Commit Graph
1496 Commits
Author SHA1 Message Date
Yuri Roubinsky 49cb63e5fa Adds 'const' as shader function parameter qualifier 2020-07-03 09:09:13 +03:00
Michael Alexsander cfc0465760 Remove references for the now removed "Constants" section in the shader migration page 2020-07-01 11:43:59 -03:00
Yuri Roubinsky 77d02a2524 Removed "Constants" paragraph from migrating-to shader page 2020-07-01 10:27:22 +03:00
skyace65 8300143bce Update oculus quest tutorial image 2020-06-30 10:04:35 -04:00
Timo Schwarzer 2a4ce75d80 Fix examples using queryPurchases 2020-06-27 22:28:08 +02:00
baldanders-skulltuna a1312d6f90 Fix spelling in C# code sample in the Input examples tutorial (#3735)
`(Keylist)keyEvent.Scancode` -> `(KeyList)...`

Project does not compile otherwise.
2020-06-27 14:30:19 +02:00
Rémi Verschelde 223570eb13 Merge branch 'master' into 3.2 2020-06-26 13:29:38 +02:00
Fredia Huya-Kouadio 05b963c3c9 Specify the list of supported java types for the Godot Android Plugin 2020-06-26 01:41:13 -07:00
Fredia Huya-Kouadio e454d9b584 Specify the list of supported java types for the Godot Android Plugin 2020-06-26 01:38:25 -07:00
Rémi Verschelde ea6c758736 Merge pull request #3678 from skyace65/VRPrimer
Add GodotVR respository info to ARVR Primer
2020-06-25 13:05:14 +02:00
Meriipu f4aeaac2e2 high-level networking: remove bad practice; bomber demo more explicit
Removed an instance of a bad practice (letting the clients pass their
own rpc caller id to the server and having the server trust it), as
well as making the server the only one able to unpause the game.

The first of the two is a fairly harmful habit to teach, especially
in a first introduction.

Also made the bomber demo way more explicit (and verbose) by avoiding
as many ambiguous pronouns as possible, instead being quite explicit
about which nodes or methods are being referred to at any time, and
also some intermingled motivations/reminders for why these steps are
being taken.
2020-06-25 10:44:17 +02:00
pedrozaandHugo Locurcio 799df7f8bb Improve explanation about WAV and Ogg looping metadata (#3729)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-24 23:57:14 +02:00
Yuri Roubinsky c6c323b1c4 Fix shader array formatting (#3725) 2020-06-23 11:20:28 +02:00
Rémi Verschelde 336416da33 Android plugin: Fix link to new IAP plugin 2020-06-22 17:08:34 +02:00
skyace65 b48903715c Add GodotVR respository info to ARVR Primer 2020-06-22 09:33:55 -04:00
Rémi Verschelde 80957b8581 Merge branch 'master' into 3.2 2020-06-22 13:05:41 +02:00
Jonas MunandJonas 01d5ec63b8 Fix incorrect class name in in GDNative C example image (#3714)
Co-authored-by: Jonas <jonas_munz@outlook.com>
2020-06-21 15:23:40 +02:00
Rémi Verschelde a2c6290a2e Merge pull request #3696 from timoschwarzer/android-iap-3.2.2
Update Android IAP tutorial for 3.2.2
2020-06-21 12:05:26 +02:00
clayjohn 1faf5210d9 Update screen reading shader doc with 3D info 2020-06-20 12:57:37 -07:00
Yuri Roubinsky c944952339 Added note about global shader arrays 2020-06-20 09:18:53 +03:00
Timo Schwarzer 0f8054882a Update Android IAP tutorial for 3.2.2 2020-06-20 00:21:53 +02:00
Amanda Steinwedel 59731584ab C# Correct how to type cast Dictionaries returned from JSONParseResult
Casting with either `(Godot.Collections.Dictionary<string,
object>)parsedResult` or `parsedResult as
Godot.Collections.Dictionary<string, object>` fails with an
InvalidCastException (or silently returning null with the `as` keyword).
Instead, a typed constructor using `new` should be used.
2020-06-17 07:36:19 -07:00
Secret PandaandHugo Locurcio c7f36b60a4 Fix Stack Exchange reference name in the FPS tutorial (#3697)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-15 18:56:22 +02:00
MatthewandHugo Locurcio b75fd032ef Put Debugger panel info on a new page and add info (#3673)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-14 00:13:51 +02:00
Rémi Verschelde 80e2466985 Merge pull request #3684 from Calinou/encrypting-save-games-note
Add a note about the introduction in Encrypting save games
2020-06-13 21:04:34 +02:00
Hugo Locurcio c6aafe6be9 Add a note about the introduction in Encrypting save games
Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio 0d6f2e8703 Document that light() functions aren't run if vertex shading is forced
See https://github.com/godotengine/godot/issues/39513.
2020-06-13 20:05:39 +02:00
nice-shot bd87719ce8 Added missing “should” in audio_buses.rst 2020-06-12 01:15:21 +03:00
Max Hilbrunner ff18013d94 Merge pull request #3630 from PeterJSFChaplin/autotile-tutorial
Add autotile tutorial
2020-06-11 14:16:17 +02:00
Max Hilbrunner f8064cf0b9 Merge pull request #3646 from skyace65/TileSet
Fix instructions for opening the TileSet panel
2020-06-11 13:53:29 +02:00
Max Hilbrunner 39b256be4f Merge pull request #3651 from justin-calleja/patch-3
Add minor doc improvements
2020-06-08 21:32:26 +02:00
Hugo Locurcio 251b86949c Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.

