05:00
Matthew 855fb288d0 Merge pull request #8699 from BenAmundson/patch-2
Update 05.spawning_mobs.rst (typo regarding 'respectively')
2024-01-16 21:38:41 -05:00
Doc Rinehart 89965b6aa8 Convert replaced images to webp format per formatting guidelines 2024-01-15 12:32:19 -05:00
Doc Rinehart 81e598daa0 Update keyframe icon/marker language to be more generic
In Godot 4.2.1.stable, the icons are represented by squares instead of diamonds.
2024-01-14 23:32:44 -05:00
Doc Rinehart b0a8c6a521 Add warning text when starting section about keyframes 2024-01-14 23:29:08 -05:00
Doc Rinehart 49f44b72bb Replace screenshots showing animations against root Player node 2024-01-14 23:23:05 -05:00
Max Hilbrunner ae8ef84602 Merge pull request #8721 from FishingSimulator/patch-1
Update "The Main Game Scene" for clarity
2024-01-14 00:27:03 +01:00
Max Hilbrunner 01a7b2ff94 Merge pull request #7520 from Calinou/add-page-comments
Add support for user-provided comments with Giscus
2024-01-13 22:32:30 +01:00
Max Hilbrunner e624ab525c Merge pull request #8705 from eztaah/master
Fix incorrect instruction to call node during 2D tutorial
2024-01-13 18:12:30 +01:00
Hugo Locurcio 95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Kyle StarrandA Thousand Ships ded85ebb94 Update getting_started/step_by_step/scripting_player_input.rst
Removing unnecessary spaces in C# comments

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-07 13:59:26 -08:00
Adam Johnston d4bff01d23 Add c# script name note to scripting_first_script.rst 2024-01-06 16:56:22 -08:00
A Thousand Ships 2954936286 Use Basis.look_at for player orientation 2024-01-07 00:58:13 +01:00
Kyle Starr 3825ba4416 Update scripting_player_input.rst
Commenting out code from the previous exercise that causes the icon to float up, making it difficult for users to see the example of directional input.
2024-01-04 21:54:56 -08:00
FishingSimulator 1f1f3674ab Update "The Main Game Scene" for clarity
Many people have reported having issues connecting HUD's start_game and the main node's new_game() in the next step of this tutorial. This occurred for me because the documentation states that "new_game()" should be removed from the _ready() function, but does not include instructions to add "pass" back (and pass is not left in the example code when "new_game()" is added to the function, so the initial one will not remain). Having the function declaration without "pass" breaks all the following functions, preventing new_game() (or any Main functions) from being connected.
2024-01-05 14:58:44 +11:00
eztaah 5e94876c4f Reorder instructions in 06.heads_up_display.rst 2024-01-03 11:15:41 +01:00
eztaah 10ffe56d43 Fix incorrect instruction to call node during 2D tutorial 2024-01-02 13:51:00 +01:00
Max Hilbrunner 6a731a6c7a Merge pull request #8693 from brentruhle/patch-2
Adding missing MacOS commands
2024-01-02 08:43:34 +01:00
Benjamin Amundson c243b307a9 Update 05.spawning_mobs.rst (typo regarding 'respectively')
The order of mentioned nodes (SpawnPath and SpawnLocation) does not match the previous sentence when using "respectively". The following image confirms the order may be backwards.
2024-01-01 16:04:02 -05:00
Brent Ruhle da2c56c1bc Adding missing MacOS commands
Singular instance of the the F5 build command not having it's corresponding MacOS shortcut equivalent.
2024-01-01 12:06:01 +01:00
Brent Ruhle 099a519df4 Verified step by step index is up to date
Reviewed the documentation on the main index page of step by step and have verified it is up to date. Setting article outdated flag to false.
2023-12-30 15:21:59 -05:00
Vlad Rakhmanin 59336ef39a Fixes grammatical error in 'Creating the Enemy'
The existing text reads "Select the Mob node and set it's Gravity Scale..."

It is instead grammatically correct to say "and set its" without an apostrophe.
2023-12-10 10:12:16 +00:00
Max Hilbrunner d06f0a0e83 Merge pull request #8557 from Piralein/input-mapping
Your first 2D game - Finishing up: Add image for input map setup clarification
2023-12-04 15:11:48 +01:00
Stevoisiak c674d43c2b First 2D Game - Link directly to Creeps source code
Changes a hyperlink In the tutorial for Your First 2D game, Dodge the Creeps, to link directly to the Dodge the Creeps folder of the Godot demo projects page instead of the main repository page that contains multiple games.
2023-12-03 11:38:20 +01:00
Matthew ba3973db19 Merge pull request #8418 from a2937/fix/use-consistent-script-name
fix : use the earlier name of the player input script
2023-12-02 07:52:19 -05:00
Hana - Piralein d83330fd11 Update image with snake case file name 2023-12-02 13:07:40 +01:00
Hana - Piralein 8234345608 Add image for clarification 2023-12-02 12:49:17 +01:00
Matthew d9725deef6 Merge pull request #8466 from theDrake/patch-1
Minor edits for scripting_player_input.rst
2023-11-28 21:15:43 -05:00
217bd3c066 Updating the 2D tutorial in light of an editor bug (#7915)
* Update to the 2D tutorial

Issue #41283 is currently disrupting the flow of the official 2D tutorial for folks with external script editors.

This change is to update the tutorial to acknowledge this bug and provide newcomers with clearer guidelines on how to complete the tutorial despite the bug.

It also clarifies a potential point of confusion about how the editor communicates connection between signals and script functions.

Co-authored-by: Matthew <matthewehr@hotmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-24 16:29:50 -05:00
Matthew 7606b7c781 Merge pull request #8113 from mediacloner/mediacloner-patch-1
Update 04.creating_the_enemy.rst
2023-11-24 15:16:32 -05:00
Matthew 913b20b826 Merge pull request #7983 from MeLight/getting-started-inst-4.1
Step by Step - Instancing 4.1 update
2023-11-24 12:44:58 -05:00
Matthew ee1fe1caea Merge pull request #8462 from theDrake/patch-2
Adjust comma placement in 01.project_setup.rst
2023-11-20 19:07:37 -05:00
David C. Drake f84168db6a Adjust comma placement in 01.project_setup.rst
Changed "window and in the left column," to "window, in the left column".
2023-11-19 11:54:19 -07:00
David C. Drake 83bc0c5e97 "as long" -> "as long as" in 03.player_movement_code.rst
Changed "as long it is not on or collides" to "as long as it is not on or colliding".
2023-11-17 20:49:38 -07:00
René van der Ark 4ada3f63a6 Fixes typo in reference to normalized method. 2023-11-17 16:39:22 +01:00