tetrapod
3a424470fe
Merge pull request #10554 from skyace65/First3DShader
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Fully update first 3D Shader page
2025-01-28 17:08:44 -08:00
tetrapod00
a2d2c07aee
Improve shading language page
2025-01-28 00:36:30 -08:00
tetrapod00
f92484d918
Update note about Parallax2D being experimental
2025-01-24 12:52:05 -08:00
tetrapod
e74ead8dd8
Merge pull request #10533 from skyace65/NavigationLink
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Update navigation link page for new debug arrows
2025-01-22 17:25:39 -08:00
tetrapod00
8d1a93f2ff
Add links from GDScript keywords table to relevant sections
2025-01-21 15:29:51 -08:00
tetrapod00
fd782219ec
Add small tutorial on making existing mesh manifold with Blender
2025-01-21 14:52:27 -08:00
tetrapod and Thaddeus Crews
d3a902e2d8
Add GitHub Action to automatically create cherrypick PRs ( #10361 )
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* Add GitHub Action to automatically create cherrypick PRs
Uses peter-evans/create-pull-request and actions/checkout,
both of which are already dependencies.
When merging a PR with a cherrypick label, which only contains
a single commit, attempt to cherrypick the single commit into
a new branch, then create a PR.
Fails if there are multiple commits (to catch squash and merge).
Fails if the cherrypick does not apply cleanly.
Does not attempt to merge the new PR.
Does not attempt to update stable.
* Handle squash and merge
* Apply suggestions from code review
Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
---------
Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
2025-01-03 10:57:16 +01:00
tetrapod00
6e2adaa301
Fix grammar in Tutorials and resources
2025-01-02 12:20:52 -08:00
tetrapod00
618bbd2150
Document standards for RST section header syntaxx
2024-12-29 14:42:29 -08:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod
1d0a90fed4
Merge pull request #10437 from dalexeev/gds-doc-warning-ignore-start-and-restore
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GDScript: Document `@warning_ignore_start` and `@warning_ignore_restore`
2024-12-23 13:25:31 -08:00
tetrapod
5eebe5f1fa
Merge pull request #10419 from tetrapod00/manifold-define
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Add technical definition for manifoldness
2024-12-22 19:44:35 -08:00
tetrapod00
4e0bdbbb6f
Remove links to YouTube devlogs
2024-12-20 12:21:37 -08:00
tetrapod
dedc5e849d
Merge pull request #10428 from The-oldone/master
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Fix typo (copy-paste) in gui_using_fonts.rst
2024-12-19 12:54:35 -08:00
tetrapod00
ea9fad5bbe
Add technical definition for manifoldness
2024-12-19 11:35:27 -08:00
tetrapod
a64084d491
Merge pull request #9743 from vgezer/scripteditor
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Text editor documentation
2024-12-18 14:03:58 -08:00
tetrapod00
591f9739f6
Document example code label in docs repo
2024-12-18 10:33:37 -08:00
tetrapod00
bdb4983eb1
Tweak wording in Contributing to the class reference
2024-12-18 10:26:34 -08:00
tetrapod00
51a9199a92
Mention exception to setting values before adding to tree
2024-12-17 17:24:40 -08:00
tetrapod00
b3baf825f1
Remove default labels from issue templates
2024-12-17 11:53:33 -08:00
tetrapod00
f47af1fb9e
Only show warning box if page is outdated
2024-12-16 14:45:34 -08:00
tetrapod00
a79a41c7ee
Clarify MeshLibrary format and constraints
2024-12-15 17:25:28 -08:00
tetrapod00
fdfa3ea66e
Rephrase dictionary description in Advanced GDScript
2024-12-15 13:58:40 -08:00
tetrapod00
0dfae02a28
Fix article outdated status for spring arm page
2024-12-15 00:40:53 -08:00
tetrapod00
bd25f5813a
Simply remove some words
2024-12-14 20:36:17 -08:00
tetrapod00
590de7eea8
Link to foveation settings from VRS page
2024-12-14 11:05:02 -08:00
tetrapod00
0da4dbe145
Add self links to shader functions page
2024-12-13 22:17:49 -08:00
tetrapod00
6f0e3bcfaf
Fix usage of source_color with hint_depth_texture
2024-12-13 19:34:09 -08:00
tetrapod
19f5643c46
Merge pull request #10404 from dsnopek/gdextension-version-compatibility
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Improve "Version Compatibility" section in "What is GDExtension"
2024-12-12 16:47:17 -08:00
tetrapod00
bfee908263
Update documentation changelog for Physics Interpolation
2024-12-10 15:24:48 -08:00
tetrapod00 and Hana - Piralein
19337ad628
Tweak wording in Creating the player scene
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Co-authored-by: Hana - Piralein <48352564+Piralein@users.noreply.github.com >
2024-12-10 15:02:48 -08:00
tetrapod00
ccb0a71db3
Tweak wording in C# differences
2024-12-10 11:11:20 -08:00
tetrapod00
f8f683c1a2
Improve Physics Interpolation pages
2024-12-08 18:17:52 -08:00
tetrapod
314d341fe7
Update documentation changelog for new Output Panel page
2024-12-08 17:38:34 -08:00
tetrapod00
7dea53de2d
Add introduction to Platform-specific index page
2024-12-08 17:30:12 -08:00
tetrapod00
d70fb53f2a
Add introduction to 2D index page
