Commit Graph
100 Commits
Author SHA1 Message Date
tetrapod 3a424470fe Merge pull request #10554 from skyace65/First3DShader
Fully update first 3D Shader page
2025-01-28 17:08:44 -08:00
tetrapod00 a2d2c07aee Improve shading language page 2025-01-28 00:36:30 -08:00
tetrapod00 f92484d918 Update note about Parallax2D being experimental 2025-01-24 12:52:05 -08:00
tetrapod e74ead8dd8 Merge pull request #10533 from skyace65/NavigationLink
Update navigation link page for new debug arrows
2025-01-22 17:25:39 -08:00
tetrapod00 8d1a93f2ff Add links from GDScript keywords table to relevant sections 2025-01-21 15:29:51 -08:00
tetrapod00 fd782219ec Add small tutorial on making existing mesh manifold with Blender 2025-01-21 14:52:27 -08:00
tetrapodandThaddeus Crews d3a902e2d8 Add GitHub Action to automatically create cherrypick PRs (#10361)
* Add GitHub Action to automatically create cherrypick PRs

Uses peter-evans/create-pull-request and actions/checkout,
both of which are already dependencies.

When merging a PR with a cherrypick label, which only contains
a single commit, attempt to cherrypick the single commit into
a new branch, then create a PR.

Fails if there are multiple commits (to catch squash and merge).
Fails if the cherrypick does not apply cleanly.

Does not attempt to merge the new PR.
Does not attempt to update stable.