This closes #2980.
2020-06-08 11:22:55 +02:00
Peter Chaplin 762ad4dc94 Add autotile tutorial
Modify tutorials > 2D > using tilemaps to include section on
autotiles, covering different bitmask modes and scripted binding
2020-06-06 23:04:02 +01:00
Justin c56b36c897 Add minor doc improvements 2020-06-06 18:44:51 +02:00
skyace65 0918317eee Fix open TileSet instructions 2020-06-05 13:35:15 -04:00
Rémi Verschelde f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde 39dbbb29e1 Images: always use relative 'img/' paths, without './' prefix
Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Justin CallejaandHugo Locurcio ebc5cd0ff8 Fix typo and improve writing in Multiple resolutions (#3644)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-05 10:12:45 +02:00
Duroxxigar a7ff290bb7 Adjusted wording for matrices and transforms to be more friendly 2020-06-04 23:33:23 -04:00
Max Hilbrunner d0cb3aed6d Merge pull request #3629 from m4gr3d/patch-3
Remove `patch` from the version string
2020-06-03 00:11:22 +02:00
Hugo Locurcio 942352738e Explain what delta is in Physics introduction
This closes #3627.
2020-06-02 22:14:30 +02:00
Fredia Huya-Kouadio cc19b80565 Remove patch from the version string
Remove `patch` from the version string when it's `0`.
Based on https://github.com/godotengine/godot-docs/pull/3626#discussion_r433887279.
2020-06-02 09:08:34 -07:00
Fredia Huya-Kouadio 0dea496e9f Update the naming scheme for the Godot Android library
This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:59:20 -07:00
Fredia Huya-Kouadio f55cc78eef Update the naming scheme for the Godot Android library
This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:55:50 -07:00
Vladimir Savin 8a3d358a87 Multimesh C#: Use Basis.Identity instead of default constructor (#3624) 2020-06-01 22:17:15 +02:00
Max Hilbrunner b85b7706b6 Merge pull request #3616 from Calinou/2d-movement-input-action-note
Add a note to remind the user to set up input actions in 2D movement
2020-05-31 14:33:31 +02:00
Max Hilbrunner 241958a2a3 Merge pull request #3611 from justin-calleja/patch-1
Update cutout_animation.rst
2020-05-31 14:32:47 +02:00
Max Hilbrunner 98a1c188e6 Merge pull request #3615 from Calinou/custom-mouse-cursor-hardware-vs-software
Describe the differences between hardware and software mouse cursors
2020-05-31 14:31:34 +02:00
Wilson E. Alvarez 3deda2bd24 Fixed typo on modal notification (#3619) 2020-05-30 22:17:47 +02:00