2024-12-07 16:51:14 -08:00
tetrapod
fbf6cc140d
Use more idiomatic English in How to Contribute
2024-12-06 20:24:51 -08:00
tetrapod00
2cbe8488d4
Update broken link to RTD docs in comment
2024-12-06 00:01:46 -08:00
tetrapod00
55cd8723fc
Improve Shader functions page
2024-12-05 13:09:40 -08:00
tetrapod
5589314bbf
Merge pull request #10329 from esainane/pool-closed
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Remove references to PoolVector
2024-12-04 18:06:40 -08:00
tetrapod00
e8a545fc3e
Standardize header syntax within About section
2024-12-04 14:53:57 -08:00
tetrapod00
0647ee7576
Update changelog for Introduction to 2D
2024-11-30 17:50:49 -08:00
tetrapod
518db5f6f2
Merge pull request #9621 from vgezer/intro2d
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Add new Introduction to 2D page
2024-11-30 17:46:59 -08:00
tetrapod00
f40128b9ba
Note that shader function descriptions are modified from OpenGL docs
2024-11-29 15:53:13 -08:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
tetrapod00
10842e24b5
Document shadow caster mask property
2024-11-27 09:20:46 -08:00
tetrapod00
55b08515b4
Update word counts and translation priorities in Localization contributing page
2024-11-25 10:41:00 -08:00
tetrapod00
17bb2f368c
Explain difference between global shader uniforms and global scope in shaders
2024-11-25 10:36:52 -08:00
tetrapod00
d9bd76c66a
Remove wiki reference in Introduction to 3D
2024-11-24 12:49:39 -08:00
tetrapod00
9bcc7524bc
Remove link to Reddit list of tutorials
2024-11-23 22:55:15 -08:00
tetrapod00
3ee7142208
Reorganize and improve shader Uniforms section
2024-11-23 15:43:56 -08:00
tetrapod00
26cd9d1c72
Add Shader functions page to documentation changelog
2024-11-21 16:17:13 -08:00
tetrapod
0ceba58667
Merge pull request #10299 from Chaosus/shader_new_uniform_type
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Add `samplerExternalOES` type to variable types of shading language
2024-11-21 12:49:47 -08:00
c1310e6009
Add GDScript naming convention summary table
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Co-Authored-By: Edwin <60202421+emarino135@users.noreply.github.com >
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-20 14:40:36 -08:00
6feb7b47c8
Add FAQ entry "Which programming language is fastest?"
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Compares the performance of C#, GDScript, and C++.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-Authored-By: Andre Sacilotto <66838864+andresacilotto@users.noreply.github.com >
2024-11-20 09:05:25 -08:00
tetrapod00
7cfe4b82b1
Fix wrong editor setting in Overview of Debugging Tools
2024-11-19 11:58:55 -08:00
tetrapod00
77f3eb6b68
Remove performance comparison from C# Basics
2024-11-19 11:03:25 -08:00
tetrapod00 and John Veness
93489bbefb
Use "low-level" and "high-level" instead of "low level" and "high level"
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:47:58 -08:00
tetrapod00 and John Veness
d354f8cbc2
Add hyphens to some adjective phrases
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:34:22 -08:00
tetrapod and Hugo Locurcio
5bad2a6282
Add back information about per-vertex shading ( #10281 )
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* Add back information about per-vertex shading
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-18 20:06:54 +01:00
tetrapod00
42abf26423
Update Project Settings page
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- Add screenshots
- Document reading and writing settings
- Document manually editing project.godot
- Note that most settings are changed in different
classes at runtime
2024-11-17 22:29:44 -08:00
tetrapod00
991cea2fef
Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-17 14:04:35 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
tetrapod00
dcbb136b58
Update link in Upgrading from Godot 3 to Godot 4
2024-11-13 19:39:45 -08:00
tetrapod00
9c52320183
Add comments about non-monospaced tables
2024-11-13 17:43:51 -08:00
tetrapod00
6919723ae2
Clarify VERTEX and other shader built-ins
2024-11-13 14:11:45 -08:00
tetrapod00
f2717085dc
Change warnings to dangers if data loss can occur
2024-11-12 01:15:51 -08:00
tetrapod00
b7b3c5909d
Mention web support in Choosing a renderer section
2024-11-11 09:45:25 -08:00
tetrapod00
389891b9bc
Add multiple renderer support to Advanced Postprocessing
2024-11-10 20:02:55 -08:00
tetrapod00
8a7d0e991c
Remove unneeded C# comment from First 2D Game
2024-11-08 20:04:28 -08:00
tetrapod00
76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
2024-11-08 17:28:29 -08:00
tetrapod00
6a11d113e7
Update list of debugging settings
2024-11-08 16:15:27 -08:00
tetrapod00
6afebce86f
Document CURRENT_RENDERER built-in shader define
2024-11-08 12:40:19 -08:00
tetrapod00
9fe093108c
Improve Bug triage guidelines
2024-11-07 15:47:17 -08:00
tetrapod00
d837593d9a
Add custom codespell dictionary
2024-11-07 15:23:32 -08:00
tetrapod00
5606be5c75
Improve GDScript format strings tutorial
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Remove usages of "integral".