* Handle squash and merge

* Apply suggestions from code review

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

---------

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-01-03 10:57:16 +01:00
tetrapod00 6e2adaa301 Fix grammar in Tutorials and resources 2025-01-02 12:20:52 -08:00
tetrapod00 618bbd2150 Document standards for RST section header syntaxx 2024-12-29 14:42:29 -08:00
tetrapod00 c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod 1d0a90fed4 Merge pull request #10437 from dalexeev/gds-doc-warning-ignore-start-and-restore
GDScript: Document `@warning_ignore_start` and `@warning_ignore_restore`
2024-12-23 13:25:31 -08:00
tetrapod 5eebe5f1fa Merge pull request #10419 from tetrapod00/manifold-define
Add technical definition for manifoldness
2024-12-22 19:44:35 -08:00
tetrapod00 4e0bdbbb6f Remove links to YouTube devlogs 2024-12-20 12:21:37 -08:00
tetrapod dedc5e849d Merge pull request #10428 from The-oldone/master
Fix typo (copy-paste) in gui_using_fonts.rst
2024-12-19 12:54:35 -08:00
tetrapod00 ea9fad5bbe Add technical definition for manifoldness 2024-12-19 11:35:27 -08:00
tetrapod a64084d491 Merge pull request #9743 from vgezer/scripteditor
Text editor documentation
2024-12-18 14:03:58 -08:00
tetrapod00 591f9739f6 Document example code label in docs repo 2024-12-18 10:33:37 -08:00
tetrapod00 bdb4983eb1 Tweak wording in Contributing to the class reference 2024-12-18 10:26:34 -08:00
tetrapod00 51a9199a92 Mention exception to setting values before adding to tree 2024-12-17 17:24:40 -08:00
tetrapod00 b3baf825f1 Remove default labels from issue templates 2024-12-17 11:53:33 -08:00
tetrapod00 f47af1fb9e Only show warning box if page is outdated 2024-12-16 14:45:34 -08:00
tetrapod00 a79a41c7ee Clarify MeshLibrary format and constraints 2024-12-15 17:25:28 -08:00
tetrapod00 fdfa3ea66e Rephrase dictionary description in Advanced GDScript 2024-12-15 13:58:40 -08:00
tetrapod00 0dfae02a28 Fix article outdated status for spring arm page 2024-12-15 00:40:53 -08:00
tetrapod00 bd25f5813a Simply remove some words 2024-12-14 20:36:17 -08:00
tetrapod00 590de7eea8 Link to foveation settings from VRS page 2024-12-14 11:05:02 -08:00
tetrapod00 0da4dbe145 Add self links to shader functions page 2024-12-13 22:17:49 -08:00
tetrapod00 6f0e3bcfaf Fix usage of source_color with hint_depth_texture 2024-12-13 19:34:09 -08:00
tetrapod 19f5643c46 Merge pull request #10404 from dsnopek/gdextension-version-compatibility
Improve "Version Compatibility" section in "What is GDExtension"
2024-12-12 16:47:17 -08:00
tetrapod00 bfee908263 Update documentation changelog for Physics Interpolation 2024-12-10 15:24:48 -08:00
tetrapod00andHana - Piralein 19337ad628 Tweak wording in Creating the player scene
Co-authored-by: Hana - Piralein <48352564+Piralein@users.noreply.github.com>
2024-12-10 15:02:48 -08:00
tetrapod00 ccb0a71db3 Tweak wording in C# differences 2024-12-10 11:11:20 -08:00
tetrapod00 f8f683c1a2 Improve Physics Interpolation pages 2024-12-08 18:17:52 -08:00
tetrapod 314d341fe7 Update documentation changelog for new Output Panel page 2024-12-08 17:38:34 -08:00
tetrapod00 7dea53de2d Add introduction to Platform-specific index page 2024-12-08 17:30:12 -08:00
tetrapod00 d70fb53f2a Add introduction to 2D index page 2024-12-07 16:51:14 -08:00
tetrapod fbf6cc140d Use more idiomatic English in How to Contribute 2024-12-06 20:24:51 -08:00
tetrapod00 2cbe8488d4 Update broken link to RTD docs in comment 2024-12-06 00:01:46 -08:00
tetrapod00 55cd8723fc Improve Shader functions page 2024-12-05 13:09:40 -08:00
tetrapod 5589314bbf Merge pull request #10329 from esainane/pool-closed
Remove references to PoolVector
2024-12-04 18:06:40 -08:00
tetrapod00 e8a545fc3e Standardize header syntax within About section 2024-12-04 14:53:57 -08:00
tetrapod00 0647ee7576 Update changelog for Introduction to 2D 2024-11-30 17:50:49 -08:00
tetrapod 518db5f6f2 Merge pull request #9621 from vgezer/intro2d
Add new Introduction to 2D page
2024-11-30 17:46:59 -08:00
tetrapod00 f40128b9ba Note that shader function descriptions are modified from OpenGL docs 2024-11-29 15:53:13 -08:00
tetrapod00 f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
tetrapod00 10842e24b5 Document shadow caster mask property 2024-11-27 09:20:46 -08:00
tetrapod00 55b08515b4 Update word counts and translation priorities in Localization contributing page 2024-11-25 10:41:00 -08:00
tetrapod00 17bb2f368c Explain difference between global shader uniforms and global scope in shaders 2024-11-25 10:36:52 -08:00
tetrapod00 d9bd76c66a Remove wiki reference in Introduction to 3D 2024-11-24 12:49:39 -08:00
tetrapod00 9bcc7524bc Remove link to Reddit list of tutorials 2024-11-23 22:55:15 -08:00
tetrapod00 3ee7142208 Reorganize and improve shader Uniforms section 2024-11-23 15:43:56 -08:00
tetrapod00 26cd9d1c72 Add Shader functions page to documentation changelog 2024-11-21 16:17:13 -08:00
tetrapod 0ceba58667 Merge pull request #10299 from Chaosus/shader_new_uniform_type
Add `samplerExternalOES` type to variable types of shading language
2024-11-21 12:49:47 -08:00
c1310e6009 Add GDScript naming convention summary table
Co-Authored-By: Edwin <60202421+emarino135@users.noreply.github.com>
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-20 14:40:36 -08:00
6feb7b47c8 Add FAQ entry "Which programming language is fastest?"
Compares the performance of C#, GDScript, and C++.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: Andre Sacilotto <66838864+andresacilotto@users.noreply.github.com>
2024-11-20 09:05:25 -08:00
tetrapod00 7cfe4b82b1 Fix wrong editor setting in Overview of Debugging Tools 2024-11-19 11:58:55 -08:00
tetrapod00 77f3eb6b68 Remove performance comparison from C# Basics 2024-11-19 11:03:25 -08:00
tetrapod00andJohn Veness 93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level"
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:47:58 -08:00
tetrapod00andJohn Veness d354f8cbc2 Add hyphens to some adjective phrases
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:34:22 -08:00
tetrapodandHugo Locurcio 5bad2a6282 Add back information about per-vertex shading (#10281)
* Add back information about per-vertex shading

