Mention exception to setting values before adding to tree

This commit is contained in:
tetrapod00
2024-12-17 17:24:40 -08:00
parent c14d206f9a
commit 51a9199a92
@@ -19,8 +19,10 @@ corresponding values, and that code can be slow! For most cases, this code
has no impact on your game's performance, but in heavy use cases such as
procedural generation, it can bring your game to a crawl.
For these reasons, it is always a best practice to set the initial values
of a node before adding it to the scene tree.
For these reasons, it is usually best practice to set the initial values
of a node before adding it to the scene tree. There are some exceptions where
values *can't* be set before being added to the scene tree, like setting global
position.
Loading vs. preloading
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