Add section on string concatenation.
Improve organization.
Fix incorrect examples.
2024-11-07 14:45:21 -08:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
tetrapod00
53ea9b6965
Fix codespell not running on some files
2024-11-06 21:56:26 -08:00
tetrapod00
a8667ffddf
Add links to project setting mentions
2024-11-05 11:55:14 -08:00
tetrapod00 and aXu-AP
012f0b8a19
Improve interpolation smoothing example
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Improves explanation of interpolation ("lerp") smoothing.
Adds a note about framerate-independent version, with off-site links to
full explanations.
Co-Authored-By: aXu-AP <1621768+aXu-AP@users.noreply.github.com >
2024-11-05 11:36:45 -08:00
tetrapod00
e7c07d2908
Add section on manual style to Writing Guidelines
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Specifies when to link to the class reference.
Specifies how to style various kinds of text.
2024-11-05 01:21:55 -08:00
tetrapod and Hugo Locurcio
f0b5879b85
Link to Getting Started Input tutorial from Input examples page ( #10200 )
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* Link to Getting Started Input tutorial from Input examples page
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-05 00:38:49 +01:00
tetrapod00
9418837787
Add new Spring arm page to documentation changelog
2024-11-04 14:12:30 -08:00
tetrapod and Hugo Locurcio
1523dcdc09
Update Editor icons page to reflect usage of svgo ( #10195 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-04 22:09:06 +01:00
tetrapod00
c2262e286f
Improve Customizing the mouse cursor
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Link to project settings and enum.
Fix C# example script so it works when pasted.
Improve grammar and formatting.
2024-11-03 13:26:39 -08:00
tetrapod00
5128ef53da
Replace broken link to official discord
2024-11-02 12:29:29 -07:00
tetrapod00
9cbe1084bd
Update documentation changelog for 4.4
2024-11-02 11:52:21 -07:00
tetrapod00
2f634c7acb
Improve display of rubric fake headers with heading-level option
2024-11-02 09:42:55 -07:00
tetrapod00
387f478e5a
Update documentation changelog for 4.3
2024-11-02 00:06:55 -07:00
tetrapod00
ed8b4c8099
Fix inaccurate note about shader global arrays
2024-10-30 02:17:08 -07:00
tetrapod00
99722f2d78
Add Antialiasing comparison table, remove redundant MSAA limitations section
2024-10-29 16:09:23 -07:00
tetrapod00
26f7d81d00
Remove usages of "LTS"
2024-10-29 12:54:28 -07:00
tetrapod00
58867df52b
Add note about uniform buffer size limit to Shading Language
2024-10-28 09:14:09 -07:00
tetrapod00
04a986db73
Add new Renderers page
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Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
tetrapod00
9a5507829e
Fix unreachable pages in sidebar under C# Diagnostics
2024-10-27 12:46:48 -07:00
tetrapod00
2f176dc20e
Clarify cherry-picking workflow in Contributing to the Documentation
2024-10-27 12:00:03 -07:00
tetrapod00
e4d395de48
Note limitation of shader world coordinates with large world coordinates
2024-10-25 11:03:58 -07:00
tetrapod00
7303e5733e
Clarify use of source_color in Shading Language
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Rewrite section on using the source_color uniform hint. Content is mostly the same,
but is more clear.
Rename one instance of "shader hint" to "uniform hint".
Adds a section header for Uniform hints.
2024-10-24 21:03:17 -07:00
tetrapod00
658717b80a
Remove references to Phong and Blinn specular
2024-10-22 10:45:38 -07:00
tetrapod00
49a6517ef4
Update Release Policy for release of 3.6
2024-10-20 17:45:23 -07:00