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-18 20:06:54 +01:00
tetrapod00 42abf26423 Update Project Settings page
- Add screenshots
- Document reading and writing settings
- Document manually editing project.godot
- Note that most settings are changed in different
classes at runtime
2024-11-17 22:29:44 -08:00
tetrapod00 991cea2fef Add diagram of shader compilation steps to Pipeline Compilations page 2024-11-17 14:04:35 -08:00
tetrapod00 09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
tetrapod00 dcbb136b58 Update link in Upgrading from Godot 3 to Godot 4 2024-11-13 19:39:45 -08:00
tetrapod00 9c52320183 Add comments about non-monospaced tables 2024-11-13 17:43:51 -08:00
tetrapod00 6919723ae2 Clarify VERTEX and other shader built-ins 2024-11-13 14:11:45 -08:00
tetrapod00 f2717085dc Change warnings to dangers if data loss can occur 2024-11-12 01:15:51 -08:00
tetrapod00 b7b3c5909d Mention web support in Choosing a renderer section 2024-11-11 09:45:25 -08:00
tetrapod00 389891b9bc Add multiple renderer support to Advanced Postprocessing 2024-11-10 20:02:55 -08:00
tetrapod00 8a7d0e991c Remove unneeded C# comment from First 2D Game 2024-11-08 20:04:28 -08:00
tetrapod00 76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 2024-11-08 17:28:29 -08:00
tetrapod00 6a11d113e7 Update list of debugging settings 2024-11-08 16:15:27 -08:00
tetrapod00 6afebce86f Document CURRENT_RENDERER built-in shader define 2024-11-08 12:40:19 -08:00
tetrapod00 9fe093108c Improve Bug triage guidelines 2024-11-07 15:47:17 -08:00
tetrapod00 d837593d9a Add custom codespell dictionary 2024-11-07 15:23:32 -08:00
tetrapod00 5606be5c75 Improve GDScript format strings tutorial
Remove usages of "integral".
Add section on string concatenation.
Improve organization.
Fix incorrect examples.
2024-11-07 14:45:21 -08:00
tetrapod00 5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod00 53ea9b6965 Fix codespell not running on some files 2024-11-06 21:56:26 -08:00
tetrapod00 a8667ffddf Add links to project setting mentions 2024-11-05 11:55:14 -08:00
tetrapod00andaXu-AP 012f0b8a19 Improve interpolation smoothing example
Improves explanation of interpolation ("lerp") smoothing.
Adds a note about framerate-independent version, with off-site links to
full explanations.

Co-Authored-By: aXu-AP <1621768+aXu-AP@users.noreply.github.com>
2024-11-05 11:36:45 -08:00
tetrapod00 e7c07d2908 Add section on manual style to Writing Guidelines
Specifies when to link to the class reference.
Specifies how to style various kinds of text.
2024-11-05 01:21:55 -08:00
tetrapodandHugo Locurcio f0b5879b85 Link to Getting Started Input tutorial from Input examples page (#10200)
* Link to Getting Started Input tutorial from Input examples page

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-05 00:38:49 +01:00
tetrapod00 9418837787 Add new Spring arm page to documentation changelog 2024-11-04 14:12:30 -08:00
tetrapodandHugo Locurcio 1523dcdc09 Update Editor icons page to reflect usage of svgo (#10195)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-04 22:09:06 +01:00
tetrapod00 c2262e286f Improve Customizing the mouse cursor
Link to project settings and enum.
Fix C# example script so it works when pasted.
Improve grammar and formatting.
2024-11-03 13:26:39 -08:00
tetrapod00 5128ef53da Replace broken link to official discord 2024-11-02 12:29:29 -07:00
tetrapod00 9cbe1084bd Update documentation changelog for 4.4 2024-11-02 11:52:21 -07:00
tetrapod00 2f634c7acb Improve display of rubric fake headers with heading-level option 2024-11-02 09:42:55 -07:00
tetrapod00 387f478e5a Update documentation changelog for 4.3 2024-11-02 00:06:55 -07:00
tetrapod00 ed8b4c8099 Fix inaccurate note about shader global arrays 2024-10-30 02:17:08 -07:00
tetrapod00 99722f2d78 Add Antialiasing comparison table, remove redundant MSAA limitations section 2024-10-29 16:09:23 -07:00
tetrapod00 26f7d81d00 Remove usages of "LTS" 2024-10-29 12:54:28 -07:00
tetrapod00 58867df52b Add note about uniform buffer size limit to Shading Language 2024-10-28 09:14:09 -07:00
tetrapod00 04a986db73 Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
tetrapod00 9a5507829e Fix unreachable pages in sidebar under C# Diagnostics 2024-10-27 12:46:48 -07:00
tetrapod00 2f176dc20e Clarify cherry-picking workflow in Contributing to the Documentation 2024-10-27 12:00:03 -07:00
tetrapod00 e4d395de48 Note limitation of shader world coordinates with large world coordinates 2024-10-25 11:03:58 -07:00
tetrapod00 7303e5733e Clarify use of source_color in Shading Language
Rewrite section on using the source_color uniform hint. Content is mostly the same,
but is more clear.
Rename one instance of "shader hint" to "uniform hint".
Adds a section header for Uniform hints.
2024-10-24 21:03:17 -07:00
tetrapod00 658717b80a Remove references to Phong and Blinn specular 2024-10-22 10:45:38 -07:00
tetrapod00 49a6517ef4 Update Release Policy for release of 3.6 2024-10-20 17:45:23 -07:00