Yuri Roubinsky
49cb63e5fa
Adds 'const' as shader function parameter qualifier
2020-07-03 09:09:13 +03:00
Michael Alexsander
cfc0465760
Remove references for the now removed "Constants" section in the shader migration page
2020-07-01 11:43:59 -03:00
Yuri Roubinsky
77d02a2524
Removed "Constants" paragraph from migrating-to shader page
2020-07-01 10:27:22 +03:00
skyace65
8300143bce
Update oculus quest tutorial image
2020-06-30 10:04:35 -04:00
Timo Schwarzer
2a4ce75d80
Fix examples using queryPurchases
2020-06-27 22:28:08 +02:00
baldanders-skulltuna
a1312d6f90
Fix spelling in C# code sample in the Input examples tutorial ( #3735 )
...
`(Keylist)keyEvent.Scancode` -> `(KeyList)...`
Project does not compile otherwise.
2020-06-27 14:30:19 +02:00
Rémi Verschelde
223570eb13
Merge branch 'master' into 3.2
2020-06-26 13:29:38 +02:00
Fredia Huya-Kouadio
05b963c3c9
Specify the list of supported java types for the Godot Android Plugin
2020-06-26 01:41:13 -07:00
Fredia Huya-Kouadio
e454d9b584
Specify the list of supported java types for the Godot Android Plugin
2020-06-26 01:38:25 -07:00
Rémi Verschelde
ea6c758736
Merge pull request #3678 from skyace65/VRPrimer
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Add GodotVR respository info to ARVR Primer
2020-06-25 13:05:14 +02:00
Meriipu
f4aeaac2e2
high-level networking: remove bad practice; bomber demo more explicit
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Removed an instance of a bad practice (letting the clients pass their
own rpc caller id to the server and having the server trust it), as
well as making the server the only one able to unpause the game.
The first of the two is a fairly harmful habit to teach, especially
in a first introduction.
Also made the bomber demo way more explicit (and verbose) by avoiding
as many ambiguous pronouns as possible, instead being quite explicit
about which nodes or methods are being referred to at any time, and
also some intermingled motivations/reminders for why these steps are
being taken.
2020-06-25 10:44:17 +02:00
pedroza and Hugo Locurcio
799df7f8bb
Improve explanation about WAV and Ogg looping metadata ( #3729 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-24 23:57:14 +02:00
Yuri Roubinsky
c6c323b1c4
Fix shader array formatting ( #3725 )
2020-06-23 11:20:28 +02:00
Rémi Verschelde
336416da33
Android plugin: Fix link to new IAP plugin
2020-06-22 17:08:34 +02:00
skyace65
b48903715c
Add GodotVR respository info to ARVR Primer
2020-06-22 09:33:55 -04:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Jonas Mun and Jonas
01d5ec63b8
Fix incorrect class name in in GDNative C example image ( #3714 )
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Co-authored-by: Jonas <jonas_munz@outlook.com >
2020-06-21 15:23:40 +02:00
Rémi Verschelde
a2c6290a2e
Merge pull request #3696 from timoschwarzer/android-iap-3.2.2
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Update Android IAP tutorial for 3.2.2
2020-06-21 12:05:26 +02:00
clayjohn
1faf5210d9
Update screen reading shader doc with 3D info
2020-06-20 12:57:37 -07:00
Yuri Roubinsky
c944952339
Added note about global shader arrays
2020-06-20 09:18:53 +03:00
Timo Schwarzer
0f8054882a
Update Android IAP tutorial for 3.2.2
2020-06-20 00:21:53 +02:00
Amanda Steinwedel
59731584ab
C# Correct how to type cast Dictionaries returned from JSONParseResult
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Casting with either `(Godot.Collections.Dictionary<string,
object>)parsedResult` or `parsedResult as
Godot.Collections.Dictionary<string, object>` fails with an
InvalidCastException (or silently returning null with the `as` keyword).
Instead, a typed constructor using `new` should be used.
2020-06-17 07:36:19 -07:00
Secret Panda and Hugo Locurcio
c7f36b60a4
Fix Stack Exchange reference name in the FPS tutorial ( #3697 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-15 18:56:22 +02:00
Matthew and Hugo Locurcio
b75fd032ef
Put Debugger panel info on a new page and add info ( #3673 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-14 00:13:51 +02:00
Rémi Verschelde
80e2466985
Merge pull request #3684 from Calinou/encrypting-save-games-note
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Add a note about the introduction in Encrypting save games
2020-06-13 21:04:34 +02:00
Hugo Locurcio
c6aafe6be9
Add a note about the introduction in Encrypting save games
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Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio
0d6f2e8703
Document that light() functions aren't run if vertex shading is forced
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See https://github.com/godotengine/godot/issues/39513 .
2020-06-13 20:05:39 +02:00
nice-shot
bd87719ce8
Added missing “should” in audio_buses.rst
2020-06-12 01:15:21 +03:00
Max Hilbrunner
ff18013d94
Merge pull request #3630 from PeterJSFChaplin/autotile-tutorial
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Add autotile tutorial
2020-06-11 14:16:17 +02:00
Max Hilbrunner
f8064cf0b9
Merge pull request #3646 from skyace65/TileSet
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Fix instructions for opening the TileSet panel
2020-06-11 13:53:29 +02:00
Max Hilbrunner
39b256be4f
Merge pull request #3651 from justin-calleja/patch-3
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Add minor doc improvements
2020-06-08 21:32:26 +02:00
Hugo Locurcio
251b86949c
Document the lack of dynamic loops in WebGL 1.0
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I documented it in both places where it could be relevant to ensure
people don't miss it.
This closes #2980 .
2020-06-08 11:22:55 +02:00
Peter Chaplin
762ad4dc94
Add autotile tutorial
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Modify tutorials > 2D > using tilemaps to include section on
autotiles, covering different bitmask modes and scripted binding
2020-06-06 23:04:02 +01:00
Justin
c56b36c897
Add minor doc improvements
2020-06-06 18:44:51 +02:00
skyace65
0918317eee
Fix open TileSet instructions
2020-06-05 13:35:15 -04:00
Rémi Verschelde
f3d374ebf1
Merge branch 'master' into 3.2
2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
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Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Justin Calleja and Hugo Locurcio
ebc5cd0ff8
Fix typo and improve writing in Multiple resolutions ( #3644 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-05 10:12:45 +02:00
Duroxxigar
a7ff290bb7
Adjusted wording for matrices and transforms to be more friendly
2020-06-04 23:33:23 -04:00
Max Hilbrunner
d0cb3aed6d
Merge pull request #3629 from m4gr3d/patch-3
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Remove `patch` from the version string
2020-06-03 00:11:22 +02:00
Hugo Locurcio
942352738e
Explain what delta is in Physics introduction
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This closes #3627 .
2020-06-02 22:14:30 +02:00
Fredia Huya-Kouadio
cc19b80565
Remove patch from the version string
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Remove `patch` from the version string when it's `0`.
Based on https://github.com/godotengine/godot-docs/pull/3626#discussion_r433887279 .
2020-06-02 09:08:34 -07:00
Fredia Huya-Kouadio
0dea496e9f
Update the naming scheme for the Godot Android library
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This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:59:20 -07:00
Fredia Huya-Kouadio
f55cc78eef
Update the naming scheme for the Godot Android library
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This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:55:50 -07:00
Vladimir Savin
8a3d358a87
Multimesh C#: Use Basis.Identity instead of default constructor ( #3624 )
2020-06-01 22:17:15 +02:00
Max Hilbrunner
b85b7706b6
Merge pull request #3616 from Calinou/2d-movement-input-action-note
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Add a note to remind the user to set up input actions in 2D movement
2020-05-31 14:33:31 +02:00
Max Hilbrunner
241958a2a3
Merge pull request #3611 from justin-calleja/patch-1
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Update cutout_animation.rst
2020-05-31 14:32:47 +02:00
Max Hilbrunner
98a1c188e6
Merge pull request #3615 from Calinou/custom-mouse-cursor-hardware-vs-software
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Describe the differences between hardware and software mouse cursors
2020-05-31 14:31:34 +02:00
Wilson E. Alvarez
3deda2bd24
Fixed typo on modal notification ( #3619 )
2020-05-30 22:17:47 +